"It's new, it's different, and it frightens me!"

Post » Tue May 03, 2011 12:58 am

we got a troll here

I can smell him

Can't compare a FPS and a RPG man



A troll because I disagree. What defining characteristics do FPS player controlled avatars have? Health and energy usually. Giving them extra bennies at breakpoints make it an action game. Action with choices = FPS-action-rpg.

Using health/energy/magic energy means starting avatars for players are practically the same clones (effectively) as iterations of games in other genres. They are defined to a similar level of detail.

I make arguments based upon reason not "my opponent in the vocal spat disagrees and hence must be .
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Lizzie
 
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Post » Tue May 03, 2011 5:22 am

Game developers these days like to stick with the status quo, and keep the same game and same everything. Shift a few things left and right and people like it, then you can shift more things in loads of different directions and then have someting entirely new and exiting. Am I making sense?
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Antony Holdsworth
 
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Post » Tue May 03, 2011 7:30 am

Deus Ex was a great RPG game and it had no attributes. Case closed.
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Lyd
 
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Post » Mon May 02, 2011 8:27 pm

they have thoroughly explained how perks pretty much make attributes redundant if some people still don't get it they will just have to wait til november 11th so they can check it out for themselves. i admit i to was worried when i heard athletics and acrobatics and attributes have been removed but perks have pretty much started accomplishing the things attributes have always don.e so that's why they took them out. and there probably will be movement speed increasing perks. and just because it isn't under a designated skill doesn't mean that you wont be able to jump. it will probably just be a stand alone function like how it was in fallout. but there will likely be jump height increasing perks as well.
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Mason Nevitt
 
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Post » Tue May 03, 2011 2:57 am

A troll because I disagree. What defining characteristics do FPS player controlled avatars have? Health and energy usually. Giving them extra bennies at breakpoints make it an action game. Action with choices = FPS-action-rpg.

Using health/energy/magic energy means starting avatars for players are practically the same closes (effectively) as iterations of games in other genres. They are defined to a similar level of detail.

I make arguments based upon reason not "my opponent in the vocal spat disagrees and hence must be .

You could have fooled me. Not only I but others have demonstrated repeatedly that the removal of attributes in no way causes homogeneity among character builds when you take other factors into account, most notably perks. Yeah, you pick health/magicka/fatigue on level up. That in and of itself creates some degree of character variety. But on top of that you have your skills which define your general ability with a certain thing and the perks which define it in more specific terms. If you genuinely, honestly think that because strength is out then two level ten characters will always play exactly the same then quite frankly you're an idiot.
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Elisha KIng
 
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Post » Mon May 02, 2011 11:24 pm

Deus Ex was a great RPG game and it had no attributes. Case closed.



oh yes because it was full of swords and magic.

case closed indeed
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Epul Kedah
 
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Post » Mon May 02, 2011 11:50 pm

Attributes are not redundant.

Lets say I am a level 20 Sword type guy, who used a blade from level 1. Obviously my blade skill is pretty high. I can do a backspinning whirly woop, a front slashing hurricane, my damage with it has increased and got a perk that I have a chance to cause continual bleeding. But then I see this pretty mace on the ground.

So I have 0 skill in mace, but when I as a level 20 perform a basic swing with it, it should come with more damage on that basic hit then some level 1 with a 0 skill in mace. Why because my strenght attribute is taken in effect. Without real attributes, a level 20 guy will be just like a level 1 guy if he abandoned all his skills with perks, and thats not right.


That's the point. It keeps you from being a jack of all trades right off the bat. It's also realistic. Sure, your amazingly skill with a sword but if you've never picked up a mace before, then of course your not going to do much damage in combat with a mace because you don't know what is the best way to strike someone with it to maximize damage or how to recover from your enemy parrying your attack. It makes perfect sense why you will do almost no damage. Also, in real life, strength also makes basically no effect on your effectiveness with a weapon. A lanky guy that knows how to use a sword is going to do way more damage to someone than some beefy strong guy that has no idea how to fight with a sword. Makes more sense to be reliant on skills.

MACE NOT SWORD rofl.....thats why I said Inherent, not learned, to strike through armor with a sword, you learn or get lucky (oops thats out too) thats perks


Not sure why your laughing. I quite clearly said it was an example and not an explanation of the perk, just the concept of how you can do it out of the blue. Here, I'll change the example for you.

A guy that has been training with a mace for a long time realizes all of a sudden that if he hits someone in heavy armor in just the right place, he can transfer all of the force through the armor and into the person instead of having the armor absorb the energy.

There you go, you get your mace in the example and my point remains the same.
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sunny lovett
 
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Post » Tue May 03, 2011 10:01 am

Ah, VA_Ghost. You continue to deliberately miss the point and cry about how since you no longer have a number that tells you how smart you are this is automatically Call of Duty. And you're 100% right. Every character will do the exact same damage with a given weapon, which will never deteriorate with use. People will hide behind cover to regenerate health instead of using spells that depend entirely on your skills to determine their effectiveness, or using potions that similarly depended on your alchemy skill to create, or simply upon your mercantile skill to purchase. The entire game will be a series of linear corridors with an overblown melodramatic cutscene thrown in every fifteen minutes or so instead of a huge and expansive fantasy world that you can roam through freely. Praise be to the prophet VA_Ghost, who tells us of the apocalyptic future with the aid of his superiority complex (god those people who like FPSes sure are dumb!) and his ability to tell the truth without backing up any of his claims with evidence or reasoning. More numbers is better, regardless of their significance!


I'm sick of your sanctimonious preaching. Parks and attributes have no bearing upon the game engine, how it draws things, etc, etc, etc. I never mentioned cut scenes or other nonsense as I have played and enjoyed Bethesda games.
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Allison Sizemore
 
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Post » Tue May 03, 2011 10:40 am

oh boy, insults Greg?...gonna cut this thread will quick
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Scarlet Devil
 
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Post » Tue May 03, 2011 7:30 am

I'm sick of your sanctimonious preaching. Parks and attributes have no bearing upon the game engine, how it draws things, etc, etc, etc. I never mentioned cut scenes or other nonsense as I have played and enjoyed Bethesda games.


Everything I referenced was gameplay. Are you willfully ignorant or something? As in, is ignorance a goal you shoot for?
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Lauren Graves
 
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Post » Mon May 02, 2011 9:55 pm

I honestly don't believe that Bethesda would implement this new system if they didn't believe that it worked better.


Thats what people said for Oblivion and clearly the one in Oblivion didn't work better than the one in Daggerfall or Morrowind.
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Rhi Edwards
 
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Post » Tue May 03, 2011 4:19 am

Everything I referenced was gameplay. Are you willfully ignorant or something? As in, is ignorance a goal you shoot for?



Disagreements and alternate views do not = ignorance....relax.
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Rik Douglas
 
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Post » Tue May 03, 2011 7:26 am

Oh dear, I don't know what to do with this thread - maybe clean it up?

Having read through it is staying closed, the amount of rude remarks astounds me from a group who should be constructively discussing the topic. So, nothing more to see here.
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Wanda Maximoff
 
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