I don't think beth has ever been that great in getting compaions "right". it seems they are always too good and make the game too easy even on the harder settings, or they are worthless and a complete liability.
This is a really good question, though.
Personally, since i think the beth will end up in one of the above situations again, I'd rather my compansions just have interesting stories and quest lines, kind like Obsisian did in FNV (FO3 had a couple too, I guess). that way I will feel compelled enough to at least work with them until I've completed their storyline quests. Then I can ditch them in the next rad scorpion nest or whatever. So my aswer is : don't care about tweaking them in combat, just make them interesting with an interesting storyline(s).
This is a really good question, though.
Personally, since i think the beth will end up in one of the above situations again, I'd rather my compansions just have interesting stories and quest lines, kind like Obsisian did in FNV (FO3 had a couple too, I guess). that way I will feel compelled enough to at least work with them until I've completed their storyline quests. Then I can ditch them in the next rad scorpion nest or whatever. So my aswer is : don't care about tweaking them in combat, just make them interesting with an interesting storyline(s).
While having fleshed-out companion storylines would be great and very entertaining, Todd Howard made it sound as if that is very unlikely. They are having a large variety and amount of companions available to the player at the expense of deep and in-depth companion personalities.
@Tlantl- I definitely agree that BGS has had a poor track record in terms of properly using companions. I think they did a better job in Fallout 3, but even there they could use improvements. Hopefully though, they will find new and interesting ways to make them more useful, and hopefully better Radiant AI and slight magnetism will greatly reduce the chance of friendly fire and kamikaze companions.