The Leveling Problem

Post » Tue May 03, 2011 4:20 am

Hello everyone, I am fairly new around here, though have been lurking the forums for some time. I am a big fan of the elder scrolls games and when skyrim was announce like everyone else am extremely enthusiastic for the release. One of the things i have been reading quite a bit about and very concerned over is a better solution to Oblivions leveling methodolgy and it sounds like skyrim will have a new solution but one that i feel is still unsatisfactory, so the question I pose to you is how would you see the leveling problem solved in Skyrim?

Personally I think instead of leveling the world around you the player it would be more realistic/emmersive if the world was already set without boundries to the player. I do not think that it is a negative thing to have enemies in the game space which will kick the crap out of you at a lower level, you learn as you play which enemies you want to tackle and which to high tale it and run. How cool would it be to at level 1 see NPC's striding around in Daedric armor or Glass as well as NPC in lower level armor and garb as well?

If the game is set up so that an enemies equipment and abilities were set to be also representative of the enemies level it would make for a much more interesting game. In this manner the designer would not need to worry about holding the gamers hand and preventing the player from entering zones too difficult for the players and allowing us to either take on the challange of a enemy whom out matches you vs. avoiding the harder enemies for ones more in your own range and giving us instead a visual que as to how we want to proceed. Give the gamer the choice I say instead of limiting freedom and challange based on level, make the game truley an open world game.

This idea came to me years ago during a first play through of Oblivion where i accidentally stumbled upon Umbra, I spent many hours trying to figure out how to defeat her for the armor she wore when i was like level 5, and thought man this would be awesome if there were more encounters like this
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KiiSsez jdgaf Benzler
 
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Post » Tue May 03, 2011 1:15 am

I think the game doesnt have level scaling if that is what you are asking.
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GPMG
 
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Post » Tue May 03, 2011 3:36 am

Skyrim doesn't level like Oblivion.
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lydia nekongo
 
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Post » Tue May 03, 2011 6:43 am

Skyrim doesn't have level scaling but the fear is that you'll be god at high levels because all the enemies will be at level such and such and not +3 your level. The level scaling was overdone in Oblivion so I'm glad that's not getting transfered over to Skyrim.
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Gavin Roberts
 
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Post » Mon May 02, 2011 9:33 pm

I think the game doesnt have level scaling if that is what you are asking


Skyrim doesn't level like Oblivion.

Oh boy i wish people would read before posting, guess that is a little much to ask for and if you did really work on comprehension as I posted :

and it sounds like skyrim will have a new solution


The question/debate here is how would you the player rather see the leveling problem solution solved. We all (at least if you have been player TES and following the Skyrim coverage) know how Bethesda feels the best solution for this game design element is, and I posted what my thoughts are now what do others think?

Btw source on level scaling included in skyrim at least to level 25: http://www.joystiq.com/2011/04/18/skyrim-preview/
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No Name
 
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