Vampire realm

Post » Wed Mar 30, 2011 8:01 am

Hi
So yeah i've been looking for a vampire lair type of thing for a while now and haven't found any i particularly like. I personally find most a bit boring, so have decided to try and make my own.
I'm intending to create a network of underground villages almost mirroring Cyrodiil above, but staying away from the dungeon/cave with poster covered walls i've seen so far.
Check out http://freyaloiart.blogspot.com/2010/06/vampire-mod-blog-wip.html for what i have produced so far. (not much because I've only been working at it for a few days.)
I'm looking for poeple who have a better knowledge than me in modding oblivion obviously, but I'm mainly looking for poeple with good scripting knowledge, and poeple who can re-texture.
If you are interested, please feel free to drop me a line.
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Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Mar 30, 2011 11:10 am

Hi
So yeah i've been looking for a vampire lair type of thing for a while now and haven't found any i particularly like. I personally find most a bit boring, so have decided to try and make my own.
I'm intending to create a network of underground villages almost mirroring Cyrodiil above, but staying away from the dungeon/cave with poster covered walls i've seen so far.
Check out http://freyaloiart.blogspot.com/2010/06/vampire-mod-blog-wip.html for what i have produced so far. (not much because I've only been working at it for a few days.)
I'm looking for poeple who have a better knowledge than me in modding oblivion obviously, but I'm mainly looking for poeple with good scripting knowledge, and poeple who can re-texture.
If you are interested, please feel free to drop me a line.


To shamelessly promote my own work: http://tesnexus.com/downloads/file.php?id=31490.

But honestly pretty much every mod is made according to the ideas of its author - as that one is fitting to mine. So odds are pretty good that you won't find anything by anyone else that precisely meets your specifications.

But I approve of the fact that you actually agree to make your own rather than just splurging [reqz] threads everywhere :) And what you've done thus far is extremely impressive, I must say. Good luck finishing this!
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Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Wed Mar 30, 2011 7:00 am

To shamelessly promote my own work: http://tesnexus.com/downloads/file.php?id=31490.

But honestly pretty much every mod is made according to the ideas of its author - as that one is fitting to mine. So odds are pretty good that you won't find anything by anyone else that precisely meets your specifications.

But I approve of the fact that you actually agree to make your own rather than just splurging [reqz] threads everywhere :) And what you've done thus far is extremely impressive, I must say. Good luck finishing this!


i appreciate that everyone has their own view on how things should be for their mod, and i understand it.
For my part, i prefer making my own mods, but i lack knowledge to do what i need for my mod, mainly scripting...-_- but building villages, making races and so on i'm always happy to do that!^^
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Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Wed Mar 30, 2011 3:19 am

Hello poeple i haven't posted on here in ages, not actually been working on the mod for a while.

So after messing around with lithian's nature of the beast mod to try and get it to work with mind i eventually gave up and switched to an other vampire mod, LTD Vampire Overhaul.
Now i know this mod doesn't work with anything that alters the vampire faction or the vampire script so i went through mine and deleted all the changes i had made, while comparing it to the original oblivion settings. Both LTD Vampire Overhaul and my vampire mod still aren't compatible, even though mine doesn't alter the script that i know of.
So i've decided to start it again on a new file, but i don't want to have to rebuild my world from scratch since many months have gone into it.
I have a 1 world space and several cells as well as items dedicated to the mod.

What would be the best way to duplicate all this into a new file, leaving all the scripting changes (if there is any) behind?
I have tried duplicating the world space and it leaves it bare of items...

If duplicating everything isn't the best solution could any suggest an other?
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Dean Ashcroft
 
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Joined: Wed Jul 25, 2007 1:20 am

Post » Tue Mar 29, 2011 11:36 pm

*daily bump*
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Matthew Aaron Evans
 
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Joined: Wed Jul 25, 2007 2:59 am


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