Clean GOTY+OBSE 19b+OAVO=Mouse and Text Issues.

Post » Mon May 02, 2011 10:35 pm

I clean installed Oblivion GOTY, added OBSE 19b and then OAVO. That is all.

I had SI selected in the Options, because I started it out to get me outside through the testing hall. At that time I had SI checked, but not NotN, because I didn't want to start with it. So the install prior to modding had no issues. I install OBSE and OAVO and it ran good on my laptop at 1600x900 with MLAA, which were the same settings I used before modding. I noticed I had a little issue with the text not all fitting on the screen, but I continued on to test it out. Then I came across a bandit who tried to rob me and the mouse button doesn't do anything so I can't reply to him even though the dialog is on screen. I restart, crash, restart and start a new game... then I can't choose options in the character creation menu.

I've chose to uninstall and start fresh after getting some advice. It doesn't take too long to install this combo.


So basically I have a relatively uncomplicated mod setup, that is having issues with input from the mouse button.

Writing this, I was thinking that the MLAA could be the issue. When I run Morrowind, using MLAA makes the start menu options disappear. Could the modded interface share this issue similarly? Other than that, I can't think of anything.

I've never used OBSE before, so I'm not really familiar with it or anything that requires it. Thanks in advance.
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NO suckers In Here
 
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Post » Tue May 03, 2011 12:34 am

Don't use stuff like OAVO, is my advice, take it or leave it.

Those things tend to be dodgy, not updated (or updated poorly/rarely), lacking support of any useful kind, and what's more, done without the permission of the modders who actually made all the mods used in these "packages".

Really, your best bet is to do things properly, legitimately, and with some amount of common sense, respect, patience and thought.

Which usually amounts to checking release threads, reading readme files, asking relevant questions when needed - and only when needed, and thinking for yourself as much as possible.

Not meaning to sound like I'm ranting or whatever. Just some good advice. Again, it's all up to you, naturally.

edit: And if it's done with full permission, and IS supported/updated, then... ignore the above. ;)
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SEXY QUEEN
 
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Post » Mon May 02, 2011 7:05 pm

I clean installed Oblivion GOTY, added OBSE 19b and then OAVO. That is all.

I had SI selected in the Options, because I started it out to get me outside through the testing hall. At that time I had SI checked, but not NotN, because I didn't want to start with it. So the install prior to modding had no issues. I install OBSE and OAVO and it ran good on my laptop at 1600x900 with MLAA, which were the same settings I used before modding. I noticed I had a little issue with the text not all fitting on the screen, but I continued on to test it out. Then I came across a bandit who tried to rob me and the mouse button doesn't do anything so I can't reply to him even though the dialog is on screen. I restart, crash, restart and start a new game... then I can't choose options in the character creation menu.

I've chose to uninstall and start fresh after getting some advice. It doesn't take too long to install this combo.


So basically I have a relatively uncomplicated mod setup, that is having issues with input from the mouse button.

Writing this, I was thinking that the MLAA could be the issue. When I run Morrowind, using MLAA makes the start menu options disappear. Could the modded interface share this issue similarly? Other than that, I can't think of anything.

I've never used OBSE before, so I'm not really familiar with it or anything that requires it. Thanks in advance.


If you are talking about the Oblivion Audio Visual Overhaul v2 then OAVO has the darnified UI which requires you to make manual changes to the fonts in the Oblivion.ini. It is I think in the OAVO document. You also need to make the other darnified ui changes manually which I think consist of changing the setting for local map to use the color version.
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Katie Louise Ingram
 
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Post » Tue May 03, 2011 4:33 am

I really have no idea, but it sounds weird to be that AA would cause a mouse issue like that.

Honestly I'd advise against something like OAVO that compiles a bunch of separate mods into a single install. Even if it's been tested thoroughly and works 99% of the time, you never know. And then it becomes a lot harder to debug an issue compared to just installing the mods sequentially. Like I said I have no idea, but your best bet would be posting your load order and trying to disable things one at a time, MLAA first, to see what fixes it.

But yeah in the long run it's probably smartest to just start over and install the most recent versions of the mods OAVO covers. Once again I wish my mod site was finished so I could point you to the section that covers this stuff there. The http://www.gamesas.com/index.php?showtopic=960829 is always useful.

EDIT: Or listen to the post above!
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Rob Davidson
 
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Post » Tue May 03, 2011 9:41 am

Don't use stuff like OAVO, is my advice, take it or leave it.

Those things tend to be dodgy, not updated (or updated poorly/rarely), lacking support of any useful kind, and what's more, done without the permission of the modders who actually made all the mods used in these "packages".

Really, your best bet is to do things properly, legitimately, and with some amount of common sense, respect, patience and thought.

Which usually amounts to checking release threads, reading readme files, asking relevant questions when needed - and only when needed, and thinking for yourself as much as possible.

Not meaning to sound like I'm ranting or whatever. Just some good advice. Again, it's all up to you, naturally.

edit: And if it's done with full permission, and IS supported/updated, then... ignore the above. ;)


It was done with getting permissions from the included mod authors. It is not supported as it was just a compilation. The readme has all the instructions.

