Should the main quest have alternate endings?

Post » Wed Mar 30, 2011 3:49 am

And that's what separates a boring, hacky storyline from a brilliant one. The best stories aren't good vs. evil fairytales. They have entirely different dimensions of plot.

You're not looking at facts. You're dismissing what everyone is telling you because "I want it bro".
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 7:04 am

And that's what separates a boring, hacky storyline from a brilliant one. The best stories aren't good vs. evil fairytales. They have entirely different dimensions of plot.

There's not really a whole lot of room for variation on perspective in this scenario. The Empire and the Nords don't want the world to end. It's not a good vs. evil story, it's a living vs. dying story. I think the only people in favor of it are a sect of Altmer.
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NeverStopThe
 
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Post » Tue Mar 29, 2011 10:10 pm

Exactly this. It doesn't matter how "small" the change would be, in the next game, history would be different depending on how you came out on top or bottom, etc.
It wont work. Sorry.


It worked for Morrowind.
You could kill Vivec but lore still states he lived till at least the Oblivion crisis.
You could favour the thieves guild, but lore wise they were wiped out ny the Camonna Tong.

The side quests and small details largely do not matter and can be left open for player discretion.
As long as we have no more earth shattering events that require a dragon break, such as siding with Dagoth Ur or Mankar Camoran would have, the little things can be easily ironed out. And have been in the past.
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CORY
 
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Post » Wed Mar 30, 2011 7:52 am

It'll be Warp Of The West all over again if we have multiple endings so the answer is probably no unless you want Beth to Retcon the game in TES VI.
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MR.BIGG
 
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Post » Wed Mar 30, 2011 8:32 am

I think since you can play after it ends and see the effects of what you did, it would be far too much work to expect them to go through if there were multiple endings.
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Alberto Aguilera
 
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Post » Tue Mar 29, 2011 9:35 pm

To avoid the whole "Warp in the West" dealio again, I'd say stick to the same ending. Let it be interpreted differently; perhaps the main enemy is killed for different reasons, but in the end, the main enemy still dies.

It could work well like this I think. But also IMO you don't need the warp in the west to explain multiple endings, as long as somewhere it gets stated which ending is cannon, which could come direct from Bethesda on in book in the game world of TES VI. We already have our previous PC being made cannon, which doesn't really bother me so for me it would be the same with endings. It's also possible to have multiple endings without anything being made cannon if your the only person who is there when the ending occurs so the exact events are not fully known.
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Jhenna lee Lizama
 
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Post » Tue Mar 29, 2011 9:25 pm

The problem with alternate endings is, which one do you assume is canonical for the next game? With the case of Daggerfall, they had to assume all of them were canon, so they had a Dragon Break where all of them happened at once. That causes a lot of confusion and is something that should be avoided unless they have to have one to explain something.

I say no, stick with one ending.


+1

They would have to include the book 'The Warp in the North' in Elder Scrolls VI.


lol

Stick with one ending. This is TES. Not F:NV. Fallouts multiple endings are going to be ignored in the next games anyways. They won't remember that I demolished Megaton and the Citadel, so what was the point of being able to do it? NV was even worse (probably just because you couldn't play after you beat the MQ.
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Amy Siebenhaar
 
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Post » Wed Mar 30, 2011 5:25 am

How could that happen though? The main quest is stopping Alduin from eating the world. How many alternate endings could there really be? I can't even think of one way to do that, let alone multiple ones. I think if they did come up with more than one, it would cheapen the feat of stopping him if it could have been done in so many different ways.


This was my thought. The main quest seems pretty much "Win or Die". Yeah, there can probably be different outcomes to some of the other plotlines, but they're not the main quest. :shrug:

(what I'm trying to say, I think..... without a big wrap-up "ending slideshow" like the Fallout games, there's no real need to tie all the sidequests into the main one. Heck, without the game having an "end", you may finish the MQ before the major sidequests. So, unless it's Morrowind-like, in that you need to gain the support of certain factions to beat the Big Bad - in which case, it's all just more main quest, not sidequests - I can't see them being strongly connected.)
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Daniel Lozano
 
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Post » Wed Mar 30, 2011 10:39 am

Different endings? Dragon boss rules time?

This could turn into quite a bit of parallel universe fun.

I say multiple endings and make it complicated and feasible to comprehend :D.
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Jade MacSpade
 
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Post » Wed Mar 30, 2011 10:30 am

It worked for Morrowind.
You could kill Vivec but lore still states he lived till at least the Oblivion crisis.
You could favour the thieves guild, but lore wise they were wiped out ny the Camonna Tong.

The side quests and small details largely do not matter and can be left open for player discretion.
As long as we have no more earth shattering events that require a dragon break, such as siding with Dagoth Ur or Mankar Camoran would have, the little things can be easily ironed out. And have been in the past.

