CTD on entering the game world

Post » Tue May 03, 2011 9:20 am

UPDATE: I've gone back to reinstalling everything. UPDATE: Still does not work, although now it crashes before entering the game world when trying to start a new game.

Hi! I'm new here, but I stumbled over paladin181's post in "Compatibility and you", on how to make a post like this; and decided to start a new thread.

I've got a FCOM, + tons of other mods, setup that crashes to desktop upon entering the game world. SO I was hoping that someone would have the time to look trough my load order, and check if anything looks out of place.

Wrye
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  CyrodiilUpgradeResourcePack.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Better Cities Resources.esm  [Version 4.9.5]0A  bookplacing.esm  [Version 1]0B  CURP_Controller.esm0C  Progress.esm  [Version 2.2]0D  HorseCombatMaster.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.2.0]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  SM Plugin Refurbish - SI.esp  [Version 1.30]12  Better Cities .esp  [Version 4.7.0]13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Natural_Weather_HDR_by_Max_Tael.esp19  Natural_Weather_HDR_2.1.2_coloroverride.esp1A  Natural_Habitat_by_Max_Tael.esp1B  Enhanced Water v2.0 HD.esp1C  Natural_Water_by_Max_Tael.esp1D  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.2]++  Visually Realistic Deadly Lava.esp++  Visually Realistic Lava.esp1E  WindowLightingSystem.esp1F  Akatosh Mount By Saiden Storm.esp**  Book Jackets Oblivion.esp**  Book Jackets Oblivion - BP.esp20  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.76]++  VA_BetterGold.esp21  Enhanced Economy.esp  [Version 5.2.2]22  DLCHorseArmor.esp23  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]24  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]25  DLCOrrery.esp26  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]27  SM Plugin Refurbish - Orrery.esp  [Version 1.11]28  DLCVileLair.esp29  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]2A  DLCMehrunesRazor.esp2B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2C  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]2D  DLCSpellTomes.esp2E  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2F  DLCThievesDen.esp30  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]31  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]32  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]++  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta]33  Cobl Glue.esp  [Version 1.72]34  Cobl Si.esp  [Version 1.63]35  Bob's Armory Oblivion.esp36  Cheat Bob's Armory Oblivion.esp37  FCOM_BobsArmory.esp  [Version 0.9.9]38  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]39  Oblivion WarCry EV.esp  [Version 1.09]3A  FCOM_WarCry.esp  [Version 0.9.9MB3]3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]3C  Alluring Potion Bottles v3.esp3D  Alluring Wine Bottles.esp**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]3E  ArmamentariumArtifacts.esp  [Version 1.35]3F  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]40  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]41  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]42  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]43  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3]++  Mart's Monster Mod - More Passive Wildlife.esp++  FCOM_NoWyverns.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3]++  Mart's Monster Mod - No Balrogs.esp  [Version 3.7b3]44  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]45  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Farm Animals.esp47  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]48  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]49  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]4A  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]4B  adTreeHome.esp4C  KvatchRising.esp4D  LetThePeopleDrink.esp  [Version 2.5]4E  Scribe Supplies.esp4F  Sheogoraths_Accords_of_Madness.esp50  TheElderCouncil.esp51  TheElderCouncil_TempleOfTheOne.esp52  TEC_4ERA_Dialog_Filter.esp53  VaultsofCyrodiilBC.esp54  DLCBattlehornCastle.esp55  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]56  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]57  DLCfrostcrag.esp58  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]59  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]5A  FrostcragRebornCobl.esp5B  Knights.esp5C  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]**  DLC_MOBS.esp5D  RTT.esp5E  Mighty Umbra.esp5F  Origin of the Mages Guild.esp  [Version 7.3]60  TheNecromancer.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]61  FCOM_OMG.esp  [Version 0.9.9]62  xuldarkforest.esp  [Version 1.0.5]63  xulStendarrValley.esp  [Version 1.2.2]64  xulTheHeath.esp65  XulEntiusGorge.esp66  TheNecromancer-EntiusGorge patch.esp67  xulFallenleafEverglade.esp  [Version 1.3.1]68  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]69  xulColovianHighlands_EV.esp  [Version 1.2.1]6A  xulChorrolHinterland.esp  [Version 1.2.2]6B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]6C  xulBravilBarrowfields.esp  [Version 1.3.2]6D  xulLushWoodlands.esp  [Version 1.3.1]6E  xulAncientYews.esp  [Version 1.4.3]6F  xulAncientRedwoods.esp  [Version 1.6]70  xulCloudtopMountains.esp  [Version 1.0.3]71  xulArriusCreek.esp  [Version 1.1.3]72  xulPatch_AY_AC.esp  [Version 1.1]73  xulRollingHills_EV.esp  [Version 1.3.3]74  xulPantherRiver.esp75  xulRiverEthe.esp  [Version 1.0.2]76  xulBrenaRiverRavine.esp  [Version 1.1]77  xulImperialIsle.esp  [Version 1.6.6]78  xulBlackwoodForest.esp  [Version 1.1.0]79  xulCheydinhalFalls.esp  [Version 1.0.1]7A  xulAspenWood.esp  [Version 1.0.2]7B  xulSkingradOutskirts.esp  [Version 1.0.1]7C  xulSnowdale.esp  [Version 1.0.2]7D  xulCliffsOfAnvil.esp7E  ImpeREAL Empire - Unique Forts.esp7F  Castle_Seaview.esp80  CastleSeaview+LostCoast Patch.esp  [Version 1.0]81  Castle_Wolfspike.esp82  Patch-Wolfspike-UL.esp83  FightersGuildContracts.esp84  Natural_Vegetation_by_Max_Tael.esp++  Book Placement v2.esp  [Version 2.0]85  CUO_Dwemer.esp86  CUO_FightersGuildContracts_SAFE.esp87  CUO_MerchantsGuild_SAFE.esp88  CUO_MerchantUpdate_SAFE.esp++  CUO_UnLeveledPotions.esp89  CUO_NewFactionDialog_SAFE.esp8A  CUO_BadGuy_Specific_Loot_DIRTY.esp8B  CUO_Spells_DIRTY.esp++  CUO_UnleveledGuards&Legioneers_DIRTY.esp8C  CUO_UnLeveledNPCs&Creatures.esp++  CUO_UnLeveledLoot.esp++  CUO_UnLeveledVendors.esp++  DarNified Books for OOO.esp  [Version 1.2]8D  HUD Status Bars.esp  [Version 4.1.1]8E  P1DcandlesForKleptos.esp8F  P1DkeyChain.esp  [Version 5.00]90  Salmo the Baker, Cobl.esp  [Version 3.08]91  Alternative Start by Robert Evrae.esp92  BIE.esp93  SupremeMagicka.esp  [Version 0.90b]94  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]95  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]96  Deadly Reflex 6 - Timed Block with no damage or durability changes.esp97  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp98  DRSplatter.esp99  ProgressMBSP.esp  [Version 2.0]9A  ProgressSBSP.esp  [Version 1.0]9B  ProgressRBSP.esp  [Version 1.0]9C  ProgressRacial.esp9D  ProgressArmorer.esp  [Version 1.0]**  Dark Dungeons -  SI.esp  [Version 1.0]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]++  AMB.esp9E  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]9F  Better Cities Full.esp  [Version 4.9.1]A0  Better Cities - VWD of the IC.esp  [Version 4.7.0]A1  Better Imperial City.esp  [Version 4.9.1]A2  Better Imperial City - OMG.esp  [Version 4.7.0]A3  Better Cities - COBL.esp  [Version 2.1]A4  Better Cities - No LEYAWIIN Flooding.esp  [Version 4.9.0]A5  GW71_Life_Detect.esp**  FCOM_Archery.esp  [Version 0.9.9]A6  DeadlyReflex 6 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.90]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]A7  Cobl Silent Equip Misc.esp  [Version 01]A8  Bashed Patch, 0.esp


