Is skyrim being simplified to much? #2

Post » Mon May 02, 2011 9:06 pm

No.

This. Exactly what I said in all the other attribute and simplifying threads.
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James Rhead
 
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Post » Mon May 02, 2011 10:25 pm

I want my attributes!

so you can raise your speed 40 levels and then notice your character goes, slightly faster
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tegan fiamengo
 
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Post » Tue May 03, 2011 12:28 am

so you can raise your speed 40 levels and then notice your character goes, slightly faster


Exactly. I want to feel like my character is progressing. Getting stronger, faster, better.
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Miss K
 
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Post » Tue May 03, 2011 6:56 am

Sadly, in my opinion yes primarily for the much younger console crowd.

Opposing views are like:
"I think you're missing the point of this thread. By changing things the way they have they don't need any attributes. "
and
"et you can easily replace them with Health, Magicka, Stamina, and a skill perk system.

Strength merged with Weapon Skills One Handed, Two Handed
Intelligence is merged with Magicka
Willpower is merged with Stamina
Agility is merged with Archery/Stamina
Speed is probably at a set amount like FO3
Endurance is merged with Health
Personality can be merged with Speechcraft
Luck is useless and can merged wtih other perks

The attributes can easily be replaced and aren't as important as the skills that you use."

I, in playing the game, want to make a character and then take that character on a journey. If everyone is a like at the beginning except for stamina/health/magica then, in my mind, you're saying everyone is equally ugly, equally stupid, equally weak, etc etc - everyone is essentially identical and this is a streamlined way for the attention-span limited to jump right into the game. I welcome perks/feats/etc which later flesh out my character but if playing through the game the only difference between my first character at Ug the massive Orc smasher and Mitzy the Barmaid who is joining the assassins is the single feat chosen at first level and the skills increasing/perks learned LATER on.. what kind of character have I made? Not much of one. Can anyone name a RPG that does not quantify the individual the player controls? Not their skills.. skills are things LEARNED. Attributes is a quantification of your natural beginning stuff.

Another way is if you think time-lines like in ones history books: lvl 1-----lvl 2-----lvl 3 Now giving parks and improving skills each time is great. No problem. But not everything is a derivative of ones skill -be it with a blade or bow or spell. Also, by nature of a progression where very little is different between two people at the origin (health/stamina/magica and your chosen perk) means the Character I'm trying to create and play is identical to every other person on earth/in the TES world until I'm say20th level then I feel really different because of the perks I've chosen..hurray! I want to make a fully fleshed out character, not an amorphous blob that will later turn into something. My skills do not change my looks, my body size, my speed, my strength, etc. choosing skills, if given that option even, doesn't help much as its still amorphous blob + feat + which skills do I want a +5/+10 in.
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carly mcdonough
 
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Post » Mon May 02, 2011 8:26 pm

Exactly. I want to feel like my character is progressing. Getting stronger, faster, better.


Which is still going to happen in Skyrim, possibly even more so since perks will be noticeable differences such as the hemorrhaging enemies with the axe perk for example.
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Emmie Cate
 
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Post » Tue May 03, 2011 5:57 am

Exactly. I want to feel like my character is progressing. Getting stronger, faster, better.

This.
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Sebrina Johnstone
 
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Post » Mon May 02, 2011 9:28 pm

Exactly. I want to feel like my character is progressing. Getting stronger, faster, better.

I think skills perks and the attributes that you have will do that, especially perks, which will have a more immediate effect, also there is none of that OCD leveling where you have to only level up certain skills to level effectively

things dont just get taken out, they get improved

and would attributes be entirely gone? I know we wont be able to see it, but there could be different ones in the CK, Fallout had some hidden attributes also
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Rik Douglas
 
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Post » Tue May 03, 2011 7:58 am

Sadly, in my opinion yes primarily for the much younger console crowd.

Opposing views are like:
"I think you're missing the point of this thread. By changing things the way they have they don't need any attributes. "
and
"et you can easily replace them with Health, Magicka, Stamina, and a skill perk system.

