» Tue May 03, 2011 4:39 am
Combat
1- One Hand
2- Two Hand
3- Block
4- Armor
5- Unarmed
6- Smithing
Magic
1- Destruction
2- Alteration
3- Illusion
4- Conjuration
5- Restoration
6- Enchanting
Stealth
1- Marksman
2- Stealth
3- Security
4- Speachcraft
5- Barter
6- Alchemy
The only time you're not dual wielding is when you're using a two handed weapon. In the one handed skill there will be some dual wielding perks, but it isn't going to get its own skill. They don't need two skills for the same action. When you're fighting with a sword and a shield you're technically dual wielding, they don't need a skill for block and one handed weapons and dual wield going up.
Magic's skills are all ready set. Alchemy was confermed to be a stealth skill now. The terms combat, stealth, and magic...well, combat and stealth anyway...are loose enough terms now that there can be some bleading over. Armor for isntance, armor is mainly used in combat, so light, heavy, and possibly no armor and medium could have their own skill tree's in armor, and the heavier the armor you have on, the larger the skeak penalty. The higher the stealth skill though, the smaller that penalty gets. Works just fine.
Athletics and Acrobatics will be removed and what they do will be moved to atributes. I'm yet to see any indicator or solid proof outside speculation that says anything about them being in or out, so I'll assume they are in. Mysticism has been removed, but the spells it held are being moved to more fitting schools.