» Wed Mar 30, 2011 1:59 am
I wish they would just put in a loading "airlock" at least for the NPC's so they don't just vanish when they go through a door. So just have a short hallway that is rendered in the outside world so that NPC's can look like they are walking through a door and THEN make them vanish, make it an automatic loading zone for the PC, you walk in the hall, you get the load screen, NPC goes in the hall, they vanish, just not in front of us. Especially for things like caves, can't we just have a basic overhang rendered in the outdoor cell which doesn't have any objects to keep track of, and then a winding corridor that is used to background load the interior? It'd feel so much more realistic than a silly wooden door at the front of every cave.