Include Console Interface on PC

Post » Mon May 02, 2011 10:11 pm

On topic: The PC will have the console. simply because it's a very useful tool for modding,


Wrong console hehe. The OP means consoles as in 360 and PS3.
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meg knight
 
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Post » Tue May 03, 2011 3:05 am

As long as there is a fully working, clean PC UI first, I don't care if they give the option of the giant font UI as well. But that PC UI better be really well done first.
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nath
 
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Post » Mon May 02, 2011 9:25 pm

Wrong console hehe. The OP means consoles as in 360 and PS3.


Hehe, I went back to edit that out and changed something else insread. But hey, I just got up :whistling:
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victoria johnstone
 
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Post » Tue May 03, 2011 3:33 am

ever since FO3 Bethesda's games have been "Games for Windows" titles (at least the ones I'm familiar with) & that requires support for the 360 gamepad.

& I don't see Beth dropping GFW not to be confused with GFWL.
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Taylah Illies
 
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Post » Tue May 03, 2011 2:14 am

ever since FO3 Bethesda's games have been "Games for Windows" titles (at least the ones I'm familiar with) & that requires support for the 360 gamepad.

& I don't see Beth dropping GFW not to be confused with GFWL.


Only FO3 was GFWL, new vegas was not. Pretty sure Skyrim will not be GFWL as they would rather use steam and steamworks like NV did.

But it does not mean it wont have 360 gamepad support, even if it didn't it is not hard to set a game pad on a pc even without native support.

EDIT: never mind you said GFW not GFWL :)
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Jade Barnes-Mackey
 
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Post » Mon May 02, 2011 11:12 pm

But I really don't get what people don't like about Oblivion's ui. It was smooth and it was organized, much more than I could say for Morrowind's "Oh look now I have to sift through the giant grid of countless items for the one I need" inventory.

It was a usability nightmare for a mouse. Two layers of tabs to sift through to get what you want, a font that didn't allow more than 6 things to be in view at a time, very few hotkeys, a very time-consuming and clunky barter menu (I want to sell this, yes, I want to sell that, yes, I want to sell another of that, yes, I want to sell this other thing, I want to sell all of them, yes, click over to see what you got, I want to buy that, I want to buy one, yes. etc... vs, I want to sell this, both of that, all of this other thing, I want to buy one of that, yes). In Morrowind, I particularly liked being able to hold down shift when clicking an item to auto-select them all, or ctrl when clicking to auto-select only one... in Oblivion, you had to go through the slider menu to select the amount no matter what. You couldn't set specific keys to go to specific menus (eg, press M to go directly to the map, or J to go directly to the journal).

I didn't find Morrowind's layout particularly nice either, though. All four windows trying to fit on the screen at once, tiny icons for inventory items, a mess of text for your list of spells and magic items. But at least the windows were movable and resizeable.
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Anthony Diaz
 
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Post » Tue May 03, 2011 8:30 am

Don't really understand the motivation to give up your decent PC controls for a gamepad, personally. :shrug:


But I've always divided games in my mind - ones that are good on console and/or with a gamepad (platformers, arcade beat-em-up, racing, snowboarding/etc) and ones that are good on PC (RTS, FPS, certain types of puzzle games, etc - things that need the accuracy of a mouse and/or dozens of controls). It's why I've always had a console and a PC - some games are better on each platform, so why bother playing them on the wrong one?

(I've never been able to do first person games on a gamepad - the thumbsticks are way too crazy inaccurate, and I'm always getting mixed up on the other controls since they jam so many into a small number of buttons)
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Vivien
 
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Post » Tue May 03, 2011 2:32 am

you'll probably be able to use a controller for the game. i've noticed in some games that my brother did it with it and it changed all the menus and controls and little pop ups to show like x, a, b, y for all the tooltips and stuff. it was pretty neat!
i don't like console huds though because they are usually bigger than on PC. this is because consoles the person sits far away = need for bigger hud, where for PC they're like 2-3 feet from the screen = not a bigger hud necessary.
all in all i dislike the idea of console interfaces on PC.
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Blessed DIVA
 
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Post » Mon May 02, 2011 7:22 pm

As long as it's optional, why not?


Because it takes development time that could be used on more important things, like fixing bugs?

You guys love to believe that any feature could be implemented in 5 minutes. It involves programming, possibly HUD adjusting, if not even retexturing, and testing. All worth time and money for the sake of 1% of players.

