Oh, of course someone likes it... it's just a matter of time that people stumble upon it. I have to admit, I only found the new version by accident and only because I didn't get the old version to work in Nehrim. Which might have been a different problem altoghether, but the new version is better anyway. To use the inventoy for the actions is a lot more comfortable. Although the spacebar didn't exactely do what it was supposed to. Lucky for me, I always hit F5 before using AM. Because the spacebar more often than not just recycled the items instead of bringing up the menu. And after I chose another key, the change was kinda gradual. At first the new key didn't work at all, I restarted the game. Then I still needed to use space for one item and the new key for the other. After another restart it worked with the new key. Confusing, I know. 

Yeah, I had issues with the key too, so did other users, I reported it to the OBSE guys, there is nothing in my code that should cause that, as far as I can see. (Mine also just started working fine during one attempt, and it's been okay since. I'm still using Spacebar, btw,.)
What I also liked about the old version was the great customization options in the .ini file. I like to pay when I'm cloning items and only get a little gold back for recycling. So I'll be happy if those features come back eventually.
Yeah, I'm going to try to get it all working again, but it's being a bit quirky, I tried adding those for the next release, but it was fighting me every step of the way, so I'm rethinking my code a bit.
But the new sigil stone function is great. I can store the effects I'd like to trim later when I want to get rid of the item they were on. Genius. 

Yeah, it's a handy feature, I think it was added in v1.1h, or 1.1g, it was a late addition to the v1.1 series.
Can I provide a converted version of the mod in http://www.sureai.de/forum/index.php when it is ready?
Of course with the original readme and back link to the TES Nexus page and this forum.
Of course with the original readme and back link to the TES Nexus page and this forum.
Sure, I don't mind.

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Probably going to be a delay on the update, I got sidetracked with some other stuff, it's pretty much ready to go, I just haven't tested it to make sure my changes didn't break anything else. (I'll get it up in the next few days, hopefully with the recycle\clone gold options added..)
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Good thing I waited, I found some more bugs in the weapon enchanting system, I fixed bows\arrows behaving like staffs(firing projectile magic effects), but now weapons are doing this, so I gotta go through the code, and make sure all the weapons are being handled properly.