Oblivion 4ever (v1.9)

Post » Tue May 03, 2011 8:22 am

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Oblivion 4ever v1.9

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Although this TES Mod may seem to be new to a lot of ye all, it has already reached version number 1.9.

So, what does this Mod do?

Spoiler
Oblivion 4ever gives you the opportunity to travel back to Mehrunes Dagon's plane of Oblivion -after- you've completed the Main Quest. Enter Mehrunes Dagon's three realms by locating His two hidden shrines;

search southeast of Silorn (Haunted Farm) and north of Malada (Mehrunes Dagon's Shrine).


For what kind of people was this Mod made?

For anyone who liked (the) Oblivion (realms) as much as I did, and want to travel back although the main quest is over...
This Mod does not feature new daedric realms, instead it offers you to explore and experience nicely modified versions of daederic realms OblivionRD001 and OblivionRD007.


Download Oblivion 4ever @


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6120

or

http://www.tesnexus.com/downloads/file.php?id=29958


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Credits:

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My thanks goes to the following forum-members here @ gamesas.com:

Sam_ - for play-testing Oblivion 4ever.

Vagrant0 - for telling me how to prevent NPC's and Creatures from using doors.

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Change Log

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Spoiler
- The initiates now sleep on specific times.

- Expanded the Dagon Shrine inside Grim Hollow Cave with living quarters for the initiates.

- Expanded the Dagon Shrine inside the Passages of Subjugation with living quarters for the initiates.

- Added beds and a campfire to Mehrunes Dagon's exterior shrine in Tamriel.

- Added beds to Mehrunes Dagon's exterior shrines in realm-02 and 03.

- Added two caves to Mehrunes Dagon's realm-01:


* Marrow of Dreadful Gazes (new!)

* Worm Gut Channels


- Deleted two caves in Mehrunes Dagon's realm-01 to make Oblivion 4ever more fast-pased:

reaching the Citadel Tower on top of the hill in realm-01 takes less time now...

- Minor expansion of Mehrunes Dagon's realm-01.

- (minorly) Redesigned all of the existing caves in Mehrunes Dagon's realm-01.

- Added some minor exterior places to explore to Mehrunes Dagon's realm-02.

- Fixed another issue where you could not retrace your steps inside the Passages of Subjugation within Mehrunes Dagon's realm-02 without using the 'TCL' cheat.

- You don't have to kill the Vicious Wraith inside the Haunted Farm anymore for the key you need to open the trap door to Grim Hollow Cave:

the Magical Gate within the Dagon Shrine will appear after you've completed the Main Quest.

- The overall light levels inside the Haunted Farm has been greatly dimmed to create a much more creepy atmosphere.

- The Magical Gate within the Dome of Anguish no longer exits inside the Haunted Farm:

instead it exits into the bottom of the well near the Haunted Farm.

- Made the Guard Dogs a bit stronger.

- Changed the Shackles of Wrath into light armor bracers with the look of the Bands of the Chosen, and renamed them into Bracers of Wrath.

- The High-Priests and High-Priestesses now pray before the larger statues of Mehrunes Dagon.

- All of the Northmarkers point at the right direction now, which makes it easier for you to navigate by using the mini-map.

- Added some explainatory stuff.

- Removed 70Kb of trash with TES4edit.

- Reworked and added some scripts.

- Some path grid enhancements.

- A lot of minor esthetic changes.

Other:

- Updated the README file.


Have fun with this TES Mod,

dutch666
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Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Tue May 03, 2011 10:15 am

:clap:
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Makenna Nomad
 
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Joined: Tue Aug 29, 2006 10:05 pm

Post » Mon May 02, 2011 6:47 pm

Thank you (the emoticon says it all) :D
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Darlene Delk
 
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Post » Tue May 03, 2011 9:21 am

Might I suggest that you put the answer to question 1 in the OP in a spoiler box. Thanks. :)
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Miss K
 
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Post » Tue May 03, 2011 9:42 am

Overlooked that one...


Done..... :D
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Sanctum
 
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Post » Tue May 03, 2011 9:53 am

Minor Update of Oblivion 4ever:


Change Log of v1.9.1,

- Removed 120Kb of redundant textures.

- Some path grid enhancements.

- Some minor esthetic changes.

Other:

- Updated the README file and decreased its size with 41Kb.


Download Oblivion 4ever @ http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6120 or http://www.tesnexus.com/downloads/file.php?id=29958


Have fun :smile:


dutch666
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Emily Jeffs
 
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Joined: Thu Nov 02, 2006 10:27 pm

Post » Mon May 02, 2011 10:58 pm

Minor Update:

Oblivion 4ever v1.9.3(a)


- Deleted the 'Peryite' plugin from versions 1.9.x because of some unsolvable conflicts between it and the http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1417&comment_page=12 created by Quarn & Kivan:

from now on its no longer possible to travel back to Peryite's realm.

- After some needed and helpful discussion @ gamesas Forums, I've decided to pack Oblivion 4ever as .Zip instead of .Exe (..may the OMOD-users be pleased..).

- Removed some overzealously placed treasure chests from Stone Wander Cave.

- Some path grid enhancements.

- Some minor esthetic changes.

Other:

- Updated the README file.


Download Oblivion 4ever @ http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6120 or http://www.tesnexus.com/downloads/file.php?id=29958


Bugs, I hate them.. :brokencomputer:
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amhain
 
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