» Tue Mar 29, 2011 8:25 pm
Well nice if NPC AI will react on events like suspicious noise, dead bodies, magic and arrows thats fly near to them, and in combat NPC care more about searching of invisible player, they can use light spells to mark detected character and reduce his ability to hide, use torches to reduce darkness around and then reduce sneaking skills of character, use detect life for searching character under chameleon or thats who sneaking in shadows (invisibility spell thats breaks on hostile actions or really visible actions on sight of actor, can have immunity to detect life) , NPC also must use sneak skill, hidden in shadows they become transparent like from chameleon (but not interruptible by dispel spell, but affected by lights around and player sneak skill versus their sneak skill check), try avoid line of sight of player and circle him for striking from behind, use paralyze or powerful poisons and cripple wounds from sneak attacks, sniper from distance and change position after few successful shots.
http://www.youtube.com/watch?v=m0K4xkCRLYI
http://www.youtube.com/watch?v=5hRfcbWtlfg
Put it in its Place - Enhanced Grabbing
http://www.tesnexus.com/downloads/file.php?id=19847
Duke Patricks - Near Miss Magic And Arrows Alert The Target
http://www.tesnexus.com/downloads/file.php?id=16150
Duke Patricks Fresh Kills Now Alert The NPCs
http://www.tesnexus.com/downloads/file.php?id=18065
ACTORS CARE
http://www.tesnexus.com/downloads/file.php?id=32651
After combat begins, the range at which actors can detect the player is increased. This prevents moving just close enough to a group that one enemy engages you while the others scratch their heads then return to conversation.
Stealth Wars
http://www.tesnexus.com/downloads/file.php?id=36493