Oblivion And Memory Usage

Post » Tue May 03, 2011 8:42 am


. Also, I'd be extremely skeptical of any claims that boosting clock speed nets any increase in FPS, because I've seen zero improvement after I upgraded my 2.5GHz CPU to a 3.2GHz CPU. Not a single frame more.




I'd be inclined to agree here. I went from a e5300 to a q9550. That's more L2 cache as well as a very slight clock speed boost. Game still runs like a dog with almost any combination of mods. In fact I'm pretty much sick of bad performance in this game to the point where I just don't want to play it any more.
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Prohibited
 
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Post » Tue May 03, 2011 6:27 am

Not sure if people will have the tolerance remaining for this kind of thing when TES5 rolls around.
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Averielle Garcia
 
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Post » Tue May 03, 2011 8:29 am

Hopefully when TES V rolls around it won't be an issue. The engine improvements made to Fallout 3 are sheer joy. There are no performance issues that I've seen, even with several ultra hi-res texture packs installed, and it certainly wasn't demanding tons of system memory. Though my mod load was light there as far as actual ESPs.

Thing is, Bethesda generally runs with whatever updated version of Gamebryo they've got on hand, so TES V should be a much nicer experience.
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Claire
 
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Post » Tue May 03, 2011 8:00 am

I wonder. Does the 4gb patch for Oblivion work with the Steam version? I guess it won't since It change the .exe, but I just want to be sure.

Anyone tried it?


Also, is it working with Fallout 3?


Thank you,

Koldunic
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An Lor
 
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Post » Tue May 03, 2011 6:34 am

I know that this is an old thread, but I haven't been able to find a better one, so I'm hoping someone is still watching this one.

I'm playing Oblivion GOTY Edition from Steam, using OBSE through the obse_steam_loader.dll. My PC is built on a Intel Core 2 Quad, with 4GB of RAM and a NVidia GTS250 GPU w/1GB of VRAM. I've built up a collection of pretty heavy mods, including Bananasplit Better Cities, Unique Landscapes, QTP3 Redemized, COBL, Frans (w/ extras), Supreme Magicka, and others. I've got the whole pile pretty stable using Wrye Bash, BOSS, and OBMM's Archive Invalidation. The only remaining issue is the total memory requirements.

I've followed the advice on the first post and watched my memory usage while playing in windowed mode. My CTDs are always on load of a new cell or transition on a door, and they always correlate to a memory jump to around 1.8GB.

I'm using OSR 4.1.24, with Threadheap3 replacing the standard heap and 1024 MB preallocated. This makes my load times pretty quick, and stability has been good except for the memory limit CTD.

I'm a software developer, so I don't need a lot of handholding with regard to issues like the 2GB problem. I've set the LAA flag on Oblivion.exe, obse_loader.exe, oblivion_steam_loader.dll, and even on steam.exe and Steam's GameOverlayUI.exe. None of them ever "take". On every load of the game, my obse_steam_loader.txt in the Oblivion directory always reads:
clearing large-address-aware flag (flags offset = 0000011E checksum offset = 00000160)
crc = A2408F04
dll = c:\program files (x86)\steam\steamapps\common\oblivion\obse_1_2_416.dll


Nothing I've tried has prevented obse_steam_loader from clearing my LAA flag, and that message is honest, because the 2GB limit is clearly still in force. I've never gotten Oblivion above 1.8GB without a CTD.

Any advice, or must I just put Streamline into its most aggressive memory purging mode all the time and hope that it keeps me below 1.8GB?
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Post » Mon May 02, 2011 9:26 pm

I know that this is an old thread, but I haven't been able to find a better one, so I'm hoping someone is still watching this one.

Snip...
I've followed the advice on the first post and watched my memory usage while playing in windowed mode. My CTDs are always on load of a new cell or transition on a door, and they always correlate to a memory jump to around 1.8GB.

I'm a software developer, so I don't need a lot of handholding with regard to issues like the 2GB problem. I've set the LAA flag on Oblivion.exe, obse_loader.exe, oblivion_steam_loader.dll, and even on steam.exe and Steam's GameOverlayUI.exe. None of them ever "take". On every load of the game, my obse_steam_loader.txt in the Oblivion directory always reads:

HI,..Not sure if anyone is watching or not ....hehe

What OS ..im gonna guess 32 bit?.....
From the looks of what you wrote above you have Both the Steam DLL and the regular DLL in oblivions folder?...should only be one of those.

from the readme
IF YOU ARE USING THE STEAM VERSION OF OBLIVION:

1. Copy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_steam_loader.dll to your Oblivion directory. This is usually "C:\Program Files\Valve\Steam\SteamApps\common\oblivion".
2. Ensure you have enabled the Steam community in-game, or OBSE will fail to load. Go to Steam > Settings > In-Game and check the box marked "Enable Steam Community In-Game".
3. Launch Oblivion via Steam or by running Oblivion.exe. OBSE will automatically be run along with Oblivion when launched. To disable this, rename or move obse_steam_loader.dll. You do not need to use obse_loader.exe unless you are running the editor.


#2 & #3 is interesting...I dont use Steam But I regularly see Oblivion using over 3 Gig of Ram.(i am on 64 bit win7)

You might want to Do some testing on What HEAP is fastest on your computer. OSR has a feature that will test each heap see the OSR thread, I am using heap 6 @1024..ROCKS

Hope to see your http://i232.photobucket.com/albums/ee72/camaro_69_327/Oblivion%202011/3Hours-24GigRam.jpg at these levels soon!
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Kathryn Medows
 
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Post » Mon May 02, 2011 10:48 pm

HI,..Not sure if anyone is watching or not ....hehe

What OS ..im gonna guess 32 bit?.....
From the looks of what you wrote above you have Both the Steam DLL and the regular DLL in oblivions folder?...should only be one of those.

from the readme


#2 & #3 is interesting...I dont use Steam But I regularly see Oblivion using over 3 Gig of Ram.(i am on 64 bit win7)

You might want to Do some testing on What HEAP is fastest on your computer. OSR has a feature that will test each heap see the OSR thread, I am using heap 6 @1024..ROCKS

Hope to see your http://i232.photobucket.com/albums/ee72/camaro_69_327/Oblivion%202011/3Hours-24GigRam.jpg at these levels soon!


I'm on Win7 Pro 64bit. I have followed the OBSE installation instructions, so there are no extra DLLs floating around. I think that there's something about Steam or the obse_steam_loader.dll that is intentionally clearing the LAA flag on Oblivion startup, but I don't know why. I'm also using ThreadedHeap3 (#6) at 1024MB, and it performs great, until something crashes. So far the crashing is noticeably worse around the IC, likely because of the complexity and sheer number of objects defined there causes the memory use to rise faster.
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lauraa
 
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Post » Tue May 03, 2011 3:55 am

Haha, wow it's funny that this topic never got closed. There is a newer topic which Arthmoor is currently maintaining. I will be creating a new topic shortly. Until then, please post your comments http://www.gamesas.com/index.php?/topic/1118450-oblivion-and-memory-usage/
http://www.gamesas.com/index.php?/topic/1176244-oblivion-and-memory-usage/
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Rebekah Rebekah Nicole
 
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