It is a very nice stable setup for most games and has great visuals. It is a very nice fit for niche players. Too bad the author never made the armor and weapon overhauls like he planned.
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liz barnes
 
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Post » Mon May 02, 2011 11:33 pm

Get rid of OVAO. It is junk . Instead download the individual mods that it uses (stole) and use them properly.

edit: some mods used are credited. But some aren't.

Use at your own risk. It just seems dodgy to me.
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sophie
 
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Post » Tue May 03, 2011 4:52 am

It was done with getting permissions from the included mod authors. It is not supported as it was just a compilation. The readme has all the instructions.

It is a very nice stable setup for most games and has great visuals. It is a very nice fit for niche players. Too bad the author never made the armor and weapon overhauls like he planned.

Ah. Well, my bad.

The vast majority of such things are done without permission, sufficient thought or care, let alone substantial support (if any at all).
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Rex Help
 
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Post » Mon May 02, 2011 10:03 pm

Ah. Well, my bad.

The vast majority of such things are done without permission, sufficient thought or care, let alone substantial support (if any at all).


True enough. It is a great compilation and for me was very stable, but a bit too much for my old rig. I could never duplicate the LOD myself even though I think I was using the same mods later on. But like anything else, it is subjectve. But I would not classify it as junk as posted above.
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Lady Shocka
 
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Post » Tue May 03, 2011 9:50 am

True enough. It is a great compilation and for me was very stable, but a bit too much for my old rig. I could never duplicate the LOD myself even though I think I was using the same mods later on. But like anything else, it is subjectve. But I would not classify it as junk as posted above.

Junk may be overstating. But, these all inclusive packages make it tough to track down issues. The OP seems to think that he has a relatively simple set-up, when in fact it a rather complex set-up. Not to mention that most of the included mods are obsolete versions. Add in the fact that author doesn't support it and you you the recipe for trouble.
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Milagros Osorio
 
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Post » Mon May 02, 2011 7:55 pm

Junk may be overstating. But, these all inclusive packages make it tough to track down issues. The OP seems to think that he has a relatively simple set-up, when in fact it a rather complex set-up. Add in the fact that author doesn't support it and you you the recipe for trouble.


I did not get that impression from the mod. Other than the merged files which can be deactivated and the Enhanced weather, it is just a compilation of QTP3, LOD, and textures. The merged mods I still use on an individual basis (at least most of them). Funny enough it was the only setp that did not CTD on exit without using Fastexit.

I think the OP's problem is he missed some steps in the instructions for setting up the darnified ui which requires manual editing of the oblivion.ini file.
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liz barnes
 
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Post » Tue May 03, 2011 3:43 am

A few related questions:


Do I need OBMM too? I've never used that either.


...or WB for that matter?


...or COBL?


Where are the best places to learn about how to use these, at least in a rudimentary way? Warning: My eyes start to glaze if the wall of text gets too jargony without clear examples.


And is there anything really good to try since I'm new to swimming in the deep end?



And thanks to all for the replies. I didn't do the ini changes.


I've reinstalled vanilla again, but I'm going to do a little looking on my own before adding mods.
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Euan
 
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Post » Tue May 03, 2011 5:38 am

I recommend the pinned threads at the top of this forum (e.g., the Mods FAQ), as well as http://tesivpositive.animolious.com/, and - if you want to use Wrye Bash - the http://www.tesnexus.com/downloads/file.php?id=35230 for that.

I suggest getting (and installing) OBSE (Oblivion Script Extender), OBMM* (Oblivion Mod Manager) and Wrye Bash, for starters. And getting to know them, with the help of the links and suggestion above. Links to those tools are found via said links, or via Google - always a good fallback.

Also, get used to searching at http://www.tesnexus.com/. You can http://www.tesnexus.com/downloads/categories.php, and sort lists how you want to. http://www.tesnexus.com/downloads/advancedsearch.php is incredibly useful. You can also sort search results, however you like. For example: by downloads, descending, will give you the most downloaded mods first. And so on. Worth becoming familiar with.

And check release threads here (sometimes, they'll have [Rel] or [RelZ] in the title) for mods you're interested in, need more info on, or want to ask questions about.

* The Extended version, preferably. IMO, anyway. :)

edit: Yes, and BOSS too. :D
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Petr Jordy Zugar
 
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Post » Mon May 02, 2011 11:03 pm

For OAVO install you do not need anything. It is just a copy of a vanilla game enhanced with visuals and some small mods.

Now, to really get into modding, you should start with Wrye Bash and stick with it (there is a pictorial guide for it, very good). You will need BOSS (if you arleady do not).

COBL is a mod so see if you want to use it for anything, some mods require it.

Mods can be found on http://www.tesnexus.com/

Good start place is a Tomlong's site but I do not have a link.
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Rex Help
 
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Post » Tue May 03, 2011 6:22 am

I did not get that impression from the mod. Other than the merged files which can be deactivated and the Enhanced weather, it is just a compilation of QTP3, LOD, and textures. The merged mods I still use on an individual basis (at least most of them). Funny enough it was the only setp that did not CTD on exit without using Fastexit.

I think the OP's problem is he missed some steps in the instructions for setting up the darnified ui which requires manual editing of the oblivion.ini file.

Well, that's kinda the point. Most here are seasoned modders/mod users. What seems simple to us, not so much to the new to modding folks.
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Kellymarie Heppell
 
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