Ow, man! This game is really gonna look like Fallout, which I don't like.
Well, let's see....
No attributes - um, Fallout had those.
Less skills - yeah, there's three less skills. Not sure how that relates to Fallout, but whatever
no birthsigns - Yeah, Fallout had no birthsigns.... but then, neither do most RPGs
perks - picking specific special abilities when you level up. Many RPGs have those, under a variety of names (feats, talents....). Other than the actual four letters P E R K, not sure how that's Fallout
And now we can choose which skills we want to improve after a level-up? Why is that? I want to train my skills, not get them suddenly. - you gain skill points by doing them, just like previous TES games. The "perks" on levelup are just ways to specialize your skills (Imagine them as an alternate method to the "bonus" abilities you gained at 25/50/75/100. You get a choice now, instead of just some automatic thing! Improvement!)
I want an RPG menu, not simple and boring. - not sure they said they were removing menus, not sure what you're going for here. And Fallout had pretty complex menus, too.
I want to think and make decisions, that's what a good RPG does. - The Fallout games had a good bit more "choice" to them than Oblivion did, so..... :shrug: Also, being able to pick perks on levelup (based on your skills, and which skills you want to modify, etc) seems alot more "choice" and "thinking" than..... "gee, I leveled up. Guess I'll take the three highest stat bonuses"
I can't get exited about the Fallout system. - It's not "the Fallout system". It's the Skyrim system.
A level-up doesn't bother me. - again, what?