I really expect that the topography is taken into account for the animation.
Let me explain :
What ruined the immersion for me in the previous games -> the character's feet are completely independent of the ground. Result: no matter the angle of the mountains / hills / stairs, the hero ends up with one foot in the air or float on an invisible platform. Not to mention the effect of soap due to FPS.
The best example for me is RDR where the feet of J. Marston adjusted to the topography.
This is a detail of animation you may say but really important to me.
One might even think that a slope too steep could force the hero to lay hands on the ground (who said climb? :whistling:: drool: )
It would be more immersive than bumping / fight against an invisible wall when the slope is too steep.
What do you think?
Sorry for my bad english...