See You Sleep half broken

Post » Mon May 02, 2011 11:10 pm

As stated, SYS (both 1.5.1 and 1.5.2 have the issue) only works halfway. I can see myself get into bed, but I cannot then re-activate the bed to get a sleep menu (well, I can activate the bed while lying in it, but no "How long do you want to sleep?" menu appears).

I reverted OBSE to v19 from version 20b5 (so I put it back to v20b5); no joy. I chopped my mod list down to the barest essentials (see below) and started a new game; no joy in the first house I could get to after the Alternative Beginnings shipwreck start (the Fisherman's cottage, conveniently placed right about where you can come ashore on the beach); also no joy. Fisherman's cottage uses a dead normal Vanilla bed so that's not it either. I then turned off OblivionXP, but that wasn't it either.

Chopped down mod list:
Spoiler
Active Mod Files:00  Oblivion.esm01  unofficial oblivion patch.esp  [Version 3.3.3]02  Oblivion Citadel Door Fix.esp03  DLCShiveringIsles.esp04  unofficial shivering isles patch.esp  [Version 1.4.0]05  SM Plugin Refurbish - SI.esp  [Version 1.30]06  atmospheric loading screens - original text.esp07  WindowLightingSystem.esp08  P1DseeYouSleep.esp09  DLCOrrery.esp0A  dlcorrery - unofficial patch.esp  [Version 1.0.4]0B  SM Plugin Refurbish - Orrery.esp  [Version 1.11]0C  DLCSpellTomes.esp0D  dlcspelltomes - unofficial patch.esp  [Version 1.0.1]0E  grimbotsspelltomes.esp0F  tff_races_base_rsm.esp10  tff_armor_base.esp11  tff_clothing_base.esp12  tff_clothing_si.esp13  FishermansCottage.esp  [Version 2.1]14  dlcfrostcrag.esp15  dlcfrostcrag - unofficial patch.esp  [Version 1.0.5]16  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]17  obliviousterrainreplacer.esp18  Alternative Beginnings.esp  [Version 1.1]19  Oblivion XP.esp1A  Ethereal - Eyes.esp1B  hidden_elves.esp  [Version 1.2]


Beds work normally without SYS running (so it's not DarkUId DarN, which doesn't show in a mod list), and since normally I use a survival mod which requires that I sleep every so often, for the time being SYS has to go. But I'm not happy about that "solution", so if anyone has an inspiration as to what might be preventing the sleep menu from appearing as it should, I'd be grateful to hear it.
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Jennie Skeletons
 
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Post » Tue May 03, 2011 6:10 am

See You Sleep has always been a bit buggy for me. Frequently my character will "sit" in a bed rather than lying down in it, and no sleep option will come up. It also can interfere with any mod or quest that "wakes you up" in the middle of sleeping.

My recommendation would be to run your game for a while with See You Sleep inactive, and be sure to sleep in any beds you're having trouble with. After you've done so and saved, reactivate. That usually works for me.
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Big Homie
 
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Post » Tue May 03, 2011 2:34 am

Hi,
First I also use this and works great...

things to look at...

Usage...
Spoiler
Usage
Should be pretty intuitive, activate a bed and you should get in.
Activate again to show the sleep menu, after the sleep menu you'll get out of bed.
If you Activate right after the sleep menu you can go back to sleep.

Use the Sleepwear Configuration item to open the Sleepwear Menu (found in the Misc section of your inventory, or in the COBL options).
From here you can set what items you would like to wear when getting into bed. You must have the item on you when you sleep for it to equip.
Try not to use two items that take up the same slot, eg don't use the "(-) Top" token along with a shirt. It won't do anything bad, but only one will take effect.

You have to activate twice....Once to Get IN the Bed once to bring up the Menu for sleep.


Mod Incompatibility and Load Order
Spoiler

Mod Incompatibility and Load Order
Generally any mod that deals with sleep or beds will have some incompatibility.
Survival Suite: Sleep
* Load See You Sleep after.
* Type in the console "set vBed to 2".
* Bed quality won't make a difference any more.
Personality Idles
* See You Sleep must be loaded after.


Requirements
* OBSE v0016 or greater(!)

