Real time pickpocketing.

Post » Sun Apr 24, 2011 7:10 pm

I want to pickpocket someone in real time because if someone's going to vacantly stand still for 20 seconds I should have a good chance of taking something. If your target moves he should notice your hand unless your sneak skill is high and you walk forward with him.

I didn't like the pickpocketing in Oblivion because your chances of failure were high even with a really high sneak skill and far too high with a sleeping person so I usually saved and reloaded.
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Cathrin Hummel
 
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Post » Mon Apr 25, 2011 7:38 am

Would be awesome :)
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JD FROM HELL
 
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Post » Sun Apr 24, 2011 7:04 pm

In Thief you had something like this. You could see the bag of coins on the NPCs belt so you could reach out to grab it. If they did this with other items as well it would be awesome but prob won’t happen unfortunately.
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SUck MYdIck
 
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Post » Sun Apr 24, 2011 10:37 pm

There should still be some kind of underlying skill check, just using whether the target is moving or not as a variable to determine success. As long as it isn't a minigame I'm fine with it being real time, although I don't know how it could be done well. The main thing is it should be a little bit easier, as not too many people have more than a few coins for stealing anyways.
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Scared humanity
 
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Post » Mon Apr 25, 2011 1:05 am

You actually have much of a better chance at pickpocketing when your target is moving. And it's not very likely you're going to bump into someone who isn't moving.
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Mandi Norton
 
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Post » Mon Apr 25, 2011 10:18 am

You actually have much of a better chance at pickpocketing when your target is moving. And it's not very likely you're going to bump into someone who isn't moving.

But bumping into someone isn't the only way to pick a pocket. I stole my friend's wallet as a joke and he was just standing there. There does need to be some kind of distraction to make it easier though, which is why bumping into them works so well. In my case, he was texting. He can barely walk when he texts :D
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R.I.p MOmmy
 
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Post » Mon Apr 25, 2011 9:03 am

There should still be some kind of underlying skill check

Yeah of course
As long as it isn't a minigame I'm fine with it being real time, although I don't know how it could be done well. The main thing is it should be a little bit easier, as not too many people have more than a few coins for stealing anyways.

I think you should be able to attempt taking someones amulet of their neck, ring off their finger or anything in their pockets by aiming at a different part of their body, with each area having a different difficulty. And there should be an animation of your attempt and the only thing you can press during it is a cancel button and the control stick/keyboard to move. A menu could popup when your hands are in your target's pockets or near their hand or neck and let you choose what you want to take.
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Breautiful
 
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Post » Mon Apr 25, 2011 5:11 am

deleted.
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Mike Plumley
 
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Post » Sun Apr 24, 2011 10:09 pm

http://www.gamesas.com/index.php?/topic/1180047-a-new-take-on-pickpocketing/
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Isabell Hoffmann
 
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Post » Sun Apr 24, 2011 7:46 pm

They how would you be able to select what you want to steal?
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Bryanna Vacchiano
 
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Post » Sun Apr 24, 2011 9:31 pm

They how would you be able to select what you want to steal?

Sorry for the late reply.
you should be able to attempt taking someones amulet of their neck, ring off their finger or anything in their pockets by aiming at a different part of their body,

A menu could popup when your hands are in your target's pockets or near their hand or neck and let you choose what you want to take.

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sam westover
 
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Post » Sun Apr 24, 2011 6:34 pm

Now that we have real time conversations, I'm hoping for real time lockpicking and pickpocketing as well. This would add the extra difficulty we want to the lockpicking minigame, where your being rushed to pick the lock before the guard pats back by, same with pickpocketing. (maybe also have locks with like 10+ tumblers for the very hard ones.)
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Jon O
 
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Post » Mon Apr 25, 2011 3:01 am

What you can grab is random, at least that's how it always seemed in the other games. You stick your hand into their pocket and grab. What you get is the business of the person who put it there. Maybe with higher skill you can slow down time and get a general idea of the type of item, or grab the highest value item. Maybe you could have a pick pocketing targeting menu to define what type of item is highest on the agenda, like keys, gold, or theft quest items, etc.

I would like to see theft of jewelery and belts and watches and other things too, and especially stealing from sleeping people.

You could tell an NPC wants to pickpocket you because they will weave and move toward you no matter how much you avoid them.

There could be a stop-pickpockets mechanic of patting yourself down after you collide with someone, and with higher security skill you have better chance of your character knowing what is missing, or stopping them in the act.
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Shelby McDonald
 
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Post » Sun Apr 24, 2011 9:23 pm

I wouldn't mind a pickpocket overhaul. Hopefully it wasn't removed.
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Markie Mark
 
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