French Article

Post » Tue May 03, 2011 7:10 am

http://www.jeuxvideo.com/articles/0001/00014732-the-elder-scrolls-v-skyrim-preview.htm

There are few games that can come back after a long break and feel like home. Oblivion is part of this category of Meta game, let us not mince words, these titles so complete that they keep you in suspense tens of hours. In development since the release of the latter, subsequently appointed its Skyrim intends to show us around the northern territories of the continent of Tamriel. This location has a direct impact on the look of the game In other words, you can expect a very Viking atmosphere and topography that showcases the snowy mountains and other caves of ice. But without further delay, enter the heart of the matter is that other than the transcript of the first hour and a half of the game immersion in this heroic-fantasy universe that will give you the opportunity to discover what's new in this sequel as expected ...


[censored] beast!
It is logical that we begin by saying a few words about the graphics of this Skyrim. From the start of the game, we were impressed by the visual quality and the amount of detail present on the screen. The beginning of the session saw our heroes walk on a winding road on a hillside surrounded by a forest. The vegetation is already a strong point of the previous album, was particularly varied and lush. Interactions with certain plants that we can pick confirm, the game's environments are not just decorations, but participate actively in the immersion of the player. The version presented was running on Xbox 360 and the game was projected on a screen six feet by four. Ranked first, we were simply amazed by the finesse and beauty of graphics environments. Animation side, the use of behavioral routines Havok engine is definitely in Wonderland, and the character's movement seem more fluid than those of Oblivion.


Ready for some bucolic walks?
The Elder Scrolls saga would not be the same without its struggles that we can once again enjoy, like the rest of the game elsewhere, seeking the first person or third. The former adversaries that our hero has faced were bandits. The opportunity to find a combat system where each hand is controlled using a trigger, that one is equipped with a shield and a sword, a hatchet or keeping one hand free to cast spells. Note in passing that it will also be possible to cast spells with both hands, to enjoy a more powerful version of their effects. The progression system in turn combines the inspiration of Morrowind and Fallout 3. Thus all the features of his character has their own experience bar that fills up each time you used a skill. We do not know if he will now jump like kangaroos to raise his athletic skills as they did in Morrowind, but one thing is certain, the next role-playing and customization will be even more important. Every time you meet one of these famous bars of experience, we gain a level and you can assign skill points earned to unlock perks.


Skyrim should provide a nice gallery of characters.
The menu of the game is very stylized and consists of four distinct poles. Skills, magic menu, inventory and map. The 18 features of his character will be represented as constellations of stars, each hosting a series of skill-related perks. It takes between 12 and 20 perks to feature. As to the world map, the exit side of parchment or Oblivion Fallout 3 launches Skyrim 3D map with zoom effect how Google Street View. Finally, regarding the inventory and magic, a starred rating system will change the fate and equipment in the blink of an eye with a menu to access quickly. But back on topic. Once Weirdoes zigouillés, our character is entered in a small town called Riverwood. We discovered a sawmill, a blacksmith's shop and the perennial duo shop and inn. The perfect opportunity to talk about the economy of the game at this stage of development, the team seeks to optimize the economic system as to avoid the effect mule is to raise the loot collected for sale to merchants, especially to realize that money is not used much, the best weapons obtainable in dungeons. However, our host has confirmed the existence of many small jobs that we can do to earn a few coins. Chop wood, make weapons and armor, etc..


Good baston with non-dead, it awakens one day.
As it seemed impossible to finish this game without showing us a dungeon, the producer of the game drove to the corner store to get a quest. It was to find a claw in gold stolen by thieves who used to hide in a cave north of the city. You will pass the details of this adventure not to spoil the surprise, but know that if you see spider webs (glaring truth by the way), it is possible that a large tarantula waiting for you to bend a corridor. At the bottom of the cave, we found that the claw was a kind of key to access an ancestral shrine. Inside, after an epic battle with the guards of the place (spectrum and ice golem), our character has been approached by a wall covered with symbols to learn a word of power.


Hop, we'll socialize a bit.
24 in number and having 3 power levels, these incredible powers will give the player an advantage in the dangerous world of Skyrim. For example, one of them will allow you to temporarily enchant your weapon, another to produce a shockwave that sends enemies that you face a few tens of meters or even slow down time . The highlight of this demo was undoubtedly the confrontation with a dragon emerging from the cave. Dynamic and therefore not fully scripted, this fight has literally stuck. Like all the titles as important in content and as expected, this presentation has left us almost as many unanswered questions that it has made us. Return to the site frequently as new information should be disclosed to the dropper to exit the track in November ...
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Sophie Louise Edge
 
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Post » Tue May 03, 2011 8:21 am

Thx dude!
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Hope Greenhaw
 
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Post » Tue May 03, 2011 8:13 am

When the dragon came to fight, did the player surrender?
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Claire Jackson
 
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Post » Tue May 03, 2011 10:22 am


Good baston



Don't you mean a good brawl? ;)
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Aaron Clark
 
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Post » Tue May 03, 2011 10:09 am

Nice translation ... and it's more important, than the other "info-article-links" here, since you can't get those in other languages on bethblog !
Thanks again. :icecream:
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Jessica White
 
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Post » Mon May 02, 2011 6:33 pm

Thanks. :)
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Emilie M
 
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Post » Tue May 03, 2011 8:51 am

What does "hop" mean in French? You translated it as "hop," which doesn't make sense in context. Is it an interjection? A slang term?
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Jesus Sanchez
 
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Post » Tue May 03, 2011 6:43 am

Thanks for the translation.
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Dan Stevens
 
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Post » Tue May 03, 2011 12:07 am

Don't you mean a good brawl? ;)

And "zigouillés" as in "killed". :P

What does "hop" mean in French? You translated it as "hop," which doesn't make sense in context. Is it an interjection? A slang term?

Yep. "Et hop", pretty much like "voilà".
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Scott
 
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Post » Tue May 03, 2011 9:23 am

"Good baston with non-dead, it awakens one day." (Good fight with the undead, it brightens the day),
"Ready for some bucolic walks?" (Ready for some scenic walks?),
"Hop, we'll socialize a bit." ("Hop" is just a French exclamation),
and "Skyrim should provide a nice gallery of characters."
are captions for pictures from the article which is why they don't make sense. This is Google-tanslated and copy-pasted.
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Your Mum
 
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