Special Variables...
Spoiler
Special Variables (Usage: Set VAR to #)
P1DsleepGdebug [0]: this is a debug variable, set 1-9 to print info to console (9 being full info, 1 min).
P1DsleepWaitIn [-1]: time to wait before showing sleep menu (default is unlimited).
P1DsleepWaitOut [50]: time to wait in bed after sleep menu (measured in frames).
P1DsleepAutoDress [1]: controls getting dressed when waking (0 to disable).
P1DsleepSpellSkip [0]: by default this prevents using the sleepify spell in possibly troublesome places (1 to disable checks).

Try the top Debug set to 9 and see what it tells you?

Only time i have had problems with using this mod is using SYS with my Campsite....But all i do now is Bypass the (See) part and just use the regular menu when it asks you...and it works.
Have you used the Option menu to Set what Clothes to Change into?....NO matter what I have on it changes to the Sleepwear I have picked and then changes back when you wake.
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Rodney C
 
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Post » Tue May 03, 2011 10:48 am

You have to activate twice....Once to Get IN the Bed once to bring up the Menu for sleep.

Thanks for the reply, but that's the exact problem-- I activate the bed once, and get in, but then when I activate the bed the second time (while I'm lying in it) nothing happens--- the sleep menu does not appear. So while I can lie on a bed, and see myself doing it, I can't sleep (because the sleep menu is inaccessible).

This is why I said "half broken"-- the "see yourself in bed" part works, but the actual sleeping does not.

I can, weirdly enough, wait while lying in bed, but naturally that doesn't help in any way, except to pass the time. I'll try debug 9 and see if that gives any more information as to what might have disabled the sleep menu. After playing for a while without SYS, since I'd like to play the **** game for a while, just for a change :) .

I really don't so much want to disable seemingly-unrelated OBSE plugins to see if they might be the issue, but for the record I've got

MenuQue v9
Elys Uncapper
Elys Silent Voice
Pluggy 128
CSE (Construction Set Extender)

in the plugins folder. Does anyone know if there is a possibility that one of them might be the cause somehow?
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Jade Barnes-Mackey
 
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Post » Mon May 02, 2011 6:54 pm

With me, I can sleep in a few beds only with SYS. There are beds at some vanilla inns that I cannot sleep on - if I click the bed and try to sleep, nothing happens. Don't know the reason, it used to work fine earlier...
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Jeffrey Lawson
 
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Post » Tue May 03, 2011 10:37 am

Had a same problem as Anithinks, that's why I dropped SYS from my load order to get the beds working again. It's a shame because the mod itself adds a lot to immersion.
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Jack Walker
 
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Post » Tue May 03, 2011 5:20 am

Most issues with See You Sleep [SYS] are caused by other mods interfering with the added animations and can be fixed by loading SYS after these other mods.
For everyone having problems please try that first.

I don't think that's the issue for you wmj, It sounds like when you press your activate key it isn't getting picked up. Do you have your activate key set to something unusual?

If you can post a screen shot of the debug text with "set p1dsleepgdebug to 8" it should help narrow down where you are getting stuck.
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Anna S
 
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Post » Tue May 03, 2011 1:27 am

I don't think that's the issue for you wmj, It sounds like when you press your activate key it isn't getting picked up. Do you have your activate key set to something unusual?

Hey, mmmpid! Author, author! :thumbsup: Thanks for stopping by! No, I haven't changed my activate key from the spacebar; in fact I haven't changed any keys except 'Sneak' (from L-Ctrl to X).

What I find weird is that I can do the first activate, which would suggest that the spacebar works initially, then stops working, which just seems bizarre. I also get two spell effects (sorry, didn't check what they were, but maybe I'll try that too while I'm taking the screenshot) counting down for about 30 seconds, and when they finish, I get up, having not slept a wink. I can believe that whatever is causing the spell effects (which is presumably not SYS) is blocking the sleep menu somehow, but then why do I get up when they end (unless they are caused by SYS after all). It just doesn't make sense, especially since I've not had problems with this mod in the past (when I was playing OB before the year-long pause I'm now coming back from), and I really wasn't expecting them to crop up.