So no, it's unlikely it'll be included.
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Angelina Mayo
 
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Post » Tue May 03, 2011 9:23 am

Don't really understand the motivation to give up your decent PC controls for a gamepad, personally. :shrug:


Personally M&kb are one of the reasons I never got into PC gaming. It's just not a good interface IMO for RPGs. You're trying to be immersed and part of the world but every 5 minutes you have to look down at your keyboard to open your inventory or map. Takes me out of the game. It works for 3rd person isometric views because you don't need to worry about using the keyboard for movement and thus the keys can be more logically mapped. With other types of RPGs it just doesn't do it for me.
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Vahpie
 
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Post » Tue May 03, 2011 8:39 am

Personally M&kb are one of the reasons I never got into PC gaming. It's just not a good interface IMO for RPGs. You're trying to be immersed and part of the world but every 5 minutes you have to look down at your keyboard to open your inventory or map. Takes me out of the game. It works for 3rd person isometric views because you don't need to worry about using the keyboard for movement and thus the keys can be more logically mapped. With other types of RPGs it just doesn't do it for me.



Like I said - different games for different platforms. I'd never play a Final Fantasy game on PC, and I'd never try to play Baldur's Gate on a console. :)

(But my issue with the TES games ties in to my difficulties with first-person games - just can't work the thumbsticks like I can a mouse. Plus all that menu work, selling and arranging inventory, seems like it would be annoying on a pad. But hey - to each their own :D )
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Tikarma Vodicka-McPherson
 
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Post » Mon May 02, 2011 10:55 pm

(But my issue with the TES games ties in to my difficulties with first-person games - just can't work the thumbsticks like I can a mouse. Plus all that menu work, selling and arranging inventory, seems like it would be annoying on a pad. But hey - to each their own :D )


Precision is not necessary in TES games. I think marginal imprecision is worth it to not have to take myself out of the game world to find the inventory or map key
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brenden casey
 
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Post » Tue May 03, 2011 10:53 am

Dirtying PCs with console peasantry? Why?
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Kayla Keizer
 
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Post » Tue May 03, 2011 12:18 am

Dirtying PCs with console peasantry? Why?


It's a revolution.
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Rob
 
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Post » Mon May 02, 2011 9:52 pm

Precision is not necessary in TES games. I think marginal imprecision is worth it to not have to take myself out of the game world to find the inventory or map key

I have no problems setting up my keys so I can "feel" what I'm going for. But besides, if you're going to be opening your inventory or map, you're already being "taken out" of the game world anyway (in so far as it stops the world, and you're no longer directly controlling your character). Also, there's mice with quite a few buttons, these days... most people have at least three buttons and a mouse wheel, though some people have more (mine has two more buttons, and it's not even a gaming mouse).
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Shelby Huffman
 
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Post » Tue May 03, 2011 9:21 am

I have no problems setting up my keys so I can "feel" what I'm going for. But besides, if you're going to be opening your inventory or map, you're already being "taken out" of the game world anyway (in so far as it stops the world, and you're no longer directly controlling your character). Also, there's mice with quite a few buttons, these days... most people have at least three buttons and a mouse wheel, though some people have more (mine has two more buttons, and it's not even a gaming mouse).

my mouse is a standard 2 clickers and a scroll wheel and it is fine.
i also like what you said the immersion is outed when you do inventory, quest journal, etc. because that's true.
another thing that is awesome about keyboards since you break immersion w/ using a controller also is the ability to remap your buttons. i personally have a gaming keyboard that has those macro keys to the side, so to make it easy i could map those keys for inventory, quest log, character log, etc.
FAR MORE options for PC gamers! :D
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matt
 
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Post » Mon May 02, 2011 10:48 pm

I have no problems setting up my keys so I can "feel" what I'm going for. But besides, if you're going to be opening your inventory or map, you're already being "taken out" of the game world anyway (in so far as it stops the world, and you're no longer directly controlling your character). Also, there's mice with quite a few buttons, these days... most people have at least three buttons and a mouse wheel, though some people have more (mine has two more buttons, and it's not even a gaming mouse).


I have a mouse with about 6 extra buttons (only two are easily mappable). I'm aware you can feel most of the time but there is always that one time every 30 or so minutes where I have to look
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Thomas LEON
 
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Post » Tue May 03, 2011 5:16 am

i personally have a gaming keyboard that has those macro keys to the side, so to make it easy i could map those keys for inventory, quest log, character log, etc.
FAR MORE options for PC gamers! :D


I have a gaming laptop (heresy) so technically pc's don't ALWAYS have the same options
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Taylrea Teodor
 
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