I use BOSS to sort my load order, and I have tried using Window Earle's CPS (crash prevention system) without getting any result.
All I know is that the issue is related to the mods integrated (or merged) into the bashed patch, as it works when i deactivate it (the bashed patch).
(I'm not entirely sure how to post TES4EDIT information, but if someone told me I'd be happy to post that too)

Thanks? :deal:
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Tue May 03, 2011 6:47 am

1. Your load order looks fine as far as I can tell, except that you should update:

FCOM_WarCry.esp [Version 0.9.9MB3] - to 109.

2. Such crashes are most often caused by missing resources, so make sure you have the MMM and Fran's bsa's renamed correctly, that you have OOO 1.33 Complete installed etc. In short, double check that you have the resources installed/loading.

3. If that isn't it I'd recommend starting out with a core FCOM install and then go from there, slowly, adding one or two mods at a time while checking for issues. The more mods you start out with the more difficult to trouble shoot. I recommend installing FCOM incrementally, i.e. check that the patched vanilla game seems to work, check that OOO seems to work, check that the core FCOM install seems to work etc.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Mon May 02, 2011 11:23 pm

Ah! Thanks, it seems I am missing franewitems.bsa; do i need to run the frans installer to get that?
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Tue May 03, 2011 1:11 am

Ah! Thanks, it seems I am missing franewitems.bsa; do i need to run the frans installer to get that?


No, it's a separate download - choose the Optimized Fran's New Items BSA you'll find at the end of the http://www.gamesas.com/index.php?/topic/1172894-relz-fcom-convergence-and-ufcom/. Rename it FCOM_Convergence_FraNewItem.bsa. You'll find FCOM_WarCry 109 at the top of the opening post.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Tue May 03, 2011 1:17 am

Bah, It didn't work. Back to reinstalling -.- :obliviongate:
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Mon May 02, 2011 9:02 pm

If you're using Oblivion Stutter Remover try updating to the latest WIP version, or disable it temporarily to see if it makes a difference.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue May 03, 2011 10:52 am

Hello, If it's attall useful I can say I also did have a CDT problem on entering the gameworld...exiting the initial Dungeon. I had an extended FCOM install ( although not nearly as extensive as yours......but I had built my install up incrementally as per the advise above) however, I had also added the Cyrodil Resource Mod and OMG.

After experimentation I found that removeing CURP was apparantly my only solution....I don't know why ( the resources were all there) I had to assume it was too much for my pc....? Although, subsequently I've added the Tamriel resource Mod ( I'm still not clear if thats meant to ultimately replace CURP) which seems to work ( although it doesnt support OMG etc).

Best of luck!
User avatar
Enny Labinjo
 
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Joined: Tue Aug 01, 2006 3:04 pm


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