If you can post a screen shot of the debug text with "set p1dsleepgdebug to 8" it should help narrow down where you are getting stuck.
I'll try that, if not tonight (Friday), then tommorrow.

With my luck, it'll start working... you know, like how you call the repairman/IT/mr fix-it and suddenly the problem goes away (until after they leave) :hehe: .
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Niisha
 
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Post » Mon May 02, 2011 8:21 pm

The activation to sleep works differently than the normal, the script is detecting the keypress rather than being told the bed was activated. It works this way so you don't have to aim at the bed to bring up the sleep menu.

Which survival mod are you using? Does SYS work without it?
The spell effects you are seeing aren't related to SYS - maybe they are used by the survival mod to restore fatigue/hunger or something.
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Anthony Santillan
 
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Post » Mon May 02, 2011 7:48 pm

Excellent, thanks for stopping by mmmpld!

Any idea what would cause the problem I've reported? (The problem is, when I activate certain beds, my character sits down on the side of the bed rather than laying down in it, and it's not possible to activate a second time to bring up a sleep menu.)
I haven't been able to determine a pattern to this problem, but I suspect that it has something to do with events that occur in the middle of sleep. For example, I believe getting visited by You-Know-Who shortly after murdering for the first time will cause the bed that was being slept in during the visit to behave that way forevermore. But that's just a theory...

EDIT: I apologize, as I am not trying to derail this thread from its original intention. But it does seem the problem I'm reporting, and wmj's, may be related.)
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pinar
 
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Post » Mon May 02, 2011 9:09 pm

The activation to sleep works differently than the normal, the script is detecting the keypress rather than being told the bed was activated. It works this way so you don't have to aim at the bed to bring up the sleep menu.

Which survival mod are you using? Does SYS work without it?
The spell effects you are seeing aren't related to SYS - maybe they are used by the survival mod to restore fatigue/hunger or something.
Oh, well that explains something (though not quite sure what, exactly).

The survival mod I'm currently using is http://www.tesnexus.com/downloads/file.php?id=37088, and no, SYS doesn't work with it off. That was the first thing I thought of as well, since in my previous playthroughs I had been a die-hard user of http://www.tesnexus.com/downloads/file.php?id=15773, which has a SYS patch (as you know), and I never had the least problem.

What I am now thinking is that maybe it's a conflict/bug in http://www.tesnexus.com/downloads/file.php?id=37382, which, as a consequence of moving the start cell, places a bedroll which is scripted to move you to your chosen start location once you've completed creating your character (and choosing a start location). It seems unlikely, but it's the only possibly-involved-mod that I have not tested without (due to the inherent difficulty of relocating my entire start if I want to keep the game, not to mention the inherent tedium of going through the tutorial dungeon for the umpteenth time, though I suppose with T.I.E. it won't be so tedious as normal but still), and I suppose it's remotely possible that the script placed on the bedroll has somehow carried over to all beds and overridden the sleep menu call detection of SYS.

In any case, here's two screenshots of debug 9, one before I got into bed and one while I'm in bed, trying vainly to activate the sleep menu. Strangely, what seems to trigger getting out of bed again is calling up the wait menu, cancelling immediately, then hitting spacebar a couple of times (though I suspect that last isn't necessary; I had the impression that I would have got up in a few seconds anyway after cancelling the wait).

http://img402.imageshack.us/i/schermafdruk1k.png/

http://img860.imageshack.us/i/schermafdruk3.png/

They don't say a thing to me, plus they both look the same to me, but maybe you can see something I don't. Don't be fooled by the fact that these pix were taken in a mod-added house; not only have I checked in the CS and the beds are dead normal stock beds, but just to be sure, I also went to the Count's Arms (in the nearest city) and paid for a room, for all the good it did, which was none. Sorry, I get cranky when I'm overtired (which I am both in-game and irl atm :snoring: )

