System info:
Win 7 64bit
Pent System
8GB RAM
Finished compositing contextId -2 team security (0) cinematic: trueSpent 7ms waitingSpent 478ms totalFinished compositing contextId -2 team resistance (1) cinematic: true[BINK] intro.bik: 48 IO switches, 7.74 sec IO stolen[BINK] resistance_faction_intro.bik: 37 IO switches, 6.07 sec IO stolenSpent 0ms waitingSpent 390ms totalSpent 0ms waitingSpent 363ms totalSpent 0ms waitingSpent 368ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 372ms totalSpent 0ms waitingSpent 378ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 379ms totalSpent 0ms waitingSpent 386ms totalSpent 0ms waitingSpent 369ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 374ms totalSpent 0ms waitingSpent 367ms totalSpent 0ms waitingSpent 366ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 370ms totalSpent 0ms waitingSpent 368ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 373ms totalSpent 0ms waitingSpent 380ms totalSpent 0ms waitingSpent 370ms totalSpent 0ms waitingSpent 374ms totalSpent 0ms waitingSpent 374ms totalSpent 0ms waitingSpent 374ms totalSpent 0ms waitingSpent 371ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 366ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 391ms totalSpent 0ms waitingSpent 369ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 364ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 374ms totalSpent 0ms waitingSpent 378ms totalSpent 0ms waitingSpent 372ms totalSpent 0ms waitingSpent 379ms totalSpent 0ms waitingSpent 376ms totalSpent 0ms waitingSpent 370ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 377ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 381ms totalSpent 1ms waitingSpent 380ms totalSpent 0ms waitingSpent 377ms totalSpent 0ms waitingSpent 381ms totalSpent 0ms waitingSpent 374ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 369ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 0ms waitingSpent 376ms totalSpent 0ms waitingSpent 372ms totalSpent 0ms waitingSpent 378ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 0Spent 0ms waitingSpent 376ms totalSpent 0ms waitingSpent 360ms totalSpent 0ms waitingSpent 366ms totalSpent 0ms waitingSpent 374ms totalSpent 0ms waitingSpent 375ms totalSpent 0ms waitingSpent 372ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 375ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 369ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 368ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 383ms totalSpent 0ms waitingSpent 371ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 381ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 384ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 377ms totalSpent 0ms waitingSpent 402ms totalSpent 0ms waitingSpent 381ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 363ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 373ms totalSpent 0ms waitingSpent 387ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueidCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()idCVarCallback_VoicePackChanges::OnChanged()The changes you have made are permanent, would you like to continue?=== Profile Commit (Character Customization) ===1: Freeing unused ccf with id -2 for team 1Spent 3ms waitingSpent 407ms totalSpent 0ms waitingSpent 400ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 398ms totalSpent 0ms waitingSpent 397ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 397ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 396ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 3ms waitingSpent 455ms totalSpent 1ms waitingSpent 455ms totalSpent 2ms waitingSpent 451ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 2ms waitingSpent 453ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 440ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 451ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 2ms waitingSpent 448ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 446ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 453ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 444ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 2ms waitingSpent 448ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 453ms totalSpent 2ms waitingSpent 456ms totalSpent 0ms waitingSpent 453ms totalSpent 0ms waitingSpent 447ms totalSpent 0ms waitingSpent 445ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 484ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 489ms totalSpent 0ms waitingSpent 471ms totalSpent 1ms waitingSpent 480ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 463ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 474ms totalSpent 1ms waitingSpent 475ms totalSpent 0ms waitingSpent 490ms totalSpent 0ms waitingSpent 473ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 474ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 470ms totalSpent 0ms waitingSpent 461ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 466ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 467ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 464ms totalSpent 0ms waitingSpent 464ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 465ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 481ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 509ms totalSpent 0ms waitingSpent 513ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 477ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 471ms totalSpent 0ms waitingSpent 477ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 475ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 481ms totalSpent 1ms waitingSpent 494ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 505ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 506ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 476ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 509ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 510ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 501ms totalSpent 0ms waitingSpent 503ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 1ms waitingSpent 505ms totalFinished compositing contextId -2 team resistance (1) cinematic: true1: Freeing unused ccf with id -2 for team 1Spent 0ms waitingSpent 481ms totalSpent 0ms waitingSpent 481ms totalSpent 0ms waitingSpent 479ms totalSpent 0ms waitingSpent 480ms totalSpent 0ms waitingSpent 475ms totalSpent 0ms waitingSpent 482ms totalSpent 1ms waitingSpent 517ms totalSpent 0ms waitingSpent 474ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueWarning: The changes you have made to Tattoos and/or Scars are permanent=== Profile Commit (Character Customization) ====== Profile Commit (First Menu Run) ====== Profile Commit (Tutorial Choice) ===0: old total XP: 0 add: 1000 -> rank: 'level1' next: 'level1' total XP: 1000 level XP: 0=== Profile Commit (Training XP bonus) ===[BINK] training_01.bik: 135 IO switches, 20.33 sec IO stolenHEAP: 2Max system bytes: 178585600 (170.31MB)Current system bytes: 178585600 (170.31MB)Current in use bytes: 120372888 (114.80MB)********************FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed********************...unloading Input Method Editor DLLmouse: Failed to remove raw input device...unloading Raw Input DLL------- Input Initialization -------Initializing DirectInput8......calling LoadLibrary( 'user32.dll' ): succeeded...initializing Raw Inputmouse: Raw Input initialized....calling LoadLibrary( 'imm32.dll' ): succeeded...initializing Input Method Editor------------------------------------sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed...unloading Input Method Editor DLLmouse: Failed to remove raw input device...unloading Raw Input DLLShutting down OpenGL subsystem...releasing DC...destroying window...shutting down QGL...unloading OpenGL DLL...unloading Windows Terminal Server API DLL
OnClientConnect: Clearing abilities for client 4WARNING: No Spawn Found.WARNING: No Spawn Found.Syncing match state to client 4WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)client 3 connected.OnClientConnect: Clearing abilities for client 3WARNING: No Spawn Found.WARNING: No Spawn Found.Syncing match state to client 3WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)client 2 connected.OnClientConnect: Clearing abilities for client 2WARNING: No Spawn Found.WARNING: No Spawn Found.Syncing match state to client 2WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)client 1 connected.OnClientConnect: Clearing abilities for client 1WARNING: No Spawn Found.WARNING: No Spawn Found.Syncing match state to client 1WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)=== D I S C O N N E C T ===--------- Game Map Shutdown ----------SetMapXPDisconnect: DisconnectSetPreMapRankLevel: 3SetPreMapRankLevelXP: 2663--------------------------------------client 0 disconnected.client 1 disconnected.client 2 disconnected.client 3 disconnected.client 4 disconnected.client 5 disconnected.client 6 disconnected.client 7 disconnected.client 8 disconnected.client 9 disconnected.client 10 disconnected.client 11 disconnected.client 12 disconnected.client 13 disconnected.client 14 disconnected.client 15 disconnected.1: Freeing unused ccf with id 19 for team 01: Freeing unused ccf with id 1 for team 0Spent 23ms waitingSpent 459ms totalFinished compositing contextId -2 team resistance (1) cinematic: trueSpent 6ms waitingSpent 366ms totalFinished compositing contextId -2 team security (0) cinematic: true[BINK] training_01.bik: 136 IO switches, 20.40 sec IO stolen[BINK] training_02.bik: 178 IO switches, 22.70 sec IO stolenHEAP: 2Max system bytes: 201654272 (192.31MB)Current system bytes: 201654272 (192.31MB)Current in use bytes: 144626200 (137.93MB)********************FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed********************...unloading Input Method Editor DLLmouse: Failed to remove raw input device...unloading Raw Input DLL------- Input Initialization -------Initializing DirectInput8......calling LoadLibrary( 'user32.dll' ): succeeded...initializing Raw Inputmouse: Raw Input initialized....calling LoadLibrary( 'imm32.dll' ): succeeded...initializing Input Method Editor------------------------------------sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed...unloading Input Method Editor DLLmouse: Failed to remove raw input device...unloading Raw Input DLLShutting down OpenGL subsystem...releasing DC...destroying window...shutting down QGL...unloading OpenGL DLL...unloading Windows Terminal Server API DLL