Things we would like the Devs to see, things we WANT in Skyr

Post » Wed Mar 30, 2011 12:46 am

Okay, I got inspired to start this topic because of my previous post. I wanted to have a discussion about things we would love to see in the new Skyrim game. We are all fans of TES otherwise we wouldn't even be here right now. I am sure that they browse the forums from time to time to see what the community has to say. I want to take this time to start a discussion. I will start it off with what I would love to see in the new Elder Scrolls Skyrim.

-No Telepathic Guards. I want the ability to intercept and either bribe or kill witnesses before they report my crimes (this was already mentioned in my previous post but in case others have not seen it)

-No Cookie Cutter Oblivion Gates/Dungeons. Got tired of looking for those Sigil Stones in Oblivion. Sure they were cool at the start but after a while it was tiresome and frustrating going into gates.

-Keep random scripting like what was used in Fallout 3. I remember going to the supermarket (forget the name please forgive me) and encountering different things each time, one time a traveler was being attacked by a deathclaw, another time I found a nut job talking about the oasis, another time I found an alien blaster and a bunch of ammo laying about. This sort of scripting makes each play through extremely fun and interesting.

-Enhanced 3rd person view. Let's face it.. even in Fallout 3 the 3rd person is horrible lol. Sure, I will probably still play first person as the game really is intended for.. but others might want to.. I'm just sayin.

-Making the world WORTH exploring on foot. Don't get me wrong.. they always include many locations in their games to go see but once I have a quest I always just fast travel to the nearest location and then walk a short distance to get there because it just wasn't worth it to me to walk the whole way. I know that in Infinity Ward's Blog done by IW-BROOKS (http://www.gametrailers.com/users/IW-Brooks/gamepad/?action=blog) he mentions how the game looks entirely different to any other and how vibrant everything looks. I hope that this will fix this issue. I just think that in Oblivion there were so many trees but not much of anything else to see.

-Make an ending worthy of the hero. I won't spoil the ending of Oblivion for anyone who hasn't beaten it but.. come on! LoL. Let us feel like we are the badass at the end..

-Change the Charges and Uses on magical items. This is just my opinion and people are allowed to disagree with me but I couldn't stand having to recharge magical items just because I use them and then in the middle of an adventure have it go dead on me. I think that soul stones should just be used in the enchanting process (setting the actual magical properties to the item itself) instead of maintaining the magical power inside of the item. I have managing the charges on items.

-Easter Eggs. Add some Bethesda Easter Egg fun in the game! I would laugh to see a Wood Elf named Fargoth.

These are just some thoughts of mine. You are allowed to agree and/or disagree with them but let's keep it civil :)
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Lauren Dale
 
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Post » Wed Mar 30, 2011 3:04 am

Can I suggest nothing? I'm happy with everything and can't wait to play the game they give me.
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Amy Gibson
 
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Post » Wed Mar 30, 2011 3:08 am

-No Telepathic Guards. I want the ability to intercept and either bribe or kill witnesses before they report my crimes (this was already mentioned in my previous post but in case others have not seen it) Probably check. Smarter AI has already been demonstrated.

-No Cookie Cutter Oblivion Gates/Dungeons. Got tired of looking for those Sigil Stones in Oblivion. Sure they were cool at the start but after a while it was tiresome and frustrating going into gates. Check. The dungeon design team is much larger than Oblivion's.

-Keep random scripting like what was used in Fallout 3. I remember going to the supermarket (forget the name please forgive me) and encountering different things each time, one time a traveler was being attacked by a deathclaw, another time I found a nut job talking about the oasis, another time I found an alien blaster and a bunch of ammo laying about. This sort of scripting makes each play through extremely fun and interesting. Check. Quests are scripted to take place is different dungeons with different circumstances depending on what the player has already explored.

-Enhanced 3rd person view. Let's face it.. even in Fallout 3 the 3rd person is horrible lol. Sure, I will probably still play first person as the game really is intended for.. but others might want to.. I'm just sayin. Check.

