» Tue Mar 29, 2011 10:11 pm
Well I believe devs can make combinations for combats so it will not work just like button mashing
For example two strike with left button then one with right button then left movement power attack with left button chained together into combo thats has different effect like chance of disarming of enemy and has unique animation at end combo movement, such combinations can be achieved trough leveling of skills and unique perks (there can be weapon masters who can teach such combos if character will fit certain requirements)
Trough such combos different effects can be achieved like
Recoil or Stagger enemy with parry, skills and parameters of weapons can be checked for chance of recoil so it will not always and depend on weapons and skills and not so absurd when puny mage parry strike of two-handed iron hammer with glass dagger.