My current load list:
Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.2.1]03  Cobl Main.esm  [Version 1.72]04  cyrodiilupgraderesourcepack.esm05  curp_controller.esm06  bab.esm  [Version FINAL]07  TIE.esp  [Version 1.44]08  cyrodiil transportation network wz.esp09  Enhanced Economy.esp  [Version 5.2.2]**  cobl races tnr.esp  [Version 1.53]**  cobl races tnr si.esp  [Version 1.53]0A  unofficial oblivion patch.esp  [Version 3.3.3]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  unofficial shivering isles patch.esp  [Version 1.4.0]0E  SM Plugin Refurbish - SI.esp  [Version 1.30]**  atmospheric loading screens - original text.esp0F  All Natural.esp  [Version 1.2]10  All Natural - SI.esp  [Version 1.2.1]11  immersive interiors.esp  [Version 0.7]12  immersive interiors - lights addon.esp  [Version 0.7]13  dexwoodfamilysaga.esp14  Storms & Sound.esp15  All Natural - Real Lights.esp  [Version 1.2.1]16  WindowLightingSystem.esp17  snr mage guild uff.esp18  snr citizens uff.esp19  snr villains uff.esp++  Item interchange - Extraction.esp  [Version 0.78]1A  kalikuts_bracelets.esp1B  Streamline 3.1.esp1C  Timekeeper_Advanced.esp1D  dynamic map.esp  [Version 2.0]1E  P1DseeYouSleep.esp1F  cuo_merchantsguild_safe.esp20  Map Marker Overhaul.esp  [Version 3.8]21  Maps!.esp22  DLCOrrery.esp23  dlcorrery - unofficial patch.esp  [Version 1.0.4]24  SM Plugin Refurbish - Orrery.esp  [Version 1.11]25  DLCSpellTomes.esp++  dlcspelltomes - unofficial patch.esp  [Version 1.0.1]**  grimbotsspelltomes.esp++  bab.esp  [Version RC1]++  tff_races_base_rsm.esp26  tff_armor_base.esp27  tff_clothing_base.esp28  tff_clothing_si.esp29  uff & rm extra robe pack.esp2A  uff & rm elegant vests.esp2B  uff - celtic witch robes.esp  [Version 2.1]2C  slof's oblivion robe trader.esp2D  Cobl Glue.esp  [Version 1.72]2E  cobl si.esp  [Version 1.63]++  cobl tweaks.esp  [Version 1.44]2F  babshop.esp30  arborwatch.esp31  Better Benirus Manor.esp  [Version 4.71]32  Better Benirus Manor - AN Patch - Natural.esp33  delivery_job.esp  [Version 1.1x]34  FishermansCottage.esp  [Version 2.1]35  leyawin player house for sale.esp36  Princess IC Waterfront Shack.esp37  Region Revive - Lake Rumare.esp38  AFK_Weye.esp  [Version 2.2.COBL]39  Side's Bravil House.esp++  Side's Bravil House (COBL).esp3A  side's bruma house.esp  [Version 1.1]3B  side's bruma house (cobl).esp3C  Side's Cheydinhal House.esp  [Version 1.01]++  side's cheydinhal house (cobl).esp  [Version 1.0]3D  Side's Skingrad House.esp  [Version 1.0]++  side's skingrad house (cobl).esp  [Version 1.0]++  SYS Patch for Sides Skingrad House.esp++  SYS Patch-Leyawiin Player House for Sale.esp++  SYS Patch-Arborwatch.esp++  SYS Patch-Side's Cheydinhal House.esp3E  thievery.esp3F  thievery - EE patch.esp  [Version 4.2]40  uff gypsy market.esp41  dlcfrostcrag.esp**  dlcfrostcrag - unofficial patch.esp  [Version 1.0.5]42  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]43  cuo_bravil.esp44  The Lost Spires.esp++  The Lost Spires v14 Delayer.esp  [Version 3.1]45  blood&mud.esp46  origin of the mages guild.esp  [Version 7.3]47  AFK_Weye - Oblivion XP Patch.esp  [Version 1.0]48  cuo_bruma.esp49  cuo_chorrol.esp4A  cuo_leyawiin.esp4B  DID3_DoubleTrouble.esp4C  harvest [flora].esp  [Version 3.0.0]++  harvest [flora] - shivering isles.esp  [Version 3.0.0]4D  harvest [flora] - dlcfrostcrag.esp  [Version 3.0.0]4E  q - more and moldy ingredients v1.1.esp4F  Pitcher Plant and Lily Ingredients.esp50  birthsigns expanded.esp  [Version 3.21.]51  HUD Status Bars.esp  [Version 4.1.1]**  obliviousterrainreplacer.esp52  Storms & Sound - Blood&Mud.esp53  Alternative Beginnings.esp  [Version 1.1]54  Basic Primary Needs.esp55  suprememagicka.esp  [Version 0.90b]56  sm_shiveringisles.esp  [Version 0.90]++  sm_dlcspelltome.esp  [Version 0.90]++  sm_cobl.esp  [Version 0.90]57  sm_enchantstaff.esp  [Version 0.90]++  sm_scrolls.esp  [Version 0.90]++  sm_sigilstone.esp  [Version 0.90]58  MidasSpells.esp59  Oblivion XP.esp5A  grandmaster of alchemy.esp5B  Ethereal - Eyes.esp5C  hidden_elves.esp  [Version 1.2]5D  Blood&Mud - EE patch.esp  [Version 4.2]5E  Rumare-AFK_Weye Patch.esp  [Version 2.0]5F  Storms & Sound - AFK_Weye.esp60  clocksofcyrodiil.esp61  cobl races.esp  [Version 1.52]**  better redguard v2.esp62  Benjamin the Donkey.esp63  GrindBones.esp64  snr thieves guild uff.esp65  CheeseCutter.esp66  Maigrets Sable thePanther.esp67  Reading Takes Time.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  cobl filter late merge only.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]68  Bashed Patch, 0.esp