-Making the world WORTH exploring on foot. Don't get me wrong.. they always include many locations in their games to go see but once I have a quest I always just fast travel to the nearest location and then walk a short distance to get there because it just wasn't worth it to me to walk the whole way. I know that in Infinity Ward's Blog done by IW-BROOKS (http://www.gametrailers.com/users/IW-Brooks/gamepad/?action=blog) he mentions how the game looks entirely different to any other and how vibrant everything looks. I hope that this will fix this issue. I just think that in Oblivion there were so many trees but not much of anything else to see. Check. Beautiful diverse landscapes, cool mountains, improved weather engine.

-Make an ending worthy of the hero. I won't spoil the ending of Oblivion for anyone who hasn't beaten it but.. come on! LoL. Let us feel like we are the badass at the end..Check. Dragon god wants to eat the world, you are the only one who can stop him.

-Change the Charges and Uses on magical items. This is just my opinion and people are allowed to disagree with me but I couldn't stand having to recharge magical items just because I use them and then in the middle of an adventure have it go dead on me. I think that soul stones should just be used in the enchanting process (setting the actual magical properties to the item itself) instead of maintaining the magical power inside of the item. I have managing the charges on items. That's your problem, not ours.

-Easter Eggs. Add some Bethesda Easter Egg fun in the game! I would laugh to see a Wood Elf named Fargoth. Duh.

These are just some thoughts of mine. You are allowed to agree and/or disagree with them but let's keep it civil :)

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Alycia Leann grace
 
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Post » Wed Mar 30, 2011 6:40 am

Well I might suggest one thing.

Armor/weapon variations for the same material, and mixed materials armor/weapons. It's almost confirmed though, seeing that glass/elven longsword in the trailer, yet it might just be some specific model

Otherwise, I love everything announced. keep on rockin' Bethesda!
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Timara White
 
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Post » Wed Mar 30, 2011 11:05 am

Can I suggest nothing? I'm happy with everything and can't wait to play the game they give me.


It is of course inevitable that we will love the new Skyrim, I am not saying this.. but every game has flaws that need improvement (otherwise there would be nothing to look forward to). Seems a bit ignorant to think that TES is the perfect game. Those don't exist. So please, if you post then actually add something useful to the thread please.



Edit: BTW is anyone out there missing pauldrons as part of armor sets? I always enjoyed the individual armor parts. Dual Wielding Weapons would be nice considering they have Dual Wielding Spells. More Item varieties would be awesome too. I am sure the modding community will add a lot of neat mods but I would love to see these.
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Oyuki Manson Lavey
 
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Post » Wed Mar 30, 2011 5:26 am

I agree on the point of magical charge in items, it annoyed the [censored] of me to have to recharge everytime - i ended up lugging 100 varla stones with me everywhere. I want to see more interesting join-able factions than what were present in oblivion, with good stories and quests to each of them. Another Dark Brotherhood one specifically....
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Janette Segura
 
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Post » Wed Mar 30, 2011 3:48 am

It is of course inevitable that we will love the new Skyrim, I am not saying this.. but every game has flaws that need improvement (otherwise there would be nothing to look forward to). Seems a bit ignorant to think that TES is the perfect game. Those don't exist. So please, if you post then actually add something useful to the thread please.

Don't tell me to "add something useful". I don't care if it is perfect and i'm happy with whatever Beth delivers. I'm more than entitled to say that.
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Isabella X
 
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Post » Wed Mar 30, 2011 11:54 am

How is it my problem and not anyone elses? That was just an opinion of mine as I had stated. There are going to be those who agree and disagree. You are incorrect in assuming it is a problem, it is a preference.
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Jhenna lee Lizama
 
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Post » Wed Mar 30, 2011 10:27 am

Edit: BTW is anyone out there missing pauldrons as part of armor sets? I always enjoyed the individual armor parts. Dual Wielding Weapons would be nice considering they have Dual Wielding Spells. More Item varieties would be awesome too. I am sure the modding community will add a lot of neat mods but I would love to see these.

