Recompile translations scripts

Post » Tue May 03, 2011 8:59 am

Hi everyone,could someone explain me how to recompile scripts of esp/esm files?After I open for example Mart's Monster Mod.esm and I say to recompile all scripts I get some error messages: "the editor id id is not unique..so the program create a duplicate","script .... has no message text","Item .... not found for parameter Object ID". What should I do?
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Alexis Estrada
 
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Post » Tue May 03, 2011 6:56 am

Compile them one by one :(
or use http://www.gamesas.com/index.php?/topic/1158265-rel-construction-set-extender/ and recompile all for active plugin :)

Also:
Compile scripts only for active plugin
do not compile scripts from ESM file - first conver ESM to ESP, then load ESP as active plugin, then compile fo active plug
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Motionsharp
 
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Post » Mon May 02, 2011 7:37 pm

Mate I get the same error messages..can you recompile them? here are the translations http://www.multiupload.com/PSTJA4S1E7 and http://www.multiupload.com/LQ5V0D3X3I
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Strawberry
 
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Post » Tue May 03, 2011 1:35 am

Yes, I can. I made Polish translation -> http://www.elderscrolls.com.pl/index.php?option=com_remository&Itemid=231&func=fileinfo&id=565.
By the time I was translating MMM I compiled them 1 by 1, IIRC. No errors at all.


edit:
Ah, got it, you wanted me to try and recompile IT versions :)
OK, here is Oblivion WarCry 1.09 ITA compiled with CSE -> http://www.multiupload.com/DIHHMCE6X9.
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Deon Knight
 
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Post » Tue May 03, 2011 9:44 am

Waiting for the MMM 3.7 ita recompiled..really mate,thank you for your help
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SaVino GοΜ
 
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Post » Mon May 02, 2011 8:37 pm

There were some errors indeed :P I forgot about them. So here are some basic rules:

1. Obviously we must undo all changes made in translated mods

2. If a plugin has ESP file as a master, we must clean / remove it - http://www.tesnexus.com/downloads/file.php?id=22368 can do it. We must also remember in the end to put ESP as master back - Wrye Bash can to it too, as well as copy ESM to ESP and ESP back to ESM.

2a. If a plugin has ESP file as a master and it is impossible to clean / remove it, we change nothing.

3. If there were some error messages like "Editor ID xxx is not unique, Editor ID will be set to xxxDUPLICATE000", then we must change it back to original xxx - http://cs.elderscrolls.com/constwiki/index.php/TES4Edit can edit and change EditorIDs

4. Messages like "Non-parent form xxx exists in both files" are not that important, we can leave them, because they don't change anything in files.


Here is a pack with compiled scripts for the big ones. All of the other files are yours to recompile :)

http://www.multiupload.com/GTUZXWSE0M

Please verify if they are OK - or try to recompile the original ITA versions by yourself.
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Mel E
 
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Post » Mon May 02, 2011 9:08 pm

After our small PM talk, I have written a http://cs.elderscrolls.com/constwiki/index.php/Translating_the_Big_Ones_-_FCOM%2C_MMM_and_the_like so we all are on the same page about the recompilation and all that staff.
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Amanda Leis
 
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