Press Activate to Confirm Amount/Purchase

Post » Tue May 03, 2011 9:37 am

I was just wondering if there are any Mods which let you press Activate to affirm your Quantity and Purchase intentions? I'd ideally like a Mod that does this and nothing else, as that is the only feature I particularly want in that regard.

Thanks for any suggestions :)
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Alexander Lee
 
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Post » Tue May 03, 2011 2:32 am

I was just wondering if there are any Mods which let you press Activate to affirm your Quantity and Purchase intentions? I'd ideally like a Mod that does this and nothing else, as that is the only feature I particularly want in that regard.

Thanks for any suggestions :)


http://tesnexus.com/downloads/file.php?id=12859 is what I and probably most people here use. It works pretty well and has a configurable ini so you could set buy/sell/drop all to the space bar if you wanted to.

Artorius.
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[Bounty][Ben]
 
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Post » Tue May 03, 2011 9:53 am

I use it so I don't even have to confirm anything. I just ctrl-click what I want to buy/sell and TQP does it for me. And because of the way mercantile works you might as well sell each item in a stack individually, so I don't think I've seen the quantity prompt when buying/selling items in a long, long time. Selling a stack of 50 potions one at a time is always fun.
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Amelia Pritchard
 
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Post » Tue May 03, 2011 4:03 am

Perfect, Thank-you :D
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Rhysa Hughes
 
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Post » Mon May 02, 2011 11:05 pm

Thinking about it, it's almost cheating to bypass the quantity prompt. If the "challenge" of increasing your mercantile skill is all about clicking buttons in menus, I'm cutting out the biggest chunk of it when I ctrl-click and sell items one at a time a lot faster. Would I even have the patience to sell them one at a time if I didn't have TQP? I'm pretty sure I just sold entire stacks before I got it, though I don't know if I knew how mercantile worked back then. I feel so guilty now! If I didn't cheat, my mercantile skill would be at, like, 20 instead of, um... 30. I've totally ruined my game!

You know, that reminds me of something I was thinking about the other day that's totally unrelated to mercantile, except that it's another skill that you can completely ignore (actually mercantile has a much more tangible benefit): Personality. I came across this on UESP:
With a sufficiently high Personality, normally hostile beings (e.g. bandits, rats, dremora, etc.) will no longer attack you on sight, because their disposition is so high it counters their high aggressions. Your personality needs to be roughly 180 (depending upon Fame and other factors) for Animals to become non-aggressive; higher Personality is necessary for other enemies.
My idea is to make a mod that reduces the point at which enemies will yield or refuse to attack you, so if you spend your game getting personality up to 100, by the time you've maxed it out a good chunk of the enemies won't bother you. Doesn't that make a lot of sense since as it stands I have a personality of 20 and can just cast a charm spell to get information out of everyone? It'd just be neat for there to be some benefit to investing in personality, but maybe 180-200 is feasible with enchantments or something. If it's not then personality is effectively worthless, and I should make this mod. It'll never happen though if it requires modifying enemy dispositions, hopefully it can be done just by boosting effective starting personality or something. Anyway, wanted to make sure I got that down so I don't forget it again. Add it to the list of ideas, one day you'll see a thread with like 50 mod ideas I've got stored up.
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rebecca moody
 
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Post » Tue May 03, 2011 12:44 am

Thinking about it, it's almost cheating to bypass the quantity prompt. If the "challenge" of increasing your mercantile skill is all about clicking buttons in menus, I'm cutting out the biggest chunk of it when I ctrl-click and sell items one at a time a lot faster. Would I even have the patience to sell them one at a time if I didn't have TQP? I'm pretty sure I just sold entire stacks before I got it, though I don't know if I knew how mercantile worked back then. I feel so guilty now! If I didn't cheat, my mercantile skill would be at, like, 20 instead of, um... 30. I've totally ruined my game!

You know, that reminds me of something I was thinking about the other day that's totally unrelated to mercantile, except that it's another skill that you can completely ignore (actually mercantile has a much more tangible benefit): Personality. I came across this on UESP:
My idea is to make a mod that reduces the point at which enemies will yield or refuse to attack you, so if you spend your game getting personality up to 100, by the time you've maxed it out a good chunk of the enemies won't bother you. Doesn't that make a lot of sense since as it stands I have a personality of 20 and can just cast a charm spell to get information out of everyone? It'd just be neat for there to be some benefit to investing in personality, but maybe 180-200 is feasible with enchantments or something. If it's not then personality is effectively worthless, and I should make this mod. It'll never happen though if it requires modifying enemy dispositions, hopefully it can be done just by boosting effective starting personality or something.


The way to cure your cheating for mercantile is to install Enhanced Economy. One of it's features is Value Based Mercantile Levelling:

* Value-based Mercantile Leveling: Gain more experience when selling expensive items (or group of items).


This way mercantile levels at the same speed if you sell lots of cheap items or just a few expensive ones, which makes levelling mercantile a lot slower. You can download it from http://tesnexus.com/downloads/file.php?id=25078
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Vickytoria Vasquez
 
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Post » Tue May 03, 2011 6:23 am

Thanks, I've thought about checking out Enhanced Economy but never knew about that feature. I'll still end up almost totally neglecting mercantile this game, but its other features should make things more interesting. I just have to decide how much it violates my current ~no balance changes~ rule which might mean waiting until my next game to try it. I'm determined to have a TRUE VANILLA EXPERIENCE my first playthrough.
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rolanda h
 
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Post » Tue May 03, 2011 5:07 am

Thanks, I've thought about checking out Enhanced Economy but never knew about that feature. I'll still end up almost totally neglecting mercantile this game, but its other features should make things more interesting. I just have to decide how much it violates my current ~no balance changes~ rule which might mean waiting until my next game to try it. I'm determined to have a TRUE VANILLA EXPERIENCE my first playthrough.


The main function of Enhanced Economy is to make it so you have to work much harder to earn money in the game, even at higher levels where it's generally handed to you on a plate in Vanilla. It has a fully configurable ini that allows you to set how harsh or lenient you want the various economic changes to be. It also has small merchant quests that the vanilla merchants will give you after you have been trading with them for a while.

Artorius.
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trisha punch
 
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