Carrying Limit

Post » Tue May 03, 2011 8:32 am

Good Afternoon,

Todd mentioned that arrows would be more restricted; now I read in to this a bit further as saying that arrows either weight a large amount or they take up a certain amount of slots (ie. a quiver can carry anywhere from 12 to 48 arrows).

What do you think will be the case? And how come none of the new articles bring us such a good question?
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Sebrina Johnstone
 
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Post » Mon May 02, 2011 8:35 pm

This means that arrows will be rarer and more expensive. I believe there still will be a weight system.
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James Smart
 
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Post » Tue May 03, 2011 4:15 am

Arrows are more restrictive as in they aren't as abundant. Not sure about the weight mechanic yet.
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gandalf
 
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Post » Tue May 03, 2011 3:57 am

This means that arrows will be rarer and more expensive. I believe there still will be a weight system.


With crafting being a new system in the game; do you think arrows can be created?
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sam smith
 
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Post » Tue May 03, 2011 9:44 am

I don't think there going to have item slots. They might make it so you can only have a certain amount of arrows in your quiver at once, but most of the restricting will simple be the fact that there rarer and more expensive now. Item slots work for some games, TES is not one of them.
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Darian Ennels
 
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Post » Tue May 03, 2011 10:40 am

I would really like both combined. It's a good idea.
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Genevieve
 
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Post » Tue May 03, 2011 4:09 am

Slots are used in order to balance looting.
Weight is used in order to promote directed character stat development.

A perfect system would use both methods for neither of those reasons.
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katsomaya Sanchez
 
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Post » Mon May 02, 2011 7:54 pm

weight please, cause when i drop a 3 handed battle axe i should free up more space than if i drop a skull or gem.
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Austin Suggs
 
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Post » Mon May 02, 2011 11:59 pm

Arrows are more restrictive as in they aren't as abundant. Not sure about the weight mechanic yet.


This is, I'm sure, is the goal, especially with the new crafting engine. Recall in Oblivion how every arrow you found was worth at least one gold and you could get 200 gold from clearing out a bandit dungeon in arrows alone?

~ Dani ~ :)
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Lawrence Armijo
 
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Post » Tue May 03, 2011 5:29 am

With crafting being a new system in the game; do you think arrows can be created?


I bet there will be but it will just be a high level skill or it has limits on how many you can make per day.
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Sista Sila
 
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Post » Tue May 03, 2011 9:46 am

I would really like both combined. It's a good idea.


I think we are alone on this one... lets share a drink :foodndrink:
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katie TWAVA
 
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Post » Tue May 03, 2011 1:55 am

I bet there will be but it will just be a high level skill or it has limits on how many you can make per day.


I really hope there is an arrow crafting system. And that it's difficult. However not necessarily high level. How much fun will it be to be able to craft arrows when you've finished everything? (I know that's an exaggeration but it's the point I'm making).

I hope rather than this, that you can craft arrows relatively early on, provided you have the necessary ability, however you can't craft decent ones until later on. So iron ones, (or perhaps bone, since that could easily be a material one could hovest from enemies (though might not have the needed weight but it is fantasy) and then later, one could craft ebony arrows e.t.c.

Though the amount you can create and the cost should be well-balanced, it should be a viable way of stocking arrows.
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Veronica Martinez
 
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Post » Mon May 02, 2011 7:59 pm

Call me crazy, but I choose third option.
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Emily Shackleton
 
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Post » Mon May 02, 2011 9:42 pm

I really hope there is an arrow crafting system. And that it's difficult. However not necessarily high level. How much fun will it be to be able to craft arrows when you've finished everything? (I know that's an exaggeration but it's the point I'm making).

I hope rather than this, that you can craft arrows relatively early on, provided you have the necessary ability, however you can't craft decent ones until later on. So iron ones, (or perhaps bone, since that could easily be a material one could hovest from enemies (though might not have the needed weight but it is fantasy) and then later, one could craft ebony arrows e.t.c.

Though the amount you can create and the cost should be well-balanced, it should be a viable way of stocking arrows.


We need to remember that archery is getting a major boost and this could easily make it overpowered. If it is in it will probably be high level or very difficult to find all the right pieces to make them.
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Lori Joe
 
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Post » Tue May 03, 2011 4:27 am

I really hope there is an arrow crafting system. And that it's difficult. However not necessarily high level. How much fun will it be to be able to craft arrows when you've finished everything? (I know that's an exaggeration but it's the point I'm making).

