What I don't get though is why Bethesda thinks that replacing stuff related to attributes and classes with perks is going to make people less likely to restart.
Think about it: When you played Oblivion for the first time, you might have realized that your game plan had some holes, but most of those holes could be filled over time if you trained a lot and made sure to receive the maximum level boosts.
In Skyrim, you are going to be selecting 50 perks from a list of over 200. Your character will probably be highly specified for specific strategies. What happens when you realize half way through the game that certain perks and strategies are simply superior to the ones you have chosen. You can't go back, you just have to work with what you've made so far, and try to improve him as much as possible before lvl 50.
There was not much change between my first two Oblivion characters, but I can almost guarantee there will be a HUGE change between my first two characters in Skyrim. The first time I play skyrim, I'm going to want to compare the effectiveness of the perks for fighting with a shield, fighting with two weapons, and fighting with a two handed weapon. We're also going to have to compare the perks for swords, blunts and axes.
I think its pretty easy to see that Skyrim is going to make even more people want to restart than Oblivion.
And like I said before, I'm not complaining; I'm excited. But I'm not understanding the logic here.