The only effects that got removed were the teleportation ones, others were moved to a different school proving that the Mysticism school was redundant.
Teleportation was either removed due to the fast-travel, or I've even heard that they've removed it for Lore reasons, like Teleportation should be rare, it shouldn't be taught in a public guild, or something...
Well moving hostile absorbs to restoration looks strange does not, thats not proving that the Mysticism school was redundant, thats MAKE Mysticism school become redundant, before mysticism was work well as alternative to other schools, in Oblivion restoration and destruction become to powerful in comparison to other schools, not alternative but major ones, schools become not equal and Mysticism become outsider.
Fast travel not option thats will replace mark&recall or divine intervention because they work in different way, can you fast travel in interieurs or while combat?
Can you fast travel to specified placed by self spot? Can you fast travel instant without loosing of time?
Lore reasons, oh well Mysticism was Old Way, special magic school w well then if I want roleplay not apprentice who start learns way of Mage but Altmer mage from Psijics order, how I can do thats, as well how I can create NPC without of such spells?
Another in Daggerfall wizards provide teleportation service, Mage Guilds and Frostcrag Spire has teleportation pads, The Battlespire has the Pillar of Light, a teleportation device, Morrowind has Propylons, Sloads due their biology relay on teleportation and levitation, Shadowkeys open portals, many planes connected by Portals, definitely teleportation was rare enough to replace it with fast travel completely.
OK Almsivi Intervention out of world in Cyrodiil, but Divine Intervention is not why remove it?