How does it come that many people are dissapointed about the

Post » Tue May 03, 2011 9:22 am

Ah, classic video games, how I miss you. :tongue:

I think I'm a game masochist. I like to make my game experience difficult hehe.


There's a thin line between difficult and broken
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Patrick Gordon
 
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Post » Mon May 02, 2011 11:46 pm

Ah, classic video games, how I miss you. :tongue:

I think I'm a game masochist. I like to make my game experience difficult hehe.

Yeah it is like if kids these days, who are used to playing Halo and COD, went and tried to play Goldeneye 007 for N64! Classic game but it would probably be unplayable to people who weren't there.
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Ross
 
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Post » Tue May 03, 2011 10:04 am

spears wouldnt work in a TES game because they stab, and you cant get one shot kills because that would be too easy
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Alexxxxxx
 
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Post » Tue May 03, 2011 12:09 am

Think its time to start a new thread.
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Laura-Lee Gerwing
 
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Post » Tue May 03, 2011 4:54 am

Right making a ruckus does and has worked but in this phase of the development it is unlikely that many of these ideas can or will be added.

So i feel like it would be better to wait for the game to come out and then complain and make a ruckus about the real problems so that they will not be in future games.

Nothing is too late. Whether it be a DLC that adds the content, a patch, or in the vanilla game outright. I'll use spell creation as an example (yeah...I know), Todd said that theyd like to implement it. They would be that more motivated if everyone stood up for it, not shrug it off because they didnt use it or etc.
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Caroline flitcroft
 
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Post » Tue May 03, 2011 12:54 am

I have no issue with the graphics. My issue is having to flail my mouse around to attack and being too weak at the start to get out of the beginning dungeon in under 2 hours

Really? The only part of that dungeon I find remotely challenging is the first skeleton, but even for him, constantly backing up while wildly flailing a sword gets the trick done and the dungeon is so small that a person could practically run through the entire thing in 10 minutes. I even have the thing memorized, which is more than I can say for every other Daggerfall dungeon. Regardless, I don't think the game really is that hard. Arena gives me some trouble, although it may just be confusing labyrinthian dungeons, but Daggerfall is easy, in my opinion. :shrug:
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Nathan Risch
 
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Post » Tue May 03, 2011 6:23 am

Nothing is too late. Whether it be a DLC that adds the content, a patch, or in the vanilla game outright. I'll use spell creation as an example (yeah...I know), Todd said that theyd like to implement it. They would be that more motivated if everyone stood up for it, not shrug it off because they didnt use it or etc.


Fair enough I just will have to disagree with you.

I would just like to say keep the posting up so that things will be changed for later TES games.
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kasia
 
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Post » Mon May 02, 2011 9:53 pm

Really? The only part of that dungeon I find remotely challenging is the first skeleton, but even for him, constantly backing up while wildly flailing a sword gets the trick done and the dungeon is so small that a person could practically run through the entire thing in 10 minutes. I even have the thing memorized, which is more than I can say for every other Daggerfall dungeon. Regardless, I don't think the game really is that hard. Arena gives me some trouble, although it may just be confusing labyrinthian dungeons, but Daggerfall is easy, in my opinion. :shrug:


I meant actually fighting stuff. Not running through it. Almost every monster is able to 1 or 2 hit you
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Suzy Santana
 
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Post » Tue May 03, 2011 10:20 am

A Spear is a classic melee weapon. For myself i would like spears but i wont rage over the issue.
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He got the
 
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Post » Tue May 03, 2011 3:36 am

I meant actually fighting stuff. Not running through it. Almost every monster is able to 1 or 2 hit you

Yeah. I meant fighting stuff, too. I can kill, and have killed, everything in there.
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Max Van Morrison
 
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Post » Mon May 02, 2011 7:55 pm

Honestly? It's probably got more to do with animations than anything else. The animations for spears and crossbows would require a lot of unique work. Polearms can use the same animations as all two-handers. All one-handed weapons use the same one. Thus calculations for hit-detection are the same. A spear would require unique one and two handed animations, a more complicated and expensive activity in the engine involved all to provide only one weapon. Similar issue with crossbows. A unique set of animations and mechanics for only a single 'add'.

As others have touched on spears and crossbows have a unique dynamic to add to combat. A good thing in its way, a bad thing in context of a game engine. It's a fundamental of any software design - how many zots must you expend to add how much goodness to the end product. Would spears be cool? Of course. I'd love them. I'm a big fan of how they look and how they were used, they're a cool and multi-purpose weapon. One handed, two handed or thrown. Is Skyrim going to suffer for the absence? Not really for the vast majority of consumers.

You want spears, mod them in. Oh, wait - something like a spear would involve a great deal of actual code in the game to make work effectively and not just be something you can add in like a modded item. Hence the answer to the question. Would spears be cool? Yes. It's pretty silly to say that they and crossbows are absent because, what, Bethesda just doesn't like them? They have a personal issue with the people who like them? Don't be ridiculous. They have X zots to work with. They are spending them where they will generate the most bang. Spears, crossbows, an open world that would allow for levitation, having the entire continent of Tamriel fleshed out and playable, none of this is going to happen. Not because it's impossible but because it does not generate adequate return for the energy/effort/expensive that it would require.
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james kite
 
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Post » Mon May 02, 2011 9:12 pm

212 posts of stuff on the wall!
212 posts of stuff!
Take one Down!
Lock it around!
211 posts of stuff!

200+ posts lock
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Peter lopez
 
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