The best bit is what happens when you hit the up direction to choose Skills. At this point you look to the stars and your perk trees appear as constellations. The lines in the stars show you routes of progression between specialisms, and the stars themselves represent the variations you unlock.
I think if I saw that today, I'd cry. That is just awesome. Awesome.
However, I've not played Fallout, so I'm wondering about the perk system, for which reference has been made to Fallout's system. How does it work in Fallout? For example, do I have a number of perks to pick from? Does choosing one, eliminate the others? Are some perks simply unavailable to me because of character creation choices.
I know it could be different, but one article compares it to Fallout's system.
~ Dani ~