[RELz] A Brotherhood Renewed

Post » Fri Apr 29, 2011 2:37 am

Yes, someone on Nexus reported the same with stage 50. I can't explain why it's failing. The quest stage script very clearly calls stage 100 itself and should not be something that can be ignored. I guess it's going to require a script hack to put a stop to it and I really hate the game engine for making such crap necessary.
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Dean Ashcroft
 
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Post » Fri Apr 29, 2011 7:50 am

Just DL'd today, and I had an issue getting started with the quests this mod provides.

The Khajiit courier just wouldn't appear! I've been Listener for a long time already and have done the Bravil-Cheydinhal-route a few times over. I redid it right after starting my game for the first time with this mod enabled, just in case, and then went outside and waited for 7 days to see if the courier would show up. Nope. Nothing. I went to the Cheydinhal Sanctuary and found the courier just standing around, and when I talked to him there were no options for dialog. I went outside again and waited for another 7 days and still no show, so I just went ahead and talked to Arquen. She acted like I had already talked to the courier, so I started doing the quests.

Might be a bug, or I could have messed up the scripts by running around and talking to the courier before he talked to me or something. Anyway, it was easily workaroundable, I just hope this doesn't create any problems further on in the quests. :)

Besides that, the mod looks brilliant.
Spoiler
I just finished with the Anvil Sanctuary and sent Ocheeva off on her merry way, and I'm so psyched! This seems great so far, and just the type of thing I've been looking for to wrap up all the loose ends left by the vanilla DB ending. :) Great job with the interior in the "before" Anvil Sanctuary, the gloominess and mutilated bodies were very Dark Brotherhood-questy. So far this mod is well on it's way on to my list of must have-mods that I'll never play without ever again. :goodjob:


// EDIT: Ran into another bug just now.

Spoiler
After sanctifying the Leyawiin Sanctuary, I went to speak to Arquen about a nre Speaker for the Sanctuary and opted to go find Scar-Tail. I did, he was there, I talked to him and he said he'd follow me to Greyland but when I started walking away he would't follow. I tried quick traveling, walking slower, reloading and retrying from before I spoke with him and nothing happened. He just wouldn't follow.

Could it have something to do with how I completed the Renegade Shadowscale quest earlier on? I never returned an Argonian heart to Teinaava after agreeing to spare Scar-Tail's life (I think I might have not found the dead Argonian I was supposed to take the heart from or something, but I can't remember accurately that far back...), but the quest was marked as completed when I killed him off during the Purification. I don't know if that has anything to do with this, but that's all I could come up with. I have no other mods affecting Scar-Tail, so that can't be it either.

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Jake Easom
 
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Post » Fri Apr 29, 2011 11:13 am

Version 1.0.10

* A flickering wall in the Chorrol sanctuary has been fixed.
* The wooden bridge in the Chorrol sanctuary has been replaced with a new sewer flooring for a better fit.
* Interior fog values in the larger sanctuaries have been adjusted for better effect.
* The Bruma sanctuary quest has been hanging open for some people when it shouldn't. The quest will now close properly when expected.
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Carlos Vazquez
 
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Post » Fri Apr 29, 2011 10:15 am

I found the Khajiit courier stuck at the arena bloodworks clearly trying to go through the manhole there to the sewers, of course when I activate it it says its still blocked. I did finish the IC sanctuary two quests long ago, and even though I understood from the journal update that I should unblock that manhole from the sewers before leaving, I couldn't figure out how to do that. On revisiting it I had to go the long way through the sewers again. Any suggestions on how to unblock it?
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Trista Jim
 
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Post » Fri Apr 29, 2011 10:42 am

I found the Khajiit courier stuck at the arena bloodworks clearly trying to go through the manhole there to the sewers, of course when I activate it it says its still blocked. I did finish the IC sanctuary two quests long ago, and even though I understood from the journal update that I should unblock that manhole from the sewers before leaving, I couldn't figure out how to do that. On revisiting it I had to go the long way through the sewers again. Any suggestions on how to unblock it?


Did you speak to the IC silencer after completing the quests? I think you need to talk to whomever you nominated as silencer and he will say something about the courier finding another passage (it's the courier who unblocks the passage). Then you just need to take the regular exit from the sanctuary and it's the sewer pipe to your left as soon as you exit the passage and get to the point where the sewer itself starts (where the water is). I think it's marked on your local map, but you do have to talk to the silencer first.
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Hairul Hafis
 
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Post » Fri Apr 29, 2011 9:55 am

Question about Chorrol:

Spoiler

How do you get the entrance from Francois' place open? I've tried speaking to Regonald but he has nothing to say about it. As you know I did this ages ago and wasn't even aware there was another entrance until I saw a post in this thread :) I finally decided to go back and check it out and I can't figure out how to get the passage open. I know where it's supposed to be but I can't interact with either location.