What I might try later today (Saturday) is replacing Basic Primary Needs with Vim and Vigor Advanced to see if that helps. I may also check to see if and when Alternate Beginnings can be disabled but I suspect the answer is "not till after you find the AOK" or alternatively start a junk game with a "move you to the end of the tute dungeon" quickstart, dash to the Merchant's Inn, and see if I can get some rest.

But thanks so much for any possible help; as others have said, this is a small mod that it seems like you should be able to do without, but it adds so much 'feeling' to the game that one would really rather not do without it if this issue could be resolved.
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Lizbeth Ruiz
 
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Post » Tue May 03, 2011 6:09 am

Any idea what would cause the problem I've reported? (The problem is, when I activate certain beds, my character sits down on the side of the bed rather than laying down in it, and it's not possible to activate a second time to bring up a sleep menu.)
This is most likely caused by a conflicting animation mod, try loading SYS last and/or disabling any mods that might affect idle animations.


Oh, well that explains something (though not quite sure what, exactly). ...
The screen shots aren't quite what I need.
What I'm looking for is some debug text that is printed to the console, but for it to show up you need to type "set p1dsleepgdebug to 8" first. Should look something like http://i.imgur.com/Q7PRb.jpg

I tried Basic Primary Needs and Alternative Beginnings and nothing unusual has happened so far.
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Mandi Norton
 
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Post » Tue May 03, 2011 3:33 am

What I have now learned from this second test is that apparently my second keyboard press is not being registered, as you suspected, and seemingly the only thing that is detected in some fashion is 'T", insofar as it seems necessary to access the Wait menu in order to trigger the automatic getting up again.

Following are debug screenshots of getting into bed, trying to do the second activation with the spacebar (nothing happens and nothing is seen in the debug either), and after I auto-rose (because I accessed the wait menu, but I didn't know that at the time). The second set of debug screenshots is with the Activate key changed to 'U' (to see if it was just the spacebar that wasn't being seen), and the same process, with the same result-- nothing. It doesn't show in the debug, but this time I waited a game half-hour (my timescale is set to 12) to see if I would get up by myself if I didn't do anything. I didn't. I then accessed the Wait menu, cancelled immediately, and my toon then got up about 10-15 real-time seconds later.

http://img42.imageshack.us/i/schermafdrukae.png/

http://img38.imageshack.us/i/schermafdrukc.png/

http://img593.imageshack.us/i/schermafdrukd.png/


Once more with key assignment change and details of the Wait-to-get-up procedure:

http://img849.imageshack.us/i/schermafdruk111.png/

http://img714.imageshack.us/i/schermafdruk112.png/

http://img291.imageshack.us/i/schermafdruk113.png/

http://img819.imageshack.us/i/schermafdrukr.png/

http://img580.imageshack.us/i/schermafdruk114p.png/

The only thing I can think of is that it must be a problem with one of the OBSE plugins I have installed, because they're the only other thing that I didn't remove for testing.

