Creatures with common sense

Post » Mon Apr 25, 2011 6:03 am

I was going to post this in a bandit topic but I figured it applies more to all creatures/races.

I think creatures should not only have a schedule but should also have a "desire to live". Dastardly persons and creatures you run across seem to always attack you on site, no matter how fearsome you look, and no matter how many of their friends you just ripped in two with a sword, fireball, or your bare hands. The one comment about how a giant in this game won't attack you on site if it isn't in the mood is the perfect example of what I want to see in all sentient creatures.

If you are in fact a level 20 dragon slayer in a set of Daedric armor then bandits, for example, should be able to think twice about attacking you head on if attacking you at all. For the aforementioned Daedric vanguard, Bandits could take a look, gauge the threat, and at the very most choose to let off a few arrows from far away before running from your now alerted presence.

Aside from custom dialogue, I don't see this being too hard to implement. You can have a threat level based on recently cast spells, types of armor you wear, your handled weapons, and even what level you are. Based on your threat level, creatures can continue what they're doing while keeping an eye on you or, in certain cases or at certain ranges, stop what they're doing and be looking at your actions until they feel they need to defend themselves or run away.

I think creatures who, aside from programmed schedules, look and act like they actually want to live would add a metric ton of positive realism to the game. Who else would like to see this implemented?
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Jennifer May
 
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Post » Mon Apr 25, 2011 4:15 am

It's been taken care of.
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Darlene DIllow
 
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Post » Sun Apr 24, 2011 11:18 pm

I like the idea, and I think they are trying to address it.
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Quick Draw
 
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Post » Sun Apr 24, 2011 11:01 pm

True they did mention it, but from Bethesda's track record enemies are generally kill on sight all the time. They spoke of wolves and giants, but I am skeptical that they would give a dynamic will-to-live to most sentient creatures.
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JR Cash
 
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Post » Mon Apr 25, 2011 2:51 am

And if you want to fight, you have to use crappy gear?
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Roisan Sweeney
 
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Post » Mon Apr 25, 2011 1:58 am

I think the idea of eventually having to chase down/immobilize stuff to kill it would get really annoying. would be fine for neutral/feral type animals though like sheep, wolves etc.
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Ludivine Dupuy
 
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Post » Sun Apr 24, 2011 7:51 pm

Wouldn't that kill the mood of the game in a way ? I mean if I was level 25 and the enemy would just run at my sight... how will I have any battle ??? O.o
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Ilona Neumann
 
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Post » Mon Apr 25, 2011 8:58 am

And if you want to fight, you have to use crappy gear?


Maybe if your character doesn't have legs... but then why would you build a character without legs, you're a silly person.

Another obvious result of wearing awesome gear is that it could attract things toward you. Two or three bandits might be afraid of a metal juggernaut, but 5-6 or more might see you as a chance worth taking. Come on, a system such as the one proposed would not be limited to what I said in two paragraphs.
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Nick Tyler
 
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