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Eibe Novy
 
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Post » Fri Apr 29, 2011 1:41 pm

That would be an oops. Bad stage check. It'll be fixes on the next update.
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James Rhead
 
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Post » Fri Apr 29, 2011 2:41 am

Version 1.0.11

* Fixed a wall that was sticking through part of the sewer in the Chorrol sanctuary.
* The extra bit for Chorrol that was supposed to be available once Regonald arrived was not accessible if he was in charge.
* Normal maps corrected on the Sithis shrines.
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Cathrine Jack
 
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Post » Fri Apr 29, 2011 3:58 pm

Thanks for the update Arthmoor. (Someday I will find the time to make it worthwhile that this mod is on my load order- i.e. play enough to get that far!)
I must say I do like how you bring out fixes/updates for several of your mods at once (I don't know why, but I just do.)
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naomi
 
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Post » Fri Apr 29, 2011 12:58 am

Heh. It's not even really an intentional thing when it happens. It's just my OCD kicking in. I can only take seeing the orange indicators in BAIN for so long before I have to clear them and update stuff that needs it.
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Monika Fiolek
 
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Post » Fri Apr 29, 2011 1:25 pm

Arthmoor a small insignificant typo found, put it on the list for polishing a final version off ...

Edla's book, last page about half way down look for 'of of'

Searching for a way to open up the grate in the arena, pretty sure I am on the right track but its driving us nuts :). Finished that sanctuary (again) but there has to be more to it somewhere.

Spoiler
Hired Morgan - But after talking with Arquen to finish the quest hes jiggered off somewhere, do I need to talk to him again?. One of my family is in the middle of the vanilla quest requiring that grate, so has had to put that on hold until the grate is open, fingers crossed the NPC involved will still be lurking at the top of the grate when this part of ABR is completed

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Ashley Clifft
 
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Post » Fri Apr 29, 2011 12:42 am

He shouldn't have gone wandering off once hired. You sure he's not hanging out somewhere in the sanctuary? Up in the shrine area maybe?

Spoiler
As for the grate, that's not a vanilla grate. It's added specifically by ABR as a shortcut into the sewer area outside the sanctuary. You'd simply have to find Morgan again and have him mention it. Which often means dealing with Edla first, and he won't talk about the grate until her part is complete.

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Hayley O'Gara
 
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Post » Fri Apr 29, 2011 1:52 am

:whistling: I must have run past him three times, but the cheeky beggar http://www.bild.me/bild.php?file=3723411Untitled.jpg

Love the story :).

Problem solved but this just struck me

Spoiler
Baurus in the Path of Dawn must be pathing shortest route from a - b and taking advantage of your grate, which effectively puts that on hold until this part of ABR is done
:)

Edit: And another minor issue -
Spoiler
After talking to Morgan http://www.bild.me/bild.php?file=7813404Untitled.jpg - Not hard to find but not where expected, prior to talking to Morgan everything was where it should be

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Add Meeh
 
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Post » Fri Apr 29, 2011 2:21 pm

Well he's supposed to be sleeping there. That slab is his bed :P

Spoiler
Baurus is bad at math then. There's no way that going clear across the city to the Arena, down into the Bloodworks, then into the sewer, is shorter than going from the Elven Gardens into the EG Sewers and from there directly to the Sunken Sewers.
I forget, you're also using TIE, yes? Could be I'll need to sever the connections between the east and west sewer systems.

Could you explain further on the cage? I'm not sure what you're trying to point out.
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Taylor Tifany
 
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Post » Fri Apr 29, 2011 10:31 am

I forget, you're also using TIE, yes? Could be I'll need to sever the connections between the east and west sewer systems.

Could you explain further on the cage? I'm not sure what you're trying to point out.


