Make Skyrim Harder

Post » Thu Apr 28, 2011 2:35 pm

My main worry is that Skyrim will be too easy, just like Oblivion, and Fallout 3. Both were "extremely" easy and didn't challenge me at all on the default difficulty. I felt no challenge throughout both games, I don't even recall if I've ever died (maybe once throughout the whole thing, not sure.) I just roflstomped through every enemy in the game, I basically had unlimited health potions with all the money I had... I loved both games, they were works of art, especially Oblivion, but they were just too darn easy. I can't play the PC version to mod Skyrim just to add some depth of challenge like people had to do for Oblivion because my PC svcks. >_<

Anyone else agree Skyrim should be more difficult?


Side thought - I agree with the other thread on the forums that there should be "hidden" and extremely difficult bosses for you to fight towards the end of the game.


Edit: I choose not to turn the difficulty up because I feel like the game is best played at its "natural" state, or difficulty, or how it's meant to be played... I guess. :P ...Either way, why should I have to turn the difficulty up from default just to get even some sense of a challenge? Have you seen the "bad guys" or "bosses" in Oblivion or Fallout 3? They are a complete joke! Turning the difficulty up should give you more of a challenge, yes, but the default difficulty should still have a good sense of challenge and difficulty, which honestly, it doesn't have at all. I shouldn't be steamrolling through everything is my main point!

I had the same problem, i wanted to higher the difficulty as much as i could but just made it soo unrealistic, especially in fallout when 10 shots in the head would kill a mutant :/ And im not too into immersion. Maybe a survival mode where you have a reason to eat food, sleep and sit next to a warm fire as a difficulty setting much like hardcoe in new vegas. But just expand on it for the practicly new game engine.
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Darrell Fawcett
 
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Post » Thu Apr 28, 2011 6:04 am

Edit: I choose not to turn the difficulty up because I feel like the game is best played at its "natural" state, or difficulty, or how it's meant to be played... I guess. :P ...Either way, why should I have to turn the difficulty up from default just to get even some sense of a challenge? Have you seen the "bad guys" or "bosses" in Oblivion or Fallout 3? They are a complete joke! Turning the difficulty up should give you more of a challenge, yes, but the default difficulty should still have a good sense of challenge and difficulty, which honestly, it doesn't have at all. I shouldn't be steamrolling through everything is my main point!

Dude, the game doesn't get any less natural when the difficulty is up. You don't really have a point here in my opinion. You have a beef with the difficulty, but don't want to turn the slider up. So you want the devs to do that for you? It'll be just the same as having the slider up to full. Turn it up your self, and see how you do. It's not difficult to do. Besides, there are plenty people who found Oblivion perfectly fine at the normal setting. Me included actually. The slider is there for people who want more challenge. Loot is harder to find. Monsters are tougher. These are things that you are asking the devs to do for you, and that doesn't sit right with me. Do it yourself, and if you don't enjoy it, then maybe The Elder Scrolls isn't for you.
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Dawn Porter
 
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Post » Wed Apr 27, 2011 10:40 pm

I vaguely recall that the original Fallout had two difficulty settings - one for combat, one for puzzles/skill tests (or something like that....)




The rampaging elitism of this statement is pretty offensive. :shakehead:



considering that im not the only one asking for more challenge in games i wouldnt call it elitism. as someone pointed out the most popular mods for oblivion and fallout 3 made the gameplay more difficult. if someone svcks at games they should be the ones moving their difficulty sliders down to easy. regular gamers could play on normal mode and then hard mode would be reserved for those small minority of people that want an uber challenge. i remember seeing a couple of polls for fallout 3 on "which difficulty do you play on?" and overwhelmingnly people played on hard or very hard mode. also, many people have noted correctly that oblivions difficulty slider was stupid broken. so go on and keep being offended by everything around you. :rofl:
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Ian White
 
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Post » Thu Apr 28, 2011 2:20 am

considering that im not the only one asking for more challenge in games i wouldnt call it elitism.
...
so go on and keep being offended by everything around you.


default setting on games are way to easy these days. i realize that they are catering to a larger audience now and many of those people svck......at games, but regular gamers shouldnt be penalized for their incompetence. they should have to move their sliders down to "easy" or "simpleton" mode.


First, you assume that you represent the "regular" player and that your judgement of the difficulty is somehow the correct one.

Then you deride "catering to a larger audience."

Then, you throw out insults left and right.

Yeah, that's pretty elitist & offensive.

as someone pointed out the most popular mods for oblivion and fallout 3 made the gameplay more difficult.


I'm guessing you missed the part where that guy got depressed when I pointed out "pretty" mods were much more popular.

(And all of that ignores that we couldn't find PC sales figures, which would probably show that "modded" isn't even that common. In which case the number of people who downloaded "OMG Harder!" mods would represent an even smaller population.)

regular gamers could play on normal mode and then hard mode would be reserved for those small minority of people that want an uber challenge. i remember seeing a couple of polls for fallout 3 on "which difficulty do you play on?" and overwhelmingnly people played on hard or very hard mode.


And here's the main fallacy - the idea that the forum population somehow represents "regular gamers". They don't, and you're not. You are not a "regular" player. The general forum population aren't either. "Regular" players aren't motivated & interested enough to hang out on game forums - that's the province of the "fans" (derived from "fanatic"). People who tend to the extremes, both in skill and opinion.


also, many people have noted correctly that oblivions difficulty slider was stupid broken.


