[RELz] Deadly Reflex 6 (Beta) - The Official Release and Bug

Post » Wed Mar 30, 2011 11:38 am

It's probably working, just not very well. Do a "show drmomemtum" in the console to see whether it's actually changing values. As it is, it's very difficult to get it to increase and actually maintain it high enough for a critical. I've only pulled it off twice, and that was against very tough bosses in extended fights.

Anyway, the bad news is this thread is getting lock soon due to hitting the post limit. The good news is all the issues/solutions are probably in this thread somewhere, just have to do some reading. :P Maybe Klaus will start a new one.

Yeah, I did a lot more toying around with it since I made that post. Momentum IS working, it's just stupid difficult to get any kind of real momentum going. Is there any kind of edit I could do to the DeadlyReflex.ini that would make momentum come a bit easier?
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Miss K
 
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Post » Wed Mar 30, 2011 2:04 am

Yeah, I did a lot more toying around with it since I made that post. Momentum IS working, it's just stupid difficult to get any kind of real momentum going. Is there any kind of edit I could do to the DeadlyReflex.ini that would make momentum come a bit easier?


Yes, search for scc.momemtumincreasemult. The lines after that as well all relates to momentum, you can try experimenting with those. Far as I know there's no recommended settings.
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marie breen
 
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Post » Wed Mar 30, 2011 6:32 am

Yes, search for scc.momemtumincreasemult. The lines after that as well all relates to momentum, you can try experimenting with those. Far as I know there's no recommended settings.

Ah, that helps a ton! Thanks!

EDIT: For future reference for anyone, I set scc.momemtumincreasemult to 150. Works like a charm for me now. That may be a bit excessive for some, but point is the only momentum entry I ended up needing to fool with was the previously mentioned one.
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Rozlyn Robinson
 
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Post » Wed Mar 30, 2011 7:50 am

Next thread: http://www.gamesas.com/index.php?/topic/1178924-relz-deadly-reflex-6-beta-the-official-release-and-bug-report-thread-4/
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Laura Shipley
 
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