OBGEv2 issues

Post » Wed Mar 30, 2011 2:31 am

I have 2 problems, that I've noticed so far, with Oblivion graphics extender

#1- When I meele, my weapon (and my fist) ignores collision with walls and peoples sheilds. So what I see is my fist going through a wall that I punch. Its very annoying.

#2- I see a faint noise shader on my screen, I think the noise comes from a LOD noise replacer mod.

Sorry for no images.
Does anyone have any ideas of a solution.
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mimi_lys
 
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Post » Wed Mar 30, 2011 10:47 am

I have 2 problems, that I've noticed so far, with Oblivion graphics extender

#1- When I meele, my weapon (and my fist) ignores collision with walls and peoples sheilds. So what I see is my fist going through a wall that I punch. Its very annoying.

#2- I see a faint noise shader on my screen, I think the noise comes from a LOD noise replacer mod.

Sorry for no images.
Does anyone have any ideas of a solution.

They don't sound like issues with OBGEv2, unless in the case of the latter you have the Film Grain option in the Color Effects shader enabled.

In any case, the proper place for this is the official thread, linked to in my sig.
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Blaine
 
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Post » Wed Mar 30, 2011 1:49 am

They don't sound like issues with OBGEv2, unless in the case of the latter you have the Film Grain option in the Color Effects shader enabled.

In any case, the proper place for this is the official thread, linked to in my sig.


If I remove OBGEv2, everything works fine (except the shaders dont work of course).
I dont have any mods that uses OBGE (other than shaders) and I have no filmgrain setup.

Could it a corrupt file?
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Erich Lendermon
 
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Post » Wed Mar 30, 2011 8:28 am

I managed to fix my noise problem, but I can still punch through walls. :brokencomputer:

Here is an image
http://img694.imageshack.us/i/oblivion201104111734441.png/
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kevin ball
 
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