Interiors Exterior

Post » Mon May 02, 2011 8:06 pm

Hello all,

I'm curious about something, pondering and wondering.

In another post I wrote I'm returning to playing Oblivion after a hiatus and I've noticed mods like Open Cities (plus many variations) and Immersive Interiors. These attempt to make the character have a more seamless transistion between the exterior of the city to the interior and for your character to be able to see out into world from inside a room. They look incredible and seem to offer a great immersive experience.

What I'm curious about is since a modder (or modders) are attempting to give the user a visual of the exterior from the interior; is it possible to make homes that do not have a transistion between these? Such as having a front door that swings open and the character being able to walk around and out again. I'm not suggesting all homes do this, but is it possible without too much of a perfomance hit on modern computers? Is it possible for a script / program to be developed that automatically transfers interior cells to the exterior without a modder having to do too much work?

Just something I'm curious about, seems difficult but then so many great mods have been made so far that might have seemed to difficult to attempt.

Thanks


-EDIT-

Apparently rain falls through structures, as such this would not work as an improvement to immersion. I would now like to know if could rain be switch off permanently in Oblivion and then be rendered by OBSE / OBGE to not occur when under cover?

Thank you
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Javier Borjas
 
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Post » Tue May 03, 2011 3:41 am

Yes it's possible, however new interior building meshes would be needed as most of the original ones are larger than their exteriors, plus most exteriors have parts within them which would need removing.
New doors would be needed too which show both sides and are animated to swing open. Pathgrids wouldn't be possible, a modder would need to manually place those, but sincea n alternative to Immersive Interiors was made which automatically by script adds the exterior content to an interior, it must also be possible to script the reverse. For the odd interior, modern PCs would handle it, but for every interior, no way.
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Wayland Neace
 
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Post » Tue May 03, 2011 6:10 am

Yes it's possible, however new interior building meshes would be needed as most of the original ones are larger than their exteriors, plus most exteriors have parts within them which would need removing.
New doors would be needed too which show both sides and are animated to swing open. Pathgrids wouldn't be possible, a modder would need to manually place those, but sincea n alternative to Immersive Interiors was made which automatically by script adds the exterior content to an interior, it must also be possible to script the reverse. For the odd interior, modern PCs would handle it, but for every interior, no way.


Thanks for this response, it would be quite nice for character to be able to walk in and out of a splendid building such as a Chapel. However if the interior building didn't line up correctly with the exterior as you stated, I'm sure a building such as a Chapel would be a lot of work.

Would there be a modder here willing to try this or would this not be worth it? If the interiors / exteriors matched I'm sure it wouldn't be too hard as you stated, just when they are not alligned there could be a massive amount of work.
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{Richies Mommy}
 
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Post » Mon May 02, 2011 8:46 pm

Also, the rain problem would be immersive breaking. In Oblivion, rain is only a render effect applied when you're outside, which is why it rains through stable roofs etc., and if the "interiors" became part of the exterior the rain would pour down inside. The few house mods that have open exterior usually handles this by changing the weather to completely stop the rain when getting close to the house.
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Natasha Biss
 
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Post » Tue May 03, 2011 10:23 am

Also, the rain problem would be immersive breaking. In Oblivion, rain is only a render effect applied when you're outside, which is why it rains through stable roofs etc., and if the "interiors" became part of the exterior the rain would pour down inside. The few house mods that have open exterior usually handles this by changing the weather to completely stop the rain when getting close to the house.


Ahhh rain, then forget it. That's an immersion breaker, the very thing you want from it.

On that not, could rain be switch off permanently and then be rendered by OBSE / OBGE to not occur when under cover?
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Katy Hogben
 
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Post » Tue May 03, 2011 6:54 am

Weather can now be properly controlled by scripts based on location (according to a post recently made by Arthmoor in another thread asking about caves being placed in the worldspaces), however altogether, yes this idea would be far too much work to really be considered worth the effort required.
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Bek Rideout
 
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Post » Tue May 03, 2011 4:34 am

Weather can now be properly controlled by scripts based on location (according to a post recently made by Arthmoor in another thread asking about caves being placed in the worldspaces), however altogether, yes this idea would be far too much work to really be considered worth the effort required.


Lets assume the interior is the same size to the exterior, in some places it's as simple as copying, pasting and some minor tweaks to paths, scripts and doors. Now places where the size doesn't match there would be a lot of work, if there are many paths and scripts it again would be a lot of work. But an abandoned building might work. Not however if it rains inside, of the clutter is outside of the structure due to size difference.

Or at least that is what I am currently understanding, could be completely wrong of course.
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Marina Leigh
 
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Post » Mon May 02, 2011 8:36 pm

What, like this?

http://www.tesnexus.com/downloads/file.php?id=22846
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Jason White
 
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Post » Tue May 03, 2011 1:14 am

Yes cyco, like that except FabMan is asking whether the interiors from the original game can be converted to be that way.
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Amber Ably
 
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Post » Mon May 02, 2011 7:01 pm

Yes cyco, like that except FabMan is asking whether the interiors from the original game can be converted to be that way.



Aaah i see get it.

I reckon that might be a mission and a half. I'm currently tryin to make an exterior house mod my self, nothing fancy though.
Seeing as i'm a bit of a newb at scripting it's goin really sloooooow :)
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Leilene Nessel
 
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