I suspect Pluggy 128, and I think I'm not using the mod that optionally wanted it atm, so after I confirm that I'll try taking it out (if I can). The other plugins I have installed are:

MenuQue 9a (needed for Oblivion XP and Dynamic Maps)
Elys' Silent Voice (just generally needed)
Elys Uncapper (needed for GrandMaster of Alchemy and just generally, but naturally this is a new game so not needed atm if I need to test)
Construction Set Extender (which shouldn't be an issue as such)

That's all I've got for now; does it say anything to you?
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jadie kell
 
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Post » Mon May 02, 2011 7:02 pm

The wait menu works differently than the sleep menu since you can bring it up with a keypress unlike the sleep menu which SYS needs to jump through a bunch of hoops to make work.

The debug text doesn't tell me much but it confirms that the activation keypress isn't getting picked up.
Try this esp and see if it helps: http://www.sendspace.com/file/5598o2 - I added a different way of detecting a keypress.

If that doesn't work try this:
  • get in bed
  • open console
  • select the bed with cursor
  • type "activate player 1"
  • close console
This should bring up the sleep menu.
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Anthony Rand
 
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Post » Mon May 02, 2011 6:42 pm

Try this esp and see if it helps: http://www.sendspace.com/file/5598o2 - I added a different way of detecting a keypress.

If that doesn't work try this:
  • get in bed
  • open console
  • select the bed with cursor
  • type "activate player 1"
  • close console
This should bring up the sleep menu.

No change when using the revised esp, and only partial success when using the console. I did get the sleep menu and was able to sleep for 12 hours, but:

1) I did not in fact sleep for 12 hours (it was 7:39 pm when I went to sleep and I got up around 4:15 am), but that is probably because of the second problem;

2) Basic Primary Needs went completely mad and kept draining my health, magicka and fatigue approximately every 1.5 minutes, demanding that I eat, drink and sleep immediately because I was suddenly starving, dehydrated and exhausted (even though I just got up 10 game minutes before and had drunk 2 bottles of cheap wine, a bottle of stout and a bottle of beer, and eaten some 5 beefs, two hams, 3 or 4 apples, some bread, and a couple of bunches of graqes. These items did fill my meters, but the benefits drained away in a matter of seconds. I assume that BPN woke me up early so that I wouldn't die in my sleep).

I seem to recall a relatively similar issue regarding 'unorthodox sleep menu generation' performed by Alternate Start Arrive by Ship causing similar disruption in Vim and Vigor Advanced-- as soon as I slept in the ASAbS bed and was transferred to my start location, I would faint dead away due to the scripted timejump borking VVA's control of my fatigue. Apparently the issue was caused by forcing the sleep menu, which seems to have some kind of unintended and undesireable side effects, due to some hooks or other not gettng hooked if you do it that way.

But maybe this was due to using an existing (although very new) game; let me try it again with a new new game (sigh) and see if that helps in some way.

Thanks for the support-- since I know from reading the posts both here and on the Nexus, that others also seem to experience non- or wrongly- registered keypresses, I hope that this investigation will help solve the issue for more than just me.

EDIT: Yes it does appear that the issue of the survival mod going bonkers was due to the existing save. It held up fine when sleeping in the Merchant's Inn in a new game. Still had to use the console to get the sleep menu, though.
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Margarita Diaz
 
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Post » Tue May 03, 2011 8:16 am

This is most likely caused by a conflicting animation mod, try loading SYS last and/or disabling any mods that might affect idle animations.

Thanks for the suggestion, but I'm afraid that had no impact :) I have no animation mods in use, and loading SYS last did not have any effect.
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Dale Johnson
 
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Post » Mon May 02, 2011 11:47 pm

Strange news... I retooled my mod list, notably removing Basic Primary Needs and replacing it with Real Hunger/Thirst/Sleep, as well as adding a few things I had removed but missed (such as Craftybits, Bartholm and Let the People Drink among others).

