For a brief sum up:
I think that Turn Undead needs a makeover. Anyone agree?
Why? Why use it?
1) This is assuming one decides to even deign pursue the spell via a birthsign or leveling the skill
2) Is it worth equipping compared to other options, like Paralysis, a damaging spell, or a weapon/shield? Mana efficiency alone likely won't cut it if it's limited and doesn't serve other purposes, which leads to:
3) The effect itself, causing undead to flee, is questionable in some aspects. It's Demoralize, only more prone to target limitations. It sounds like its only reason to exist is to appease some concept of lore for certain magic users, like Paladins or Priests.
My solution?
Playing Daggerfall, I saw the spells Banish Daedra/Undead and was awestruck. The concept today is overpowered (I run exactly the same kind of mod on Oblivion), but I believe that there can be a balance.
- Banish Undead has several effects depending on how the spell is cast:
-As an AoE spell, it simply causes the Undead run in fear
-A ranged cast with proper stats/luck acts more like a paralyze/stun, but also weakens the target in some way
-Two hands // Overwhelming stats // Touch // means instant death for the Undead target.
- Banish Daedra comes back but is different for sake of gameplay:
- AoE weakens all Daedra in range
- Ranged Cast (X) Variables: Chance to increase all damage taken and slows the target
- Two hands // Good Stats // Touch : Daedra is frozen, HP reduced to 1, a kill recharges a portion of your HP/Magicka/Stamina/Enchantment