True it uses OpenGL but the version of OpenGL they use is also old. The current opengl 4.1 can pretty much do everything DX11 can as well. I think it uses OpenGL ES 2.0 (short for Embedded System) which is a subset of OpenGL 2.0.
So yeah pretty much referring to both console systems, and until developers start leading with the PC again and scaling down then porting over we will not see to many improvements. Since crysis 1 nothing has really gone anywhere, theres metro 2033 but thats it (it uses light amounts of tessellation and some other dx11 effects). The only developer that is currently doing this is Dice with BF3, but i think the game may jade console gamers because they may think they are getting a bad deal. In reality they aren't it's simply there systems cannot handle the things the PC version is doing, it comes down to why should the slow limit the fast, the weak hold back the strong ect and so on.
This is one of the reasons PC games are cheaper to buy new than console games so you do realise that by doing this the cost of games will switch over with PC games costing around the £10-£20 more than consloe games to bring them more inline with the amount of time it takes to utilise the hardware to its full potential,
also the marketplace for PC games against the Console's is a minority, games developers are in business to make money so why cut their marketplace by more than half just so they can get 2 years ahead of anything else that is released at that time, when games take anything from 2-6 years to develop anyway.
Just so you dont think this is flaming, I have 3 consoles (yes I got the Wii as well.......For the kids.......honest) and a gaming laptop., and I prefer to play Elderscroll RPG type games on the laptop.