Dear Devs: Quest Markers (Not a rant; simple suggestion)

Post » Mon May 02, 2011 8:49 pm

The fact remains that same. You can play the game without them IF you so choose even without a dedicated toggle. And it acts exactly like a dedicated toggle so why bother with adding one?

Want to know on the map? select teh quest as active.

got the map point? good no select a differnt quest.

Quest markers mean nothing now you can explore to your hearts content and get all the immersion you describe in your OP WITHOUT having bethesda waste resources on a feature that is redundant to your desired goal of not having your hand held.


Except thats not a fix. Car broken down as soon as you bought it? Just push it up a hill, Then ride it down a hill to your hearts content. That way I don't have to waste the company I bought it from's money and resources on a feature that is redundant when I can waste my own time screwing about doing something that completely kills the reason I bought it for in the first place.

And for someone claiming to be a long standing member for 7 years why do i have an older start date? You'd think you would have joined long before me on these forums. I've seen people with join dates 5 years ago but you claim to be a 7 year old member. Yes I know on the "old forums" but I find this suspect as you'd think a seasoned community memebr which you are trying to imply here would have joined a long time ago.


Seems to me you are just being hostile and rude to people because people (some) don't agree with you.


Because back on the old forums I was a 13 year old who had all the time in the world to blow debating with 30 year old ignorants about a fantasy game. Now I have something of a life I don't spend it arguing trivialities with keyboard commandos.

I was just thinking the other day that this might not have dawned on the devs as an option while I was playing fallout 3 and fallout new vegas. I thought, I can turn the hardcoe mode on and off, why cant i turn off the magic compass?

So I thought, why not sign up on the forums and make a thread, because I know Beth read these forums daily. So keep posting mate, keep it on the front page!
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Alexander Horton
 
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Post » Tue May 03, 2011 8:42 am

The fact remains that same. You can play the game without them IF you so choose even without a dedicated toggle. And it acts exactly like a dedicated toggle so why bother with adding one?

Want to know on the map? select the quest as active.

got the map point? good now select a differnt quest.

Quest markers mean nothing now you can explore to your hearts content and get all the immersion you describe in your OP WITHOUT having bethesda waste resources on a feature that is redundant to your desired goal of not having your hand held.



And for someone claiming to be a long standing member for 7 years why do i have an older start date? You'd think you would have joined long before me on these forums. I've seen people with join dates 5 years ago but you claim to be a 7 year old member. Yes I know on the "old forums" but I find this suspect as you'd think a seasoned community memebr which you are trying to imply here would have joined a long time ago.


Seems to me you are just being hostile and rude to people because people (some) don't agree with you.


What a terrible, terrible point. Why waste ALL THOSE RESOURCES adding something that would literally take an hour or less, when they could not add it and make their fans jump through hoops just because a smaller group of their fans aren't smart enough to play a game without them literally holding their hands through the whole thing.

You fall in that group.
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Blessed DIVA
 
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Post » Tue May 03, 2011 12:54 am

Really? Are you telling me that you only ever have one quest in your quest log? i gather quests faster than i can complete them. I always have loads of quests in the quest log. You don't have to pick ONE quest and never do that quest you simply have to have MORE quests in your quest log than the current quest you are doing. Sure at one point in the game After all otehr quest are done you will have a quest with quest markers that mean something. BUT by that time you will have bee so use to NOT using them that i doubt you will notice.

I never once implied nor did i say i was clever for comming up with this solution. I had assumed everyone knew this because you get a pop up with a choice to make a new quest your active quest or not.

The principle for me is that if you can EASILY replicate a desired feature with teh basic non modded tools the game gives you, then it is a waste of resources to ask Bethesda to make a new feature.


I think you misunderstood me. I'd have an average of like 7 quests in my log at once, but not all of those were ones that had no quest marker all the time. When I didn't have one of those quests, I had to ignore the marker, which was a very annoying thing for me.

Then when I did finally collect a quest without a marker, I had to go out of my way NOT to advance it, thus taking a quest from me. Yes, you could use a gimmick to get around the marker, but why not just turn it off because it svcks?
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Breautiful
 
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Post » Mon May 02, 2011 11:58 pm

Except thats not a fix. Car broken down as soon as you bought it? Just push it up a hill, Then ride it down a hill to your hearts content. That way I don't have to waste the company I bought it from's money and resources on a feature that is redundant when I can waste my own time screwing about doing something that completely kills the reason I bought it for in the first place.


I never said it was a fix because i wasn't presenting a solution to a problem i was telling you how to get teh EXACT results you wanted in your immersion experience without requireing bethesda to do anything. You get to play the way you want and it doesn't cost bethesda any extra money to add a feature that does exactly what there current quest based feature can replicate. Its win win.


Because back on the old forums I was a 13 year old who had all the time in the world to blow debating with 30 year old ignorants about a fantasy game. Now I have something of a life I don't spend it arguing trivialities with keyboard commandos.


You got to love someone who joins the forums and on day one starts insulting the community by calling them ignorant simply because they disagree.