Dual wielding weapons has been confirmed and showcased. You should maybe read up on the information already released :whistling:

Pauldrons aren't yet confirmed or denied. I'd love to have them back, even if they came as a "single" items like gauntlets or boots.
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Everardo Montano
 
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Post » Wed Mar 30, 2011 5:12 am

I think I am just missing the information released about those topics. I have found a few but not all. Yeah, I need to do some more research, though being passive aggressive isn't helping very much. Providing links is useful and information is useful.
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Nicholas C
 
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Post » Wed Mar 30, 2011 10:12 am

I think I am just missing the information released about those topics. I have found a few but not all. Yeah, I need to do some more research, though being passive aggressive isn't helping very much. Providing links is useful and information is useful.

http://www.gamesas.com/index.php?/topic/1180803-0418-articles-compilation/page__p__17490362__hl__demo__fromsearch__1#entry17490362
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Iain Lamb
 
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Post » Tue Mar 29, 2011 9:52 pm

so you say this thread is about things you want but the first two items are things you dont want
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Noely Ulloa
 
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Post » Tue Mar 29, 2011 10:53 pm

http://www.gamesas.com/index.php?/topic/1180803-0418-articles-compilation/page__p__17490362__hl__demo__fromsearch__1#entry17490362


Thanks Frodo :)
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jenny goodwin
 
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Post » Wed Mar 30, 2011 2:22 am

Dirty Guards would be nice, you could bribe them to turn the other cheek when you commit a crime.

The chance for a soul to come back out of an enchanted weapon and attack the user. I have heard this happened in the older games and it really intrigues me...

I think the enchantment charge running out is quite realistic. I wont go into how I know that but I do...
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Nathan Maughan
 
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Post » Wed Mar 30, 2011 5:40 am

Dirty Guards would be nice, you could bribe them to turn the other cheek when you commit a crime.

like what you could do in Oblivion?
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Janine Rose
 
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Post » Tue Mar 29, 2011 9:53 pm

I'd would like to see transport-able bedrolls for sale at shops around Skyrim. I know there will be a mod for this, but I'm a console gamer.
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bimsy
 
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Post » Wed Mar 30, 2011 9:43 am

so you say this thread is about things you want but the first two items are things you dont want


You are nitpicking at the point of the thread. What I want and don't want can all go under what I would like to expect on the game's release and you know that is what I meant. If I WANT something to be different how is that not applicable to the thread topic? Please don't troll.
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Rhi Edwards
 
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Post » Tue Mar 29, 2011 8:55 pm

like what you could do in Oblivion?


YOU COULD? o.O

EXPLAIN! :P
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Darren
 
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Post » Wed Mar 30, 2011 6:52 am

In regards to telepathic guards, the majority want this fixed ( I am part of that) and a system close to RDR's maybe? Where if you commit a crime nd are caught you can attempt to silently dispatch the wtiness at the risk of more witnesses or bribe them to keep quiet :)
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Dalton Greynolds
 
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Post » Wed Mar 30, 2011 11:58 am

like what you could do in Oblivion?

No you couldn't
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K J S
 
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Post » Wed Mar 30, 2011 9:37 am

No you couldn't


It has been a while since I played Oblivion but I believe you are correct. You could not bribe the guards.. only either pay them the money or serve time in jail. Paying them the money was not a bribe.. it was like paying for a ticket... it's not like the Guard pocketed your money and ignored your crime. That is why your bounty went up the more evil you did.. They were fines. The only other thing you could do is submit in a fight.. or at least attempt to. If the person likes you enough they would stop trying to kill you.
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Brian LeHury
 
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Post » Wed Mar 30, 2011 5:32 am

No you couldn't


I knew it. I always wanted to and couldn't.
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Harry Hearing
 
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Post » Tue Mar 29, 2011 9:08 pm

I would like to see the Arena make a comeback, with a much deeper quest line. more variety in Armour and how it is equipped( ala morrowind).
but for the most part im happy with what has been confirmed. oh and crossbows, and mounts. ( but they wont make or break the game for me)
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Emily abigail Villarreal
 
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Post » Wed Mar 30, 2011 6:47 am

okay so.. aside from the dragons I am wondering if we can experience legendary creatures in the world. I know that when Todd was doing a presentation to Gametrailers and 75 other journalists or so it was mentioned that when they encountered a dragon it was totally random that the dragon happened to attack the hero there. Forgive me if I misread the blog but it seems like they are expanding on the random events scripting that they had in fallout 3. I would love to see rare legendary monsters aside from the dragons. Maybe I am asking a bit too much but it would be pretty awesome.

Edit: oh, and the ability to fly at some point due to being dragon born :D
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Mrs Pooh
 
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