I am planning on creating a new player home mod, however as I have created a few mods before I plan to make this one a little bit mroe ambitious in scale. The home I want to create is going to be a larger affair, possibly modelled on a guild hall or larger building from a settlement like Cheydinnal or Skinngrad. I want the home to be larger enough to comfortably house the facilities I want, but small enough to feel like a home rather than a museum. I may include an NPC or two to make the home seem functional.
I plan to have a settlement around the home. Not too big but certainly bigger than the tiny settlements in game. (the 2 or 3 hut ones, not the cities, not planning ANYTHING on that scale. Maybe 5 or 6 buildings and possibly a wall) and NPCs to go with them. I want the player to take charge of the house and settlement early on, but for the facilities it can provide to become available to the player as they advance through the game.
I plan to theme the home as the main building on a settlement of the estate. The purpose of the estate is yet to be finally decided upon, but I am probably going to go for a mine. It suits some of the back ground I have in mind for the mod, and as far as I am aware hasn't been done in much detail before. (I could be wrong on this, I haven't really been paying attention.)
Features I plan to include:
The now standard alchemy facilities. Maybe with various levels based on what the player has provided/paid for.
An portal to some Oblivion gardens which the player can open and close.
A working repair forge.
Scripted facility to upgrade quest rewards from the level they are at to the level the player currently is.
What do I want from you?
First of all, I need a good location. Somewhere where it won't get in the way but not too far off the beaten track.
Secondly, suggestions of buildings. I am planning to build a unique area, but I am by no means above stealing a few bits and pieces. I will probably create my building from the bits of others.
Buildings I am planning to include:
The manor house: Current Model - Undecided
A coaching inn: Current Model - Fighters Guild HQ Chorrel
The Mine: Current Model - An as yet undecided random mine
Miners Quarters: Current Model - Small settlement buildings, maybe the odd building from Bruma
A Stable: On the back of the coaching Inn
A Blacksmith: One to serve the village. This will not be the one you use.
A Guilds Council: Current Model - Undecided
I plan to have this tied into the main quests with certain things only becoming available at certain points. It makes sense to me that once your that important and involved in at least one guild you would have the odd guild member there to help you run guild affairs. By then your a busy person after all.
Third:
Suggestions of features I can include, or modders resources that will make this functional.
How to submit suggestions:
Buildings/locations:
Please provide a location to go to (map marker or directions, I would prefer not to go cell hoping) and a link to a screenshot your hosting online somewhere.
Whilst I welcome suggestions, Im not going to spend hours going hunting for buildings or areas with dodgy directions and no idea what i'll find when I get there.
Features:
Please provide links to a modders resource if available, or a desciption of what you want the feature to do.
Beyond getting the basic area up and running, thats it for now.
F.A.Q:
Why are you doing this now? Skyrim is coming.
That's precisely why I am doing it now. I am pretty sure there will be a construction set and think I have read that somewhere official (but I can't remember where if I did) so I'm doing this to get familiar with modding for Elder Scrolls again. I don't expect the CS will help that much as its a new engine, but the feel for the ES world will.
Will you finish this in time?
I honestly don't know. I intend to. I expect to have the buildings finished to a reasonable standard, and the area. NPC's will be there but may have little in the way of routines, we'll see. As for quests and that? Maybe, who knows.
Will you support this mod after the release of Skyrim?
Maybe. In honesty probably not that much, but if its popular then maybe. Depends on the work required to do so.