Tiny topic: how stealth mainly works (fallout 3 style)

Post » Wed Mar 30, 2011 12:20 am

On rockpaper shotgun levelling article stealth is finally said to not be like oblivions stealth but more like fallout stealth but with a focus on several phases of awarness instead of enemies just automatically knowing where u are or instantly forgetting ur there (i.e splinter cell)

Stealth.”The main thing is like Fallout 3, [enemies have] states of alert and danger, but they don’t jump in and out of them right away. the Eye [an changeable on-screen icon] shows you they are moving from one state to another, and your sneak skill affects how fast that happens. “

Heres the link: http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/#more-57393

Also..this is my last tiny topic..even im getting anoyed...read and rejoice but please dont stick around...
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NO suckers In Here
 
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Post » Wed Mar 30, 2011 11:06 am

What's up with your "tiny topics"?

So it looks like the on screen eye is returning and in the trailer the pc is crouching. Looks like stealth works the same as in Oblivion.
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Kay O'Hara
 
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Post » Wed Mar 30, 2011 3:06 am

So it looks like the on screen eye is returning and in the trailer the pc is crouching. Looks like stealth works the same as in Oblivion.

In Oblivion you had hidden and not hidden. In Fallout you had hidden, detected, warning, and danger. In Skyrim, it seems like you have a sliding scale between hidden and detected (instead of 2 or 4 set values). How is this exactly the same?
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Killer McCracken
 
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Post » Wed Mar 30, 2011 12:47 am

In Oblivion you had hidden and not hidden. In Fallout you had hidden, detected, warning, and danger. In Skyrim, it seems like you have a sliding scale between hidden and detected (instead of 2 or 4 set values). How is this exactly the same?

I should have been more specific. I meant the mechanics are the same to actually sneak. Crouching and on screen eye.
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Chloe Botham
 
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Post » Wed Mar 30, 2011 3:39 am

What's up with your "tiny topics"?

So it looks like the on screen eye is returning and in the trailer the pc is crouching. Looks like stealth works the same as in Oblivion.

Why have full discussions on tiny info?? We're not beggars we only discuss over giant mutton loafs of info such as argonian picks and alchemy info...not a generalized sence of what stealth is gonna be like...even if it is directly from todds lips
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Jay Baby
 
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Post » Wed Mar 30, 2011 2:50 am

Yeah..I'd stop spamming these little "tiny topics"..a thread is a thread, end of story.
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Rachel Hall
 
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Post » Tue Mar 29, 2011 9:49 pm

Yeah..I'd stop spamming these little "tiny topics"..a thread is a thread, end of story.

Well i found these bits of info at different times so there wasnt much i could do..i didnt want to spam either (only two were posted jeez) but HEY i know u!!!! ...didnt i tell u to get out of here :) :) :). Good times right?...anyways...did u like the info??
If yes the...wait u prolly know this by now
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Gen Daley
 
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Post » Tue Mar 29, 2011 8:25 pm

Well nice if NPC AI will react on events like suspicious noise, dead bodies, magic and arrows thats fly near to them, and in combat NPC care more about searching of invisible player, they can use light spells to mark detected character and reduce his ability to hide, use torches to reduce darkness around and then reduce sneaking skills of character, use detect life for searching character under chameleon or thats who sneaking in shadows (invisibility spell thats breaks on hostile actions or really visible actions on sight of actor, can have immunity to detect life) , NPC also must use sneak skill, hidden in shadows they become transparent like from chameleon (but not interruptible by dispel spell, but affected by lights around and player sneak skill versus their sneak skill check), try avoid line of sight of player and circle him for striking from behind, use paralyze or powerful poisons and cripple wounds from sneak attacks, sniper from distance and change position after few successful shots.

http://www.youtube.com/watch?v=m0K4xkCRLYI
http://www.youtube.com/watch?v=5hRfcbWtlfg
Put it in its Place - Enhanced Grabbing
http://www.tesnexus.com/downloads/file.php?id=19847

Duke Patricks - Near Miss Magic And Arrows Alert The Target
http://www.tesnexus.com/downloads/file.php?id=16150

Duke Patricks Fresh Kills Now Alert The NPCs
http://www.tesnexus.com/downloads/file.php?id=18065

ACTORS CARE
http://www.tesnexus.com/downloads/file.php?id=32651
After combat begins, the range at which actors can detect the player is increased. This prevents moving just close enough to a group that one enemy engages you while the others scratch their heads then return to conversation.

Stealth Wars
http://www.tesnexus.com/downloads/file.php?id=36493
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Ezekiel Macallister
 
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