Do these kinds of mods exist?

Post » Mon May 02, 2011 9:33 pm

I've not seen such a list, but if you do a search on TES Nexus (which has the best selection of Oblivion mods) and type COBL in the description area, you'll at least bring up a lot of the mods that depend on it.
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Kevan Olson
 
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Post » Tue May 03, 2011 6:23 am

Oh, that Campfire one sounds cool (just from the name). Gonna google it now.

Why would I love the vineyard? What does it do? Is it just another vineyard? Actually I'll google that too.

Edit: Those both sound awesome! Thanks for the tip.
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Smokey
 
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Post » Mon May 02, 2011 10:30 pm

I was about to start making a few changes in my L/O one which included the addition of this mod, but I then decided to give this thread a look before hand to see if there was any extras I moght want to consider and then I saw this...the section in bold italic is what stood out.
http://www.tesnexus.com/downloads/file.php?id=15773, the survival mod that I've used for...bla bla bla...The mod is somewhat dated, in that it doesn't, for example, support adjustable timescales and other fairly recent innovations in Oblivion modding, but I love it. You might, too.

I'm using real sleep extended which has a dynamic time scale feature and upon uninstalling that I was gona replace it with the automatic timescale mod by the same author...V&V readme says there should be three different esp for selected timescale mods but they don't seem to be in the downloaded contents...is that what you mean by dated that it no longer has any type of timescale support?
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Kate Norris
 
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Post » Mon May 02, 2011 10:24 pm

I suggest using both http://www.tesnexus.com/downloads/file.php?id=37197 and http://www.tesnexus.com/downloads/file.php?id=37088 together. They do require OBSE 20 though.
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Ruben Bernal
 
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Post » Tue May 03, 2011 5:33 am

I was about to start making a few changes in my L/O one which included the addition of this mod, but I then decided to give this thread a look before hand to see if there was any extras I moght want to consider and then I saw this...the section in bold italic is what stood out.

I'm using real sleep extended which has a dynamic time scale feature and upon uninstalling that I was gona replace it with the automatic timescale mod by the same author...V&V readme says there should be three different esp for selected timescale mods but they don't seem to be in the downloaded contents...is that what you mean by dated that it no longer has any type of timescale support?

Not really; what I meant is that V&V Advanced relies on a fixed timescale (which you set when it starts up; the default is 12). So mods that dynamically alter the timescale, such as Automatic Timescale, will completely bork VVA's calculation. Basically it won't be able to know what time it is in relation to when you last ate/slept/drank if the timescale keeps changing from second to second based upon what you're doing. In addition, reports indicate that a recently-added (relatively speaking) feature of Better Cities (sailing trips) appear to also cause issues with fixed timescale survival mods such as VVA (apparently the trips are taken under a sort of dynamic timescale, which, as noted, borks up VVA's understanding of its fixed timescale universe). This is presumably not a problem if you don't actually take a sailing trip while using VVA. Basically, if you're going to use one or more mods that dynamically change the timescale, VVA is not a good choice of survival mod :sad: .

As to the "missing" ESPs, you seem to be reading the readme for Kearsage's original http://www.tesnexus.com/downloads/file.php?id=5018, whereas I'm talking about http://www.tesnexus.com/downloads/file.php?id=15773 by Sskenrad, which is itself an overhaul of the first overhaul (FF Vim and Vigor Overhauled) of Kearsage's original Vim and Vigor.
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Bryanna Vacchiano
 
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