This is not a quest mod.
Features
The Ability to recruit apprentices and train them to be Warriors Mages and Rogues.
Issue your orders and send your students out on missions!
Each of the three classes may rank up from their missions or die in the field.
Mission types will vary and each of the 3 classes will specialize in a certain area.
Send your warriors to complete contracts, your rogues to steal, or your mages to bring you soulgems....(or corpses for you necromancer types)
Each Class can do the others missions with varying results and degrees of success. Choose the right apprentice for the right mission!
Not all training is equal. Keep a careful eye on your mage apprentices while training them...their mistakes could cost them their lives!
Those who live long enough will eventually become your greatest students and most valuable assets...,and those that die may yet prove useful!
This mod is still a WIP. I've created this thread to showcase what I'm trying to do. If you're interested in this mod, feel free to leave comments and suggestions as I'd love to see both.
If you want to help I could always use a hand, just let me know what kind of experience you have!
I started work on this mod a few days ago and I would say it's about 15% complete so far.
I'll update this as I go along!
Edit
How the mod works so far!
The Player can go to an inn and post a request on a bulletin board or some such object. How long it takes for someone to answer is random, but will be inside of a week. Once they spawn, they will find their way to you, and then the training can begin! Apprentices in the game are called students.
Students can be trained to become a subtype of the 3 classes (Warrior, Mage, Rogue). The first subtype for a warrior is a Brawler.
When training a student to become a warrior subtype, the player must spar with the student and defeat them. Once this is done the student will offer his sentiments, and leave to go buy a weapon. He will then become a brawler. Mage types will have to be trained differently. ( So far rogue types can only be trained the way warriors are...if anyone has a good idea for training rogues differently from warriors let me know.)
Brawlers are basic, rough around the edges, kind of fighters. They sport a single handed weapon of their choice and sometimes come equipped with shields, two handed war hammers, axes, or claymores, but rarely are they so bold. Since students are ill equipped to handle any task given to them, they are the only type of apprentice that can be trained without experience. Brawlers will require real world experience however.
If you want your brawler to be anything more than an eager ruffian, then he'll need to be given some responsibility. Send him out to fulfull a contract to prove his worth, or secure you an item you need for enchanting. Send him to go make some money escorting a merchant; but he'll need to do something worthy of his skill level. You'd never want to send a brawler to do something suited to a well trained swordsmen though, for instance, sending a brawler to go find you a black soul gem. If you did something like this you'd likely see him turned into a zombie...but what you do while training your students will decide whether they live or die, along with their own skill sets and abillities and weapons and attitudes, of course.
If your brawler lives, he'll come back, and you can trian him some more, if he's ready.
But not all students are created equal. Some students will be tough, eager to learn, advance quickly and surprise you with the results they can achieve. Others will be languid and slow, and won't be well suited to fetching black soul gems from necromancer lairs but can be put to use doing smaller tasks. You'll know when you have a prodigy or a lazy bum.
Apprentices aren't just good for doing their own missions, you can drag them along to help you do yours! (but I haven't really figured out how I wana do this yet.)
At the moment there is no companion share features, they can be ordered to follow you, or guard and area, or patrol an area. They will come to your aid if your being attacked while they are guarding.
Their armor so far is dependent on their rank and what kind of armor/weapons they get is random but appropriate for their skill level and rank, so they don't all look the same.
Mod Completion
90%