» Tue May 03, 2011 1:27 am
Actually, when cheating the test PCs sneak stat up really high, sometimes what I'm talking about does happen, but I don't think its a purposeful implementation of the AI like you suggested. I think its some kind of bug that sometimes the NPC can't find you correctly on initial detection and then the "problem" persists throughout the rest of the fight if there is one of these darkness mods installed. I tired a number of battles and in the great majority of them, the NPC or creature does get that "beacon" on the PC, but in a few cases, somehow they have trouble locating the PC so long as it is in sneak mode and has a high sneak.
Unfortunately, now that these bugged encounters have let me see what it would be like if it did this in all cases, it would actually be too unbalancing if NPCs simply lost sight of you every time you were in the dark because the other portions of their AI are too stupid, and it would become too easy for you to get into a situation where you can just sneak attack them repeatedly to death and they just stand there. That's no good... I guess to get the best out of this mod what I should do is simply refrain from ever using Night Eye and Detect Life. Besides, what is the use of setting the beautiful darkness to make a Chiaroscuro painting out of the dungeons if I am going to fill it with blue night vision or pink clouds. If I don't ever use those on myself, that should balance the power of the darkness making sneaking easier where initial detection is concerned.
Thanks for your help. It would be very interesting to have a fantasy game that involved more realistic AI with regards to light levels, sound, and the NPCs attempting to "guess" where you are in the dark, losing sight of you, finding you again, getting scared of you, etc. But I guess I was expecting waaaay too much out of a game that wasn't intended to do such a thing.