I was just thinking the other day that this might not have dawned on the devs as an option while I was playing fallout 3 and fallout new vegas. I thought, I can turn the hardcoe mode on and off, why cant i turn off the magic compass?

So I thought, why not sign up on the forums and make a thread, because I know Beth read these forums daily. So keep posting mate, keep it on the front page!


Its not a bad idea but you came said your piece and then started insulting people who disagreed and you insulted people who showed you EXACTLY how to replicate the very result you wanted. Seems to be you wanted the accolades of coming up with an idea the devs added over actually being able to achieve the desire of not having a quest marker lead you by the hand,
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Genocidal Cry
 
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Post » Tue May 03, 2011 7:27 am

I never said it was a fix because i wasn't presenting a solution to a problem i was telling you how to get teh EXACT results you wanted in your immersion experience without requireing bethesda to do anything. You get to play the way you want and it doesn't cost bethesda any extra money to add a feature that does exactly what there current quest based feature can replicate. Its win win.




You got to love someone who joins the forums and on day one starts insulting the community by calling them ignorant simply because they disagree.



Its not a bad idea but you came said your piece and then started insulting people who disagreed and you insulted people who showed you EXACTLY how to replicate the very result you wanted. Seems to be you wanted the accolades of coming up with an idea the devs added over actually being able to achieve the desire of not having a quest marker lead you by the hand,


http://tinyurl.com/23vmyoy
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Rudi Carter
 
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Post » Mon May 02, 2011 11:56 pm

I think you misunderstood me. I'd have an average of like 7 quests in my log at once, but not all of those were ones that had no quest marker all the time. When I didn't have one of those quests, I had to ignore the marker, which was a very annoying thing for me.

Then when I did finally collect a quest without a marker, I had to go out of my way NOT to advance it, thus taking a quest from me. Yes, you could use a gimmick to get around the marker, but why not just turn it off because it svcks?


Even if you have a ques twith a quest marker if it is not the quest you are doing then itneither adds not detracts from the quest you are actually doing. As you play you find that you are not actually looking at the compass quest markers because they have no barring on what you are doing. They simply get ignored in the end because they are not helpful to what you are doing.

This allows you the ABILITY to choose to either use quest markers to lead you by the hand or to not use them. The more you don't use them the less you find yourself even noticing them at all.

If you are NOT doing quest X anytime soon and it has a quest marker. Select that quest. Then do ANY other quest but that one and you will quickly stop noticing the quest marker because you know it isn't helpful to you. You don't need a quest that has no quest markers to have the same effect.
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yermom
 
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Post » Mon May 02, 2011 7:39 pm

^ That's still annoying, and it's forcing me, a huge fan of 6 years, to have to burden myself while playing because they added a cheap, [censored] game mechanic.
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Elizabeth Davis
 
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Post » Tue May 03, 2011 4:29 am

I
Was
Born
To
Hate
Quest
Markers
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candice keenan
 
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Post » Mon May 02, 2011 6:39 pm

What a terrible, terrible point. Why waste ALL THOSE RESOURCES adding something that would literally take an hour or less, when they could not add it and make their fans jump through hoops just because a smaller group of their fans aren't smart enough to play a game without them literally holding their hands through the whole thing.

You fall in that group.


Litterally take an hour or less no add in a new feature to the game? Seriously?

First you have to have a discussion on how feasible it is to add this feature because it isn't like they don't already have schedules on things they need to add to the game already. "Simple" features add up quickly as a group and players have this fanciful idea that features that are "simple" in what they do are simple to add.

Second you have to code it in. And coding that is dependant of other systems isn't always as stright foward as you may think.

Third you have to create a graphical interface for the new option even if it is just a check mark in a box. That isn't an instantanious change.

Then you have to test the new added code with any other features. What happens if a player toggles the on and off lots of times? Are there any conflicts?

All this takes time and by DIFFERENT people and you need other people to co-ordinate between the various people. You simple littl less than an hour feature is adding up quickly to lots of man hours for something you can give you the same effect depending on how you manage your quests.
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Monika
 
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Post » Tue May 03, 2011 9:24 am

I'm saying we DON'T include a quest marker. How is that adding hours of coding and such... when all you have to do is not code it in?
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Elizabeth Davis
 
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Post » Tue May 03, 2011 12:18 am

Litterally take an hour or less no add in a new feature to the game? Seriously?

First you have to have a discussion on how feasible it is to add this feature because it isn't like they don't already have schedules on things they need to add to the game already. "Simple" features add up quickly as a group and players have this fanciful idea that features that are "simple" in what they do are simple to add.

Second you have to code it in. And coding that is dependant of other systems isn't always as stright foward as you may think.

Third you have to create a graphical interface for the new option even if it is just a check mark in a box. That isn't an instantanious change.

Then you have to test the new added code with any other features. What happens if a player toggles the on and off lots of times? Are there any conflicts?

All this takes time and by DIFFERENT people and you need other people to co-ordinate between the various people. You simple littl less than an hour feature is adding up quickly to lots of man hours for something you can give you the same effect depending on how you manage your quests.