Are..are you joking..? That isn't an "alternate ending". That was a precaution that Beth added in in case you killed Vivec and broke your game. That's not an "alternate storyline". It was simply a "oh [censored]" situation that they wanted you to continue the storyline with, by looting the inert wrathguard and taking it to the dwemer at Tel Fyr so he could activate it.
That and "alternate storylines" are two very different things. The canon was that Vivec lived because you weren't supposed to kill him.
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Sammygirl
 
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Post » Wed Mar 30, 2011 10:43 am

It worked for Morrowind.
You could kill Vivec but lore still states he lived till at least the Oblivion crisis.
You could favour the thieves guild, but lore wise they were wiped out ny the Camonna Tong.

The side quests and small details largely do not matter and can be left open for player discretion.
As long as we have no more earth shattering events that require a dragon break, such as siding with Dagoth Ur or Mankar Camoran would have, the little things can be easily ironed out. And have been in the past.

No, the lore states that Vivec disappeared and no one really knows why, his absence was only discovered during the Oblivion crisis, and in the panic of the Daedra invading, some thought he might have been dragged away by Daedra. His disappearance is to account for the player possibly killing him.
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Pants
 
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Post » Wed Mar 30, 2011 8:42 am

Are..are you joking..? That isn't an "alternate ending". That was a precaution that Beth added in in case you killed Vivec and broke your game. That's not an "alternate storyline". It was simply a "oh [censored]" situation that they wanted you to continue the storyline with, by looting the inert wrathguard and taking it to the dwemer at Tel Fyr so he could activate it.
That and "alternate storylines" are two very different things. The canon was that Vivec lived because you weren't supposed to kill him.


Im not talking alternative endings to a main quest.
Try reading my posts.
Being able to kill Vivec is not a bug, its a choice. Vivec even tells you you can kill him.

@ velorien: Vivec dissapeared during the Oblivion crisis.
The trial of Vivec took place after the events of Morrowind.
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naana
 
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Post » Wed Mar 30, 2011 10:09 am

I have this idea about the game, not only alternate endings but, what you do or become during the is what determines the out come as well. Here's a visual, think of the diverging branches of the tree. At the beginning of the game, you could only choose name, six, race and that's it. The decisions made; the roads taken; the people/creatures met; the events that transpire is what 'creates' your character. In other words, you don't create your class, birth signs, major/minors or stats at the beginning, it's what transpires during the first half of the game that determines your character will be as he/she/it experiences and learns on a seemingly random staggering path through the outward spreading 'branches of the tree' until you finally reach midpoint in the game. At the mid point your character is fixed. From there the 'branches of the tree' converge back to a singularity [like a diamond] all the while you hone your character's randomly acquired skills/abilities for the final boss fight.
Alternatively, think of the Dream Catcher with spiked edges. Your character beginning at the 'center.' From there he/she/it takes a random 'zigzagging' character-building path through the 'maze of life' that leads to one of say, a dozen boss fight 'spikes'. In this way you could play the game almost endlessly without knowing what your character will become.
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Minako
 
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Post » Tue Mar 29, 2011 7:49 pm

@ velorien: Vivec dissapeared during the Oblivion crisis.
The trial of Vivec took place after the events of Morrowind.

Vivec still had some of his godly power when you met him, IIRC. Just like Dagoth Ur... if you killed him, he could just pop up again. He simply didn't while you were around. Removing the heart didn't remove their power, it just prevented them from renewing their power (and prevented Dagoth Ur from activating Giant Stompy Robot #2).
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Lloyd Muldowney
 
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Post » Wed Mar 30, 2011 4:45 am

Dragonbreak and Retcon are words that come to mind.

A series with as many factors and big choices involved as TES would no doubt end up with so many different alternate storylines that they would have to develop more than one title per entry in the series to cover all the possible story lines that are created with multiple-choice endings.

For example TES:V Skyrim & TES:V Skyrim 2.0 where the septim blood line hasn't been destroyed.

I voted no by the way.
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BethanyRhain
 
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Post » Wed Mar 30, 2011 1:02 am

Vivec still had some of his godly power when you met him, IIRC. Just like Dagoth Ur... if you killed him, he could just pop up again. He simply didn't while you were around. Removing the heart didn't remove their power, it just prevented them from renewing their power (and prevented Dagoth Ur from activating Giant Stompy Robot #2).


Wich is why severing the heart from Mundus made it possible for Almalexia and Sotha Sil to be killed during Tribunal.
After the heart was gone, Dagoth Ur didnt come back to life, and neither could Almalexia, Sotha Sil or Vivec.
Removing their heart left them godlike. Very powerful, but not gods, and not connected to the god-place out of time.
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Cheville Thompson
 
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Post » Wed Mar 30, 2011 7:03 am

Ending changing if you have been good or bad? no way there isnt a karma system and I would see the ending around once every 100 hours.
The main quest ending will be a pre made video and the questline itself will most likely be you doing noble and great things for skyrim so it would be a bit daft for it at the end to hail you as the saviour of skyrim but also a bit of an evil mutha.
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Jessie Butterfield
 
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