Now this, I'll agree with. I've always said that Oblivion & FO3 could use a more robust difficulty system. So that the crazy folk who're always whining on the forums about how toddler-easy "Very Hard" is can have something that'll make them finally shut up.

(Well, and the players who want more challenge can get that, too. But they're not nearly as obnoxious about it.)
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Brad Johnson
 
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Post » Thu Apr 28, 2011 1:55 am


(disclaimer - I don't tend to play the solo&action JRPGs. So, never played any Zelda. I go more for the turn-based, party games like the final fantasies, dragon quests, xenosagas......)


I don't even know where to begin with what's wrong with this. First of Zelda isn't an rpg at all. Second if you don't go for solo action rpg's then why are you on a skyrim forum?
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Sebrina Johnstone
 
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Post » Thu Apr 28, 2011 7:19 am

I don't even know where to begin with what's wrong with this. First of Zelda isn't an rpg at all. Second if you don't go for solo action rpg's then why are you on a skyrim forum?


Skyrim's not a JRPG? :)



As for the rest of it..... when playing JRPGs, my tendency is towards party (ie. you're controlling a group) and turn-based (combat with a menu, giving commands, rather than control-stick-run-around-and-button-mash). Doesn't mean that I don't play games of the other style, just that I have a preference. So, yeah... I played Secret of Mana (which, when played alone, was solo; and was action-based). But games like that were in the minority. Of course, over the years, it's become harder to avoid action-gameplay in JRPGs. Ah, well. Gotta adapt to the times. :shrug:
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Cedric Pearson
 
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Post » Thu Apr 28, 2011 3:28 am

Skyrim's not a JRPG? :)


Neither is Zelda!

*sobs*
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Samantha Mitchell
 
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Post » Thu Apr 28, 2011 12:13 am

people in the US need to realize that gamers over in eastern europe and russia laugh at us. seriously they think are games are a joke regarding difficulty. STALKER on stalker mode (i guess its their normal difficulty) is roughly F03 on very hard. put stalker on master level and they arent even close. the witcher was more difficult than dragon age by far. i only died a couple of times in ME2 and that was because i was eating and couldnt be bothered to put my sandwich down.
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Sierra Ritsuka
 
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Post » Thu Apr 28, 2011 3:48 pm

I wouldn't expect it to be much harder then Beth's recent releases.
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Sarah MacLeod
 
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Post » Thu Apr 28, 2011 10:09 am

Neither is Zelda!



Wouldn't know, I never played it! :D


(I just know that I've seen it reviewed on "RPG" game sites. I guess it's one of those games that different fans debate over.)
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.X chantelle .x Smith
 
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Post » Thu Apr 28, 2011 1:28 am

Wouldn't know, I never played it! :D


(I just know that I've seen it reviewed on "RPG" game sites. I guess it's one of those games that different fans debate over.)

Zelda is one of my top 3 favorite franchises of all time. I've played all of the console releases and some of the handheld games, but I never understood why some classify it as an rpg.
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Ray
 
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Post » Thu Apr 28, 2011 4:20 pm

Zelda is one of my top 3 favorite franchises of all time. I've played all if the console releases and some of the handheld games, but I never understood why some classify it as an rpg.


Yeah "what is an RPG" could fill up entire forums. With a good bit of arguing, too.


(Personally, sometimes I wonder about roguelikes & Diablo games being called "RPGs". They're combat games, sure. And there's plenty of loot. But beyond picking what form of combat you're going to use, there's not alot of "roleplaying" involved in "go there. kill hundreds. loot bodies. repeat" :) )
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TRIsha FEnnesse
 
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Post » Thu Apr 28, 2011 6:17 am

people in the US need to realize that gamers over in eastern europe and russia laugh at us. seriously they think are games are a joke regarding difficulty. STALKER on stalker mode (i guess its their normal difficulty) is roughly F03 on very hard. put stalker on master level and they arent even close. the witcher was more difficult than dragon age by far. i only died a couple of times in ME2 and that was because i was eating and couldnt be bothered to put my sandwich down.



And you'll get people saying that they found Stalker easy.

But anyways I'm sure plenty of eastern european games are easier. And once you get used to the gameplay in stalker it gets easier. It's gonna happen. Same with TES. Most of us have been playing them for years now.
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Harinder Ghag
 
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Post » Thu Apr 28, 2011 2:33 pm

Yeah "what is an RPG" could fill up entire forums. With a good bit of arguing, too.


(Personally, sometimes I wonder about roguelikes & Diablo games being called "RPGs". They're combat games, sure. And there's plenty of loot. But beyond picking what form of combat you're going to use, there's not alot of "roleplaying" involved in "go there. kill hundreds. loot bodies. repeat" :) )

Zelda fits the action adventure genre perfectly. There's not many RPG mechanics at all.
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Chelsea Head
 
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Post » Thu Apr 28, 2011 9:24 am

Yeah "what is an RPG" could fill up entire forums. With a good bit of arguing, too.


(Personally, sometimes I wonder about roguelikes & Diablo games being called "RPGs". They're combat games, sure. And there's plenty of loot. But beyond picking what form of combat you're going to use, there's not alot of "roleplaying" involved in "go there. kill hundreds. loot bodies. repeat" :) )



Yeah, agree about Diablo. Not really an RPG. I never played Zelda though.
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Dragonz Dancer
 
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Post » Thu Apr 28, 2011 5:27 pm

Anyone else agree Skyrim should be more difficult?


Yeah they made Skyrim too easy, I beat the game in a few hours. It really broke my immersion :tongue:
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Ice Fire
 
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