Started (yet) a(nother) new game and.... SYS works just fine...???!!!??? I'm activating beds like mad--- which I need to do because the timescale is insane. According to the console it's set at 6, which is not only just half of what I have it set to in my Bashed patch, but is patently not true, since I've got a clock in HUD Status Bars, and a day passes in about 3 minutes, which is not even enough time to scour the house for food and water and try to eat enough to maintain my encumbrance so I can get back upstairs and sleep for another 24 hours.

So something is still wrong, but whatever it is, it's no longer affecting SYS. This leads me to suspect a mod conflict was ultimately the problem. I'll have to diff the two mod lists and see if a suspect turns up. After I fix the mad rush of time.....

Oh, here's the current mod list, btw:

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.2.1]03  Cobl Main.esm  [Version 1.72]04  cyrodiilupgraderesourcepack.esm05  curp_controller.esm06  CLS-Craftybits.esm07  bab.esm  [Version FINAL]08  DBBAM.esp  [Version 1.45]**  cobl races tnr.esp  [Version 1.53]**  cobl races tnr si.esp  [Version 1.53]09  unofficial oblivion patch.esp  [Version 3.3.3]0A  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  unofficial shivering isles patch.esp  [Version 1.4.0]0D  SM Plugin Refurbish - SI.esp  [Version 1.30]**  atmospheric loading screens - original text.esp0E  All Natural.esp  [Version 1.2]0F  All Natural - SI.esp  [Version 1.2.1]10  immersive interiors.esp  [Version 0.7]11  immersive interiors - lights addon.esp  [Version 0.7]12  Storms & Sound.esp13  All Natural - Real Lights.esp  [Version 1.2.1]14  WindowLightingSystem.esp15  snr mage guild uff.esp16  snr citizens uff.esp17  snr villains uff.esp18  snr thieves guild uff.esp19  Better Clocks.esp1A  DID3_DoubleTrouble.esp++  Item interchange - Extraction.esp  [Version 0.78]1B  kalikuts_bracelets.esp1C  Maigrets Sable thePanther.esp1D  P1DseeYouSleep.esp1E  q - more and moldy ingredients v1.1.esp1F  Enhanced Economy.esp  [Version 5.2.2]20  FF_Real_Thirst.esp21  Streamline 3.1.esp22  Timekeeper_Advanced.esp23  dynamic map.esp  [Version 2.0]24  Map Marker Overhaul.esp  [Version 3.8]25  Maps!.esp26  DLCOrrery.esp27  dlcorrery - unofficial patch.esp  [Version 1.0.4]28  SM Plugin Refurbish - Orrery.esp  [Version 1.11]29  DLCSpellTomes.esp++  dlcspelltomes - unofficial patch.esp  [Version 1.0.1]**  grimbotsspelltomes.esp++  bab.esp  [Version RC1]++  tff_races_base_rsm.esp2A  Explosives.esp2B  Thieves Arsenal.esp2C  tff_armor_base.esp2D  tff_clothing_base.esp2E  tff_clothing_si.esp2F  uff & rm extra robe pack.esp30  uff & rm elegant vests.esp31  uff - celtic witch robes.esp  [Version 2.1]32  Benjamin the Donkey.esp33  slof's oblivion robe trader.esp34  Cobl Glue.esp  [Version 1.72]35  cobl si.esp  [Version 1.63]36  FF_Real_Thirst, Cobl.esp++  cobl tweaks.esp  [Version 1.44]37  TIE.esp  [Version 1.44]38  babshop.esp39  cyrodiil transportation network wz.esp3A  arborwatch.esp++  SYS Patch-Arborwatch.esp3B  Better Benirus Manor.esp  [Version 4.71]3C  Better Benirus Manor - AN Patch - Natural.esp3D  dexwoodfamilysaga.esp3E  delivery_job.esp  [Version 1.1x]3F  FishermansCottage.esp  [Version 2.1]40  letthepeopledrink.esp  [Version 2.5]41  leyawin player house for sale.esp++  SYS Patch-Leyawiin Player House for Sale.esp42  The Imperial Water.esp43  Princess IC Waterfront Shack.esp44  Region Revive - Lake Rumare.esp45  Side's Bravil House.esp++  Side's Bravil House (COBL).esp46  side's bruma house.esp  [Version 1.1]47  side's bruma house (cobl).esp48  