Todd Howard, why do you troll me so badly?

Post » Tue May 03, 2011 1:27 am

Skyrim looks amazing and Attributes weren't that important anyways. I mean Wizards raised Int and Wis, Melee raised Str and End, and Thieves raised Agi and Speed. All classes can use luck and personality is mainly for questing but there was always an alternative. They just took out what was not needed and simplified it into "Raise HP", "Raise Magika", and "Raise Stamina". I assume they raise the amount you can carry via levelling up so every 5-10 levels they give you 10 Wg more.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Tue May 03, 2011 7:54 am

Because a real RPer doesnt need to deal with a menu.


I think I found a video of you:
http://www.youtube.com/watch?v=j_ekugPKqFw
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Mon May 02, 2011 9:24 pm

I'm not even going to bother answering because you will never change opinion anyway. I'm sorry :shrug: :confused:

this
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Tue May 03, 2011 6:55 am

I think I found a video of you:
http://www.youtube.com/watch?v=j_ekugPKqFw

RP and LARP are different things.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Mon May 02, 2011 10:26 pm

Because it's nonsense. I can't wait to see this in action. Get 5 perks that increase how much you can carry but despite your obvious enormous strength and constitution your health/damage/speed do not grow with it. No, attributes are the best way to represent some things and they killed them.



We don't know anything about encumbrance yet, encumbrance might be affected by choosing strength for all we know. And how do you know that your health/damage/speed doesn't grow with your strength, what else would choosing strength do?

the 8 attributes that have been taken out are all still in the game in forms of perks and skills, so you are saying just because they are not labeled as an attribute that they ruined?
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Tue May 03, 2011 8:56 am

Attributes were totally superfluous because they never should have raised on level. They should have raised on SKILL level. As I swing around my huge warhammer, my strength should raise as well. Well, once you take that step to have them level at the same time, doesn't that effectively make strength = weapon skill (or whatever skill you had that was governed by strength).


This was abstracted via the attribute raise bonus. The system was poorly designed either way. I say that in the OP. But the solution is to fix it, not remove it.


Then what's the difference between having your perks emulate as IF you HAD high strength. For instance, once you reached a certain point in Two handed weapons, you might get a blunt weapon perk that lets you strike an enemy hard enough to throw them back several feet. That is a REFLECTION of the strength that your character WOULD have as a result of the all the hard work raising that skill.


If you are strong enough to send someone flying with a hammer, you are strong enough to send someone flying with an axe. If you do twice the damage with a high two-handed skill level, you should do lots of damage with a 1 handed weapon. Because your actual strength grows. Perks will, at best, represent a portion of your strength that grows independent of the others. That's why attributes are useful: they keep track of one thing that, with good design, should influence a number of other things. That so many attributes in TES games only influenced one other thing is a sign of bad design.

Its the difference between raise skill -> raise strength -> get perk based on strength that knocks enemies back OR raise skill -> get perk. You're just cutting out the middle step, its just that strength is now IMPLIED by ones skill level. Having a 100 in two handed weapons heavily implies that I am a heaping ball of muscles, because it would follow logically, and would be no different as if I did ACTUALLY have 100 strength.


I guess it's pointless to point out that skill with a weapon does not necessarily imply strength. Weapons are usually dangerous enough regardless of your strength, as long as you can wield them effectively. A master swordsman will usually kill an unarmed UFC champion because it takes very little effort to stick a sword in someone.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Tue May 03, 2011 12:23 am

I'm not even going to bother answering because you will never change opinion anyway. I'm sorry :shrug: :confused:

User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Tue May 03, 2011 9:47 am

Because a real RPer doesnt need to deal with a menu.


Boom headshot!

Erm...yes, this. I agree with this. Though, using the term real rper will throw things into a whole debate about what an rpg is, and how its different things to different people and you're opinion on what it is isn't better than mine....

At any rate, I'm on the side that thinks all numbers should go under the hood, and the game should just throw you out there. If you feel like you're getting better as you use something, that's good enough for me. Now if only I could find something that is better than the barter and inventory menus to use instead...
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Mon May 02, 2011 11:05 pm

OH WOE IS US!!!! I DON'T BELIEVE WATER SHALL EVER QUENCH THIRST, OR BREAD CURE MY HUNGER AGAIN!!!!

WE HAVE BEEN FORSAKEN!
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Tue May 03, 2011 5:17 am

RP and LARP are different things.


They are the same thing to people who say stuff like "Because a real RPer doesnt need to deal with a menu." Your attributes are not represented in the actual world, you just pretend you have them. Like a LARPer.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Tue May 03, 2011 7:01 am

watch this. http://www.g4tv.com/thefeed/blog/post/711916/elder-scrolls-5-skyrim-todd-howard-interview/
"everything those attributes did, are still in the game, they are just in other places."

I don't know why some people are making a bid deal out of this.

You can't fit running speed (without athletics), jumping height (without acrobatics), overall strength, your ability to carry more items and your overall physical strength with skills or health, fatigue or magicka. If they've done it that way it won't make sense.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Tue May 03, 2011 7:57 am

Rather than clean up this thread, I am locking it. There is already a thread where the attribute stuff is being roiled about. Because, you know... it's the internets. It's what we do, make a lot of noise over every random piece of game info before release. :)
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Previous

Return to V - Skyrim