
Full sets of equipment:
Morrowind Style Dwemer Gear
* This mod combines Ghogiel's Dwemer Armor and Hel Borne's MW Style Dwemer Weapons to replace the vanilla dwarven gear with the one from Morrowind! Also as a modders' resource.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=37603 <--- Current version: 1.2
Weapon-Related:
Ravensword
* Adds a new type of sword with custom mesh and texture. Mostly a modders' resource, but can be gained via console, see readme.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=35945 <--- Current version: 1.1
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6488
Skeleton Key Staff
* Turns Skeleton Key into staff.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=35946 <--- Current version: 1.0
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6489
Weapon Replacers
* Turns various swords from 1-handed into 2-handed and vice versa.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=33928 <--- Current version: 1.0
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6205
True Chrysamere
* A modders' resource, containing my attempt at recreating the Chrysamere from Morrowind.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=30759 <--- Current version: 1.1
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6210
Spells-related:
Summon Merchant Spell
* Adds a spell that allows you to summon a merchant.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=30302 <--- Current version: 1.08
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6155
Creature-related:
Sword-Wielding Flame Atronachs
http://www.gamesas.com/index.php?/topic/1169318-relz-zutheskunks-sword-wielding-flame-atronachs
* Creates separate type of Flame Atronach, designed for wielding the sword;
* Changes vanilla Flame Atronachs to be using this type: it affects regular ones (enemies) and summoned ones. With optional files,
it also changes some other possible Flame Atronachs, like the ones from OOO or Frostcrag Spire;
* Equips affected Flame Atronachs with brand new fiery sword that can be looted;
* Makes affected Flame Atronachs glowing appropriately to their flames (uses system from "Shining Creatures" mod by Arkngt);
* Adjusts affected Flame Atronachs' stats to turn them into challenging opponents suitable for high-level characters.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=37239 <--- Current version: 1.1
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6588
Tweakers:
Shivering Isles Overhaul 0.1
http://www.gamesas.com/index.php?/topic/1112992-relz-zutheskunks-shivering-isles-overhaul-v01
* A bunch of various fixes and add-ons for Shivering Isles;
* Equipments of Amber, Madness, Dark Seducers' and Golden Saints' are expanded and fixed;
* You can now turn Vitharn Keep into your personal estate, and get there your own smith to forge weapons and armor from Obelisk Shards, found in e.g. bodies of Knights of Order;
* All clothing and armors that were present in vanilla SI but were unavailable (either always or in result of your choices) can be now obtained during the progress in SI's main questline;
* All bosses from SI's main questline have turned stronger (including the first Gatekeeper, so you may need to get higher levels before being able to even enter the Isles). Now they're more challenging than before;
* Zealots and Heretics will be summoning bound gear now, making them more difficult in combat;
* Aureals and Mazkens will have much better appearance now (no more ugly faces);
* After completing the main quest, you will be able to summon portals to take you from and into Shivering Isles (based on Wrye Shivering);
* All areas that were inaccessible during the main quest, after completing it will turn available and free to explore.
Detailed description and download: http://www.tesnexus.com/downloads/file.php?id=34245 <--- Current version: 0.111
Also available on PES: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6510