Ok. You've made your point. Nobody agrees with you. Let's move on.
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Connie Thomas
 
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Post » Tue May 03, 2011 10:33 am

^ That's still annoying, and it's forcing me, a huge fan of 6 years, to have to burden myself while playing because they added a cheap, [censored] game mechanic.


OMG how is it a burden? No seriously how is it a burden? I know for a fact that some quests i wont be doing for ages. If I know i am not going to do a fighters guild quest until after i do the thieves guild and dark brotherhood, ect. Then i can simply add one of the fighters guild quests to my active quest line and POOF i have all the immersion I need with insignificant effort on my part. And because I am not going to play that quest line for a long time i never have to worry about it. It is hardly a burden. i am not inconvienced as it is just selecting a quest to be active I wont be doing and Bethesda doesn't have to worry about adding a new feature.

Make no mistake budgets are limited they already have things they have cut from the game or will have to cut from teh game in the future. The number of man hours is limited IF they add this feature the ywill have to remove or reduce a feature that would already be in the game. No feature is free of cost if they add something that means something else ISN'T added. Personally when I can already duplicate a result wit hteh given features of the game that a new feature will add then, I think it is crazy to add said feature. better they add some other "simple" feature i CAN'T duplicate with the current features.
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Jessica Raven
 
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Post » Tue May 03, 2011 8:25 am

OMG how is it a burden? No seriously how is it a burden? I know for a fact that some quests i wont be doing for ages. If I know i am not going to do a fighters guild quest until after i do the thieves guild and dark brotherhood, ect. Then i can simply add one of the fighters guild quests to my active quest line and POOF i have all the immersion I need with insignificant effort on my part. And because I am not going to play that quest line for a long time i never have to worry about it. It is hardly a burden. i am not inconvienced as it is just selecting a quest to be active I wont be doing and Bethesda doesn't have to worry about adding a new feature.

Make no mistake budgets are limited they already have things they have cut from the game or will have to cut from teh game in the future. The number of man hours is limited IF they add this feature the ywill have to remove or reduce a feature that would already be in the game. No feature is free of cost if they add something that means something else ISN'T added. Personally when I can already duplicate a result wit hteh given features of the game that a new feature will add then, I think it is crazy to add said feature. better they add some other "simple" feature i CAN'T duplicate with the current features.


Ok. You've made your point. Nobody agrees with you. Let's move on.
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megan gleeson
 
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Post » Tue May 03, 2011 3:46 am

I do miss the good old days of using your head to work out where things are. I mean in Morrowind you had to ask NPCs for directions, find hidden entrances to caves, use land marks to find out where to go. Many NPCs would even send you in the wrong direction so you had to use your head i.e. ask many NPCs for directions or go the opposite way to what the NPC said, especially if they are stripped drunken nords on the side of the road :P

Many people complain about this but its not that difficult to do in practice. + its more realistic. I mean even if an NPC gives you correct directions, the quest location wont be on the exact spot they have given you. It might be nearby or hidden. It just provides challenge as well as being realistic.
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lacy lake
 
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Post » Mon May 02, 2011 10:10 pm

I don't remember at what point I "switched" and became a supporter of markers in RPGs. regardless, I realized at some point that "markerless" play was a stupid waste of time. I should be able to ask precise directions to a location, not just general directions and hope I find whatever I'm looking for. Granted, some quests should be markerless, but 95% of quests should be throroughly marked on the grounds I would ask for explicit directions in "reality", but it wouldn't be feasable to do that especially if my NPC responses are voice overs as well.
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Steeeph
 
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Post » Tue May 03, 2011 1:32 am

Ok. You've made your point. Nobody agrees with you. Let's move on.


While I agree with you it should be optional.... It pretty much already was in Oblivion. Simply make a quest that has no quest marker your active one, and voila. You can go about your business without the hand-holding.


hmm this person agree with me interesting how you say they are a nobody?

you could, just chose a different quest


Yet another person you claim is a nobody...

Seems to be you have an attitude problem you have been rude and/or insulting to anyone who doesn't agree with you. This is no call for this kind of behaviour and it doesn't further your arguement.
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Angus Poole
 
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Post » Mon May 02, 2011 10:44 pm

I don't remember at what point I "switched" and became a supporter of markers in RPGs. regardless, I realized at some point that "markerless" play was a stupid waste of time. I should be able to ask precise directions to a location, not just general directions and hope I find whatever I'm looking for. Granted, some quests should be markerless, but 95% of quests should be throroughly marked on the grounds I would ask for explicit directions in "reality", but it wouldn't be feasable to do that especially if my NPC responses are voice overs as well.


Good point you also can't go back and get clairification like you could in real life. Or ask an unrelated NPC for teh directions when you get close to your objective like you can in realife. If I am looking for a house in a village it is NOT unrealistic to ask a village where does person X live. yet you can't do that, so the quest marker acts as though you did.

And as i said before those who want to play without their hand being held have option with the current system in oblivion.
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Cathrine Jack
 
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Post » Mon May 02, 2011 11:41 pm

Rude replies, flaming, no debating from the OP - this has run its course.
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Lyd
 
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