» Tue Mar 29, 2011 10:57 pm
Why not create skill thats will merge hand to hand acrobatics and athletics since they all depend on character body constitution and will included for example some leveled perks with certain requirements?
Endurance perk: resistance to weapon damage, increase disease resistance, better poisons resistance, Health regeneration outside of combat, increase Health regeneration, allow Health regeneration in combat, increase Fatigue regeneration, chance resist stagger and recoil on enemy strike
Speed perk: increase character speed, increase chance resist stagger and recoil on enemy strike, increase chance make enemy stagger and recoil in combat, increase Sprint speed, allow regeneration of fatigue when running (not sprinting), decrease fatigue usage for sprinting, allow swim faster, allow attack while jumping, suffer less fatigue loss for jumps, can dodge in combat.
Hand to hand perk: different punches thats have different effects like paralyzing staggering by chances so they will rise with skill and perks levels have different animations and time usage, add more damage to health, add more damage to fatigue, ability use various kicks in combat, kicks have longer range then punches can be more devastating in jumping, can have various effects also like low kicks will drop enemy to the ground, high kicks allow stagger enemy, counter strikes with hand to hand block (thats work not like shield, its more like counter enemy hands thats have equipped weapon) and grab enemy for choke or throw or broke limbs.
There can be some racial perks levels like ability to use claws for beast races, use hammering punches for nords and orcimers, use fast strikes for elves and so on.
Such skill will level from successful strike in hand to hand combat, taken damage, successful dodged enemy strikes in combat not just from jumping and running around, thats certainly will fix Athletic and Acrobatics to be less grinding as any others skills have almost the same requirements for leveling, also enhance gameplay for martial artists, add more variability to Hand to Hand combat,
make races more unique by adding racial perks from such perk tree as starting ones or available only for certain races.
Can be usable both for Strength oriented charters and for Nimble charters also, can work together with current control layout use
both hands thats use different buttons + press both for block, use grab key (such key can be usable not only for dragging objects around), use movement keys, use jump key, use crouch/sneak key, use sprint button.
As combat skill it can achieve special combo perks when for using an special strike with some effect need to make certain inputs based on standard movements, disarming for example based on press of block then press left strike then then press grab key.
Some special perks can work for support of better blending with other combat skills
like using kick for release in clench with one handed or two handed weapon just by pressing button of not equipped with weapon hand, or use on touch spells in more fearsome way with certain leveling in mage schools skills or perks.