That's weird, I tried merging TNR/NNC/CNRP/ClassyClothing with Bash and it works. Man, first OBGEv2/AA and now this, what was I smoking when I first tried this stuff out and determined it didn't work? Though I'm having issues with Hemingwey's Capes--when I go to rebuild my bashed patch, its mods are nowhere to be found under import inventory, or anywhere for that matter. It's tagged and marked as mergeable, so I'm not sure what the deal is.
Also, what does RBP do in terms of aesthetics? I always thought it was mostly balance changes. Oh, yeah, I really need to reply to your post about balance at some point, hehe.
EDIT: Okay, so I went to rebuild my patch again after playing, and Hemingwey's Capes mods showed up. Weird. Any idea why they didn't show up until now?
EDIT 2: So, I rebuilt my patch with Capes and ended up with a bunch of naked NPCs. I rebuild it again, this time without capes, and NPCs are still naked and appear to have none of the clothes from the clothes mods. So confused. Bonus: Better Redguards still doesn't work on faces.
EDIT 3: Even if I disable my bashed patch I still have a bunch of naked NPCs. Whatisgoingonnn
I went to rebuild the patch again and this time Hemingwey's Capes was unavailable to merge once again. But still when I rebuild the patch I get naked NPCs / no clothing changes even though I have it importing inventory from all the clothing mods and IT WORKED AN HOUR AGO. I am so confused, how can the exact same configuration produce different results? As far as I can tell Bash broke itself or something, I have no idea.
I think if you make changes to the leveled lists (by adding or removing a mod) you need to wait out the respawn interval. I think.
Anyway, nice list here palidoo. Keep it going. Grabbing what I don't have.
Question: what is the appropriate tag to add to a mod to have it be merged into leveled lists? Or does Wrye Bash see this automatically by scanning the mod?