Should KOs last longer, and should you be able to execute th

Post » Tue May 03, 2011 12:03 am

In Oblivion, I found it ridiculous that I couldn't just off the guy who I just knocked unconscious on the ground. There is absolutely no way that a lethal strike wouldn't be plausible in that window of time. Allowing executions on KO'd opponents would give players and NPC's reason to watch their stamina bars.
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Jaylene Brower
 
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Post » Tue May 03, 2011 6:06 am

Who cares?
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Beulah Bell
 
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Post » Mon May 02, 2011 6:48 pm

If I wanted a KO'ed character dead, I killed them. Don't care about neato execution animations, they're not any more dead that way than any other and if I KO them once I can do it again. :shrug:
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KU Fint
 
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Post » Mon May 02, 2011 8:52 pm

Obviously I do. Why do you insist on derailing a conversation? If you can't play nice, don't post here please.
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Laura Ellaby
 
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Post » Tue May 03, 2011 1:23 am

No thank you.
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Ana
 
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Post » Tue May 03, 2011 5:44 am

Nope.

~ Dani ~ :)
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Nancy RIP
 
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Post » Mon May 02, 2011 10:59 pm

IT always bothered me how when I knocked someone to the ground I couldnt just finish them off. Kinda reminded me that I was just playing a game.
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Daramis McGee
 
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Post » Mon May 02, 2011 7:12 pm

Don't you think finishing moves sort this anyway?
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Assumptah George
 
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Post » Tue May 03, 2011 12:06 am

Why wouldn't people want it to be possible to KO someone for a long time? It could be a good alternative to killing an opponent, and it would be a useful addition to Hand to Hand combat.
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Isabel Ruiz
 
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Post » Mon May 02, 2011 6:26 pm

I wouldn't mind a perk that lets you KO opponents (hand to hand only), these could last a good while. During this period you can do anything you want: leave them be, shoot them with an arrow or simply bash them with a hammer :shrug:
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bonita mathews
 
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