Strength merged with Weapon Skills One Handed, Two Handed
Intelligence is merged with Magicka
Willpower is merged with Stamina
Agility is merged with Archery/Stamina
Speed is probably at a set amount like FO3
Endurance is merged with Health
Personality can be merged with Speechcraft
Luck is useless and can merged wtih other perks

The attributes can easily be replaced and aren't as important as the skills that you use."

I, in playing the game, want to make a character and then take that character on a journey. If everyone is a like at the beginning except for stamina/health/magica then, in my mind, you're saying everyone is equally ugly, equally stupid, equally weak, etc etc - everyone is essentially identical and this is a streamlined way for the attention-span limited to jump right into the game. I welcome perks/feats/etc which later flesh out my character but if playing through the game the only difference between my first character at Ug the massive Orc smasher and Mitzy the Barmaid who is joining the assassins is the single feat chosen at first level and the skills increasing/perks learned LATER on.. what kind of character have I made? Not much of one. Can anyone name a RPG that does not quantify the individual the player controls? Not their skills.. skills are things LEARNED. Attributes is a quantification of your natural beginning stuff.

Another way is if you think time-lines like in ones history books: lvl 1-----lvl 2-----lvl 3 Now giving parks and improving skills each time is great. No problem. But not everything is a derivative of ones skill -be it with a blade or bow or spell. Also, by nature of a progression where very little is different between two people at the origin (health/stamina/magica and your chosen perk) means the Character I'm trying to create and play is identical to every other person on earth/in the TES world until I'm say20th level then I feel really different because of the perks I've chosen..hurray! I want to make a fully fleshed out character, not an amorphous blob that will later turn into something. My skills do not change my looks, my body size, my speed, my strength, etc. choosing skills, if given that option even, doesn't help much as its still amorphous blob + feat + which skills do I want a +5/+10 in.



I think you're forgetting different races have different racial abilities, and that different races also start with different proficiencies in each skill.
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Zualett
 
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Post » Mon May 02, 2011 11:25 pm

No.


well apparently people do want to talk about it.. it seems im not the only one dissatisfied about things being taken out and mashed together for the convenience of lazy people that want an easier game. i compare this change to the modernization of society. things will get easier and easier until we dont need to do anything. just sit back an get fat
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Kevin S
 
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Post » Tue May 03, 2011 8:49 am

Simplicity isnt really a bad thing. Look at the AK47 one of the best ARs ever made and it is so simple. And I dont think Skyrim is being too simple. Simple would be one handed for weapons, other for shield/two handed item, single piece of armor = whole set (Fallout Power armor)
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daniel royle
 
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Post » Mon May 02, 2011 10:07 pm

I, in playing the game, want to make a character and then take that character on a journey. If everyone is a like at the beginning except for stamina/health/magica then, in my mind, you're saying everyone is equally ugly, equally stupid, equally weak, etc etc - everyone is essentially identical and this is a streamlined way for the attention-span limited to jump right into the game. I welcome perks/feats/etc which later flesh out my character but if playing through the game the only difference between my first character at Ug the massive Orc smasher and Mitzy the Barmaid who is joining the assassins is the single feat chosen at first level and the skills increasing/perks learned LATER on.. what kind of character have I made? Not much of one. Can anyone name a RPG that does not quantify the individual the player controls? Not their skills.. skills are things LEARNED. Attributes is a quantification of your natural beginning stuff.


But every game you start out the same except for stamina/health/magicka and what skills you leveled up during the intro dungeon (with the exclusion of Morrowind and it's lack of intro dungeon, which you were even more similar than in other games). No one is identical and I don't know why you would think so. No two characters will look alike, you can make them look what ever way you want. You are different depending on your skills you leveled in the intro dungeon, your different depending on your race. It's the tunnel vision issue again. People only see the "removals" and don't see the additions that are more numerable and overshadowing than the "removals" and most if not all of the removed things are still in the game in a different form.

You still have attributes, it's called health, magicka and stamina and you are quantifying your character with it. Also, there are plenty of RPGs that only have health, stamina and some type of mana or not even all three. Your not seeing that everything every other TES had in the grand scheme of character customization is still there and more. You just have to look.
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Cayal
 
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Post » Tue May 03, 2011 4:19 am

No, we don't need another round of this one please. Give it a rest.
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Marcin Tomkow
 
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