[RELz] Oblivion XP Update - Thread 3

Post » Wed Mar 30, 2011 7:57 am

And time for a new thread. And yeah I haven't tried my game out yet under your versions(I'm rebuilding my game steadily on this new computer) But with 4.1.4, I used FCOM and this is how I had it set it up;

Set ObXPSettings.attributePointsPerLevel 	to 6		; 13Set ObXPSettings.skillPointsPerLevel 		to 16		; 36Set ObXPSettings.trainingSessions		to 5		; 5Set ObXPSettings.trainingCostMult		to 10		; 10Set ObXPSettings.minimumLevelApprentice 	to 0		; 0Set ObXPSettings.minimumLevelJourneyman 	to 0		; 5Set ObXPSettings.minimumLevelExpert		to 0		; 10Set ObXPSettings.minimumLevelMaster 		to 30		; 20Set ObXPSettings.minimumLevelGrandMaster 	to 70		; 30Set ObXPSettings.maximumAttributeIncrease 	to 2		; 5Set ObXPSettings.skillPointPreset 		to 1		; 1

^Because each time I gained 10 levels, I would lower the first 2 values.

Set ObXPSettings.multXPNeeded 			to 1		; 1Set ObXPSettings.multXPNeededBase 		to 6500		; 1500Set ObXPSettings.multXPNeededLinear		to 150 		; 150Set ObXPSettings.multXPNeededQuadraticSlope	to 1 		; 1Set ObXPSettings.multXPNeededQuadraticAmp	to 20000	; 20000

^This allowed me to start off with high TNLs. (although now I prefer smaller ones at the start.)

Set ObXPSettings.multXPKillBase 		to 8		; 5Set ObXPSettings.multXPKillBonus 		to 2		; 1Set ObXPSettings.multXPKillLevel 		to 1.3		; 0.3Set ObXPSettings.multXPKillSneaking 		to 4		; 2

The last one I didnt get much use out of, since multXPKillSneaking often did not work properly, if at all >>. But I generally left it there after lvl50.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Wed Mar 30, 2011 7:56 am

And time for a new thread. And yeah I haven't tried my game out yet under your versions(I'm rebuilding my game steadily on this new computer) But with 4.1.4, I used FCOM and this is how I had it set it up;

Set ObXPSettings.attributePointsPerLevel 	to 6		; 13Set ObXPSettings.skillPointsPerLevel 		to 16		; 36Set ObXPSettings.trainingSessions		to 5		; 5Set ObXPSettings.trainingCostMult		to 10		; 10Set ObXPSettings.minimumLevelApprentice 	to 0		; 0Set ObXPSettings.minimumLevelJourneyman 	to 0		; 5Set ObXPSettings.minimumLevelExpert		to 0		; 10Set ObXPSettings.minimumLevelMaster 		to 30		; 20Set ObXPSettings.minimumLevelGrandMaster 	to 70		; 30Set ObXPSettings.maximumAttributeIncrease 	to 2		; 5Set ObXPSettings.skillPointPreset 		to 1		; 1

^Because each time I gained 10 levels, I would lower the first 2 values.

Set ObXPSettings.multXPNeeded 			to 1		; 1Set ObXPSettings.multXPNeededBase 		to 6500		; 1500Set ObXPSettings.multXPNeededLinear		to 150 		; 150Set ObXPSettings.multXPNeededQuadraticSlope	to 1 		; 1Set ObXPSettings.multXPNeededQuadraticAmp	to 20000	; 20000

^This allowed me to start off with high TNLs. (although now I prefer smaller ones at the start.)

Set ObXPSettings.multXPKillBase 		to 8		; 5Set ObXPSettings.multXPKillBonus 		to 2		; 1Set ObXPSettings.multXPKillLevel 		to 1.3		; 0.3Set ObXPSettings.multXPKillSneaking 		to 4		; 2

The last one I didnt get much use out of, since multXPKillSneaking often did not work properly, if at all >>. But I generally left it there after lvl50.


Don't forget that skills cost more to increase now as you increase in rank, so you might need to adjust those numbers. Also, sneak kills should be working now :D As well as poison kills. And yes, time for a new thread - boy we're a chatty bunch :D
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Wed Mar 30, 2011 10:22 am

Post limit.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Previous

Return to IV - Oblivion