Yep T.I.E installed - I think it has been mentioned quite a while ago by another user, but maybe the connection between having ABR and T.I.E installed was not made - Anyway, I hope severing any sewer connections does not cause any other problems for you. My eldest knows what she needs to do now, so one of these days hopefully she will get round to doing this particular sanctuary and fingers crossed he wil be waiting in the vicinity of the grate where she left him (or actually come through the grate when she opens it up - seeing as the scripted path he was taking should be still waiting to continue). Or if theres a new version of T.I.E before then, when she re-selects the quest to continue she will be directed by the quest marker as to where he is.
Spoiler
the cage is where I found edla before talking to Morgan, after talking to Morgan and going back to the cage with the key, she has done a Harry Houdini routine and is walking around in the same area - so really no big problem, just odd game behaviour

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Brian Newman
 
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Post » Fri Apr 29, 2011 4:26 am

Downloaded this mod tonight and in looking at a conflict report I think it may need to have the Actors.AIPackages bash tag added, at least when running FCOM.

Without that tag, it looks like two NPCs (Vicente and Scar-Tail) won't have the AI packages added by this mod as only the AI packages from FCOM get imported into the bashed patch..
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No Name
 
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Post » Fri Apr 29, 2011 1:52 am

Which part of FCOM is making the change? Not that it makes a whole lot of difference but I'd like to look at it just the same.

You'll definitely want to tag it with Actors.AIPackages in the meantime though. I probably should have tagged it that way anyway since the mod deals with some vanilla NPCs.
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Red Bevinz
 
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Post » Fri Apr 29, 2011 4:48 pm

FCOM_Convergence.esp has the Actors.AIPackagesForceAdd tag, Oscuro's Oblivion Overhaul.esp has the Actors.AIPackages tag, Martigan's Monster Mod.esm has the Actors.AIPackages tag.

Vicente is touched by both the OOO and FCOM esp files. The AI packages are identical to Oblivion.esm, however due to the tags the vanilla packages get imported into the bashed patch.

Scar-tail is touched by all three files. Again, the AI packages are identical to Oblivion.esm but the tags will result in the AI packages getting imported as well.

Adding the tag to your ESP as well results in the desired behavior.
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Rex Help
 
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Post » Fri Apr 29, 2011 5:02 am

Seriously? Dirty edits? Well, no finer example of why those are bad, no matter what reason is claimed.
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Rinceoir
 
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Post » Fri Apr 29, 2011 1:56 pm

Seriously? Dirty edits? Well, no finer example of why those are bad, no matter what reason is claimed.


The AI Packages may be identical to vanilla for those two NPCs, but other things in the NPC records outside the AI Packages are changed. For example, Vicente's stats and spells are modified.

So, FCOM legitimately touches the NPC records. I think the issue here is the bash tags specifically. FCOM_Convergence has the AIPackages.ForceAdd tag, presumably because of changes to AI packages for other vanilla NPCs, just not those two. That's why the AI packages are getting imported into the Bashed Patch, along with everything else. If BR doesn't have the AIPackages tag then its changes to AI Packages get overwritten by those imported into the Bashed Patch.
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anna ley
 
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Post » Fri Apr 29, 2011 3:54 pm

Hmm. That might need to get reported as a bug in Bash then. It's not supposed to be importing data that's identical to Oblivion.esm even if there are other subrecords that are different. The AI packs should have been ignored.
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Lynne Hinton
 
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Post » Fri Apr 29, 2011 8:27 am

Great sounding mod! I guess that I have to change my character from Mr. Do Gooder to Mr. DO Gooder with a dark and twisted secret double life as a DB assassin............... :chaos:
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Ice Fire
 
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Post » Fri Apr 29, 2011 1:51 pm

Hmm. That might need to get reported as a bug in Bash then. It's not supposed to be importing data that's identical to Oblivion.esm even if there are other subrecords that are different. The AI packs should have been ignored.


Do you think that includes the ForceAdd option? I guess I was assuming that would force importing the AI Packages even if they weren't changed. The documentation says "force the addition of packages even if earlier in the lo they had been removed " which admittedly is slightly ambiguous with respect to things that are identical to Oblivion.esm.

I'm obviously reluctant to change the tags on the FCOM mods themselves since I'm using the recommended tags, particularly in light of the fact that a workaround of just tagging your esp in this case is simple enough.
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Sophie Payne
 
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Post » Fri Apr 29, 2011 12:50 pm

Not saying you should change the tags on the FCOM files. I'm just questioning why they think the files need to be so forceful about AI pack changes like that.

Also:

http://www.gamesas.com/index.php?showtopic=1170651
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T. tacks Rims
 
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Post » Fri Apr 29, 2011 11:09 am

New thread started, please use that. :)
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Eduardo Rosas
 
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