Side's Cheydinhal House.esp  [Version 1.01]++  side's cheydinhal house (cobl).esp  [Version 1.0]++  SYS Patch-Side's Cheydinhal House.esp49  Side's Skingrad House.esp  [Version 1.0]++  side's skingrad house (cobl).esp  [Version 1.0]++  SYS Patch for Sides Skingrad House.esp4A  thievery.esp4B  thievery - EE patch.esp  [Version 4.2]4C  uff gypsy market.esp4D  dlcfrostcrag.esp**  dlcfrostcrag - unofficial patch.esp  [Version 1.0.5]4E  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]4F  cuo_bravil.esp50  The Lost Spires.esp++  The Lost Spires v14 Delayer.esp  [Version 3.1]51  blood&mud.esp52  Blood&Mud - EE patch.esp  [Version 4.2]53  origin of the mages guild.esp  [Version 7.3]54  AFK_Weye.esp  [Version 2.2.COBL]55  AFK_Weye - Oblivion XP Patch.esp  [Version 1.0]56  Rumare-AFK_Weye Patch.esp  [Version 2.0]57  cuo_bruma.esp58  cuo_chorrol.esp59  cuo_leyawiin.esp5A  bartholm.esp5B  bartholm - EE patch.esp  [Version 4.2]5C  RR - LTPDPatch.esp5D  harvest [flora].esp  [Version 3.0.0]++  harvest [flora] - shivering isles.esp  [Version 3.0.0]5E  harvest [flora] - dlcfrostcrag.esp  [Version 3.0.0]5F  Pitcher Plant and Lily Ingredients.esp++  Better Potions and Poisons.esp60  birthsigns expanded.esp  [Version 3.21.]61  cuo_merchantsguild_safe.esp62  HUD Status Bars.esp  [Version 4.1.1]**  Ghost_better skulls.esp**  obliviousterrainreplacer.esp63  Storms & Sound - AFK_Weye.esp64  Storms & Sound - Blood&Mud.esp65  cls-craftybits.esp66  cb-x-skills removal.esp67  Alternative Beginnings.esp  [Version 1.1.2]68  RealSleepExtended.esp  [Version 2.5]69  suprememagicka.esp  [Version 0.90b]6A  sm_shiveringisles.esp  [Version 0.90]++  sm_dlcspelltome.esp  [Version 0.90]++  sm_cobl.esp  [Version 0.90]6B  sm_enchantstaff.esp  [Version 0.90]++  sm_scrolls.esp  [Version 0.90]++  sm_sigilstone.esp  [Version 0.90]6C  MidasSpells.esp6D  GrindBones.esp6E  Oblivion XP.esp6F  grandmaster of alchemy.esp70  Ethereal - Eyes.esp71  hidden_elves.esp  [Version 1.2]72  cobl races.esp  [Version 1.52]**  slof's oblivion better beasts.esp**  better redguard v2.esp73  CzBuyToggleNightEye.esp74  Real Hunger, Cobl.esp  [Version 1.6.1]75  CheeseCutter.esp76  Reading Takes Time.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]++  cobl filter late merge only.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]77  Bashed Patch, 0.esp

User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Tue May 03, 2011 8:20 am

wmj, I see your new post in the preview - I don't really have any idea what was causing the issue but I did come up with the work around below...

No change when using the revised esp, and only partial success when using the console. ...


I can't see anything in the Basic Primary Needs [BPN] code that would conflict with SYS. I also didn't see anything that would cause you to wake up.. but I'm going to ignore that issue and hope it sorts itself :frog:

I went to write a work around for you, but turns out it's already a feature! In console type "set p1dsleepwaitin to 20". This should make the sleep menu come automatically once you have gotten in to bed. The number is the time in frames to wait before the menu is shown, so you can adjust it to your taste.


Thanks for the suggestion, but I'm afraid that had no impact :) I have no animation mods in use, and loading SYS last did not have any effect.
Give me a debug print out like wmj did so I can see where you're getting stuck.

Does SYS work without other mods loaded? Did it work before?
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm


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