[LIST] Integrated Items

Post » Mon May 02, 2011 7:29 pm

Also, what does RBP do in terms of aesthetics? I always thought it was mostly balance changes. Oh, yeah, I really need to reply to your post about balance at some point, hehe.


The RBP core file alters race height as part of its balancing, which has some visible effect. Depending on what optional plugins you use it can have more visible impacts, e.g. the NPC diversity addons will alter NPC appearances, the FCOM additions plugin will add new races to the lists of enemies you meet so you will come across bandits of the new races, etc.

p.s. Nice list. :)
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Conor Byrne
 
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Post » Mon May 02, 2011 11:53 pm

That's weird, I tried merging TNR/NNC/CNRP/ClassyClothing with Bash and it works. Man, first OBGEv2/AA and now this, what was I smoking when I first tried this stuff out and determined it didn't work? Though I'm having issues with Hemingwey's Capes--when I go to rebuild my bashed patch, its mods are nowhere to be found under import inventory, or anywhere for that matter. It's tagged and marked as mergeable, so I'm not sure what the deal is.

Also, what does RBP do in terms of aesthetics? I always thought it was mostly balance changes. Oh, yeah, I really need to reply to your post about balance at some point, hehe.

EDIT: Okay, so I went to rebuild my patch again after playing, and Hemingwey's Capes mods showed up. Weird. Any idea why they didn't show up until now?

EDIT 2: So, I rebuilt my patch with Capes and ended up with a bunch of naked NPCs. I rebuild it again, this time without capes, and NPCs are still naked and appear to have none of the clothes from the clothes mods. So confused. Bonus: Better Redguards still doesn't work on faces.

EDIT 3: Even if I disable my bashed patch I still have a bunch of naked NPCs. Whatisgoingonnn

I went to rebuild the patch again and this time Hemingwey's Capes was unavailable to merge once again. But still when I rebuild the patch I get naked NPCs / no clothing changes even though I have it importing inventory from all the clothing mods and IT WORKED AN HOUR AGO. I am so confused, how can the exact same configuration produce different results? As far as I can tell Bash broke itself or something, I have no idea.


I think if you make changes to the leveled lists (by adding or removing a mod) you need to wait out the respawn interval. I think.

Anyway, nice list here palidoo. Keep it going. Grabbing what I don't have.

Question: what is the appropriate tag to add to a mod to have it be merged into leveled lists? Or does Wrye Bash see this automatically by scanning the mod?
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Paula Rose
 
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Post » Mon May 02, 2011 10:08 pm

The mods that I currently have installed (ironically none in this list just yet) that add to leveled lists appear to share "relev" tags, but mostly you'll just want to check in the Leveled Lists section when rebuilding your patch to make sure the mod(s) in question are there, then of course make sure you activate the section itself. Someone more knowledgeable than I can probably describe the exact use of the relev/delev tags, and if they're actually necessary for Bash to recognize the mod as affecting leveled lists.

Oh, and the issues I was having getting Bash to integrate the clothing mods was solved, after hours and hours of banging my head against walls, by CHECKING THE BOXES NEXT TO THEM. I didn't realize the mods had to be activated when importing them loooooooooool

Also I need to add a few more things to the list that have been suggested, but first I think I'll start the "Integrated Creatures" topic since I've got ten or so mods that add new creatures to the game and would like to find out if there are more mods like that. I don't know if I'm just cluttering things up but I think it'll be useful to have an archive of these kinds of mods (at least until I finish my website where these have their own sections, hehe)
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john page
 
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Post » Tue May 03, 2011 12:07 am

Added Sigil Stone mods and Mages Gloves Integrated mod suggested by Psymon quite a while ago (I'm slow). I'm still convinced there are plenty more mods appropriate for this list out there. So please suggest anything not yet included on the list, as long as the items are integrated into the game.

Does anyone know who I'd get in touch with to get a [LIST] tag added to this and the Integrated Creatures threads? I should have done it initially of course, but having "list" in the topic name will be really helpful for people searching the forum.
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Monique Cameron
 
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Post » Tue May 03, 2011 7:25 am

Ask a moderator to add the LIST part.
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jennie xhx
 
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Post » Mon May 02, 2011 8:35 pm

Ask a moderator to add the LIST part.


I mean, is there a particular moderator I should ask? I'm not sure if there's a list of moderators somewhere, should I just find a post somewhere by a moderator and message them no matter who they are?
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Nauty
 
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Post » Tue May 03, 2011 2:31 am

I just wanted to mention, if anyone has experience with any of the mods on the list, it'd be good to know if there are mods that are poorly or well-integrated into the game. It's probably often the case that something well-integrated isn't especially noticeable--if weapon stats are balanced to fall within a reasonable range, etc. But if a mod adds weapons that all do ridiculous amounts of damage and feel inappropriate, I think it's worth noting. I know of a few mods on the list that definitely include "unreasonable" items, and I'll probably go through them all more thoroughly to see if there are any that explicitly add items that aren't really meant to be balanced. But I'm intending to include similar descriptions in the Integrated Creatures thread and it occurred to me the same could be done with items, albeit with more difficulty considering how they might be spread among leveled lists and spawn less frequently than in the case of creatures. Anyway, just trying to make the lists as useful as possible beyond simply compiling as many mods as we can find.
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Mark
 
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Post » Tue May 03, 2011 1:46 am

Equip-able beards are in the Leveled Lists, but they are in totally random lists.

I can now find beards on wolves, clutter and other totally irrelevant areas. This doesn't make any sense and I am not a big fan of how it was integrated...

Jade clutter is pretty expensive. Prices should be toned down a bit.

PS: I have asked the mods to add the [LIST] tag to this thread. You can contact any mod by using the "report" button on the bottom of the original post.
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Jennifer Rose
 
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Post » Mon May 02, 2011 7:55 pm

Thanks for the details. And thanks for asking the mods, I keep forgetting to ask to have tags added to this thread and the creatures thread, ha. Will be very useful for people searching for "items list" or "creatures list" etc. Plus people might be clicking "Integrated Items" and "Integrated Creatures" thinking they are mods or something.

EDIT: Hooray [LIST]s added to both threads! Thanks Rohugh, assuming that's who it was since I saw the special green name at the bottom of this thread. And doublethanks for anithinks. Anithanks
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Sxc-Mary
 
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