I hope rather than this, that you can craft arrows relatively early on, provided you have the necessary ability, however you can't craft decent ones until later on. So iron ones, (or perhaps bone, since that could easily be a material one could hovest from enemies (though might not have the needed weight but it is fantasy) and then later, one could craft ebony arrows e.t.c.

Though the amount you can create and the cost should be well-balanced, it should be a viable way of stocking arrows.

Bone has been used by many people, you could even have other arrow types like obsidian like some Aztecs or certain Native Americans, - In game they could be devastating but would break easily.

I actually would want both. If implemented well enough.


Arrows will be restrictive because their harder to find, I doubt weight will be much of an issue.
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Jeremy Kenney
 
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Post » Tue May 03, 2011 5:19 am

I would really like both combined. It's a good idea.

And you end up with the Baldurs Gate situation where you always run out of space before the weight limit kicks in. One of them is too easily made redundant.
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Dalia
 
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Post » Mon May 02, 2011 9:42 pm

I like the weight system, although without attributes it's hard to imagine how they'll implement that aspect of the game in this installation of the series.
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Nicholas
 
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Post » Tue May 03, 2011 3:58 am

http://www.gamesas.com/index.php?/topic/1180187-inventory-encumbrance/
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Nicole Mark
 
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Post » Tue May 03, 2011 4:52 am

Weight.
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Bonnie Clyde
 
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Post » Tue May 03, 2011 6:08 am

We need to remember that archery is getting a major boost and this could easily make it overpowered. If it is in it will probably be high level or very difficult to find all the right pieces to make them.


That's why I don't think you should be able to craft really good arrows until later on, and you should never be able to craft a large amount because materials should be scarce. However and this is the important bit, the materials should make crafting arrows a better choice than finding them.


Bone has been used by many people, you could even have other arrow types like obsidian like some Aztecs or certain Native Americans, - In game they could be devastating but would break easily.

I actually would want both. If implemented well enough.


I did think so, seems like a good material choice. And of course well implemented. I have the same sentiments a lot of people here have, in that I do not want the game to be easy. I also however, don't want to be constantly using a sword to save on arrows because they are ludicrously rare.
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Dj Matty P
 
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Post » Tue May 03, 2011 5:09 am

I really hope there is an arrow crafting system. And that it's difficult. However not necessarily high level. How much fun will it be to be able to craft arrows when you've finished everything? (I know that's an exaggeration but it's the point I'm making).

I hope rather than this, that you can craft arrows relatively early on, provided you have the necessary ability, however you can't craft decent ones until later on. So iron ones, (or perhaps bone, since that could easily be a material one could hovest from enemies (though might not have the needed weight but it is fantasy) and then later, one could craft ebony arrows e.t.c.Though the amount you can create and the cost should be well-balanced, it should be a viable way of stocking arrows.


I would assume that early levels of smithing would only allow you to make low level arrows like iron as you mentioned. Just like I assume at low levels of smithing you could only make iron swords etc... More powerful weapons require better materials and higher skill.

We need to remember that archery is getting a major boost and this could easily make it overpowered. If it is in it will probably be high level or very difficult to find all the right pieces to make them.


I certainly hope this is not the case. I don't see the reason being able to make a limited amount of iron arrows at lower level would be overpowered. Even if you can one or two shot an enemy. I would assume using an iron arrow on a level 30 enemy wouldn't do that much. And if you need to mine the ore for arrowheads, create shafts from cutting down trees, and make the fletching from feathers from killing beasts it would slow down the creation process so you aren't making 6,000 arrows at a time. And throw in that I believe it will probably be real time making a huge amount of arrows would be time consuming even if you gather all the ingredients. Then you have to do the steel, silver, elven, dwarven, glass, ebony versions as you get higher level for them to be as effective. But we don't know exactly how it will work yet so I'm just pulling this out of thin air.
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W E I R D
 
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Post » Tue May 03, 2011 7:38 am

I hope they make the weight limit high. One of the the main reasons I never tried making a pure stealth or magic character in Oblivion was because they wouldn't have much strength, and I didn't want to waste a bunch of time traveling back and forth between locations collecting my loot and storing/selling it
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Vera Maslar
 
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