Confirmed skills?

Post » Tue Mar 29, 2011 10:35 pm

I'm just wondering if anyone knows or has a list of the confirmed skills, since i personally haven't seen one yet. I'm sure it's been asked before but I couldn't find a thread on it. Thanks.
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George PUluse
 
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Post » Wed Mar 30, 2011 11:33 am

Well, we know that Athletics, Acrobatics and Mysticism are gone from the 21 in Oblivion.

Since there are now 18 - and we know that Enchanting is back in - then there must be one other that didn't make the cut. But I don't believe it has been confirmed which....
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Nick Swan
 
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Post » Wed Mar 30, 2011 9:47 am

Combat:
One Handed
Two Handed
Smithing

Stealth:
Sneak (includes dagger perks)
Alchemy
Speechcraft

Magic:
Illusion
Alteration
Destruction
Restoration
Conjuration
Enchanting

Confirmed to be not included: mysticism, acrobatics, athletics.

I think archery is included but it's not certain if it's a combat or stealth skill as far as I know.

Edit: I think block/shield was confirmed as a combat skill as well.

Most people think mercantile and speechcraft are merged, armor skills might be merged or removed
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Benji
 
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Post » Tue Mar 29, 2011 11:00 pm

Well, we know that Athletics, Acrobatics and Mysticism are gone from the 21 in Oblivion.

Since there are now 18 - and we know that Enchanting is back in - then there must be one other that didn't make the cut. But I don't believe it has been confirmed which....

I actually forgot about that,so yeah,another has been cut. To me it should be mercantile.If mercantile is in,and hand-to-hand is out,i'll be a little upset to be honest.
Where mercantile is concerned,to me speechcraft covers the lot there. It would make the speechcraft skill stronger,and give it more perks.Whether your bartering,speaking,charming,whatever....speechcraft does it. But that's my opinion.
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mollypop
 
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Post » Wed Mar 30, 2011 9:56 am

Armor skill can be merged, with perks showing you what type of armor you use most effectively. Or then again perhaps not, as if they are separate it'd mean there are more perks, and a skill shoudl imo have the option to choose all perks in it to master the skill to 100%.
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Annick Charron
 
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Post » Tue Mar 29, 2011 10:18 pm

Combat:
One Handed
Two Handed
Smithing

Stealth:
Sneak (includes dagger perks)
Alchemy
Speechcraft

Magic:
Illusion
Alteration
Destruction
Restoration
Conjuration
Enchanting



Assuming a 6+6+6 split....

I would hazard a guess that Block, Heavy Armour and Hand to Hand will be added to Combat

And Marksman, Security and Light Armour will be added to Stealth

But that's just guesswork....
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chinadoll
 
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Post » Wed Mar 30, 2011 11:30 am

Armor skill can be merged, with perks showing you what type of armor you use most effectively. Or then again perhaps not, as if they are separate it'd mean there are more perks, and a skill shoudl imo have the option to choose all perks in it to master the skill to 100%.

I wouldn't mind armour being one skill. I wouldn't mind it the other way either. But from what some have said it seems heavy armour is there,which means we'll have light armour too,possibly even medium. That's if the heavy armour thing is correct of course.

COMBAT:
1:One-handed
2:Two handed
3:Smithing
4:Hand-to-hand
5:Heavy armour
6:Blocking

MAGIC:
1:Illusion
2:Destruction
3:Conjuration
4:Alteration
5:Restoration
6:Enchanting.

STEALTH:
1:Archery
2:Alchemy
3:Speechcraft
4:Sneak
5:Security
6:Light armour

That's my guess at the minute,but i wouldn't be surprised if it was wrong.
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Emmanuel Morales
 
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Post » Wed Mar 30, 2011 5:17 am

That's my guess at the minute,but i wouldn't be surprised if it was wrong.


Great minds think alike :icecream: (see my previous post :thumbsup: )
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Noraima Vega
 
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Post » Wed Mar 30, 2011 10:21 am

Archery is Marksman, it was mentioned in January and again at the beginning of this week. We already know a perk for it (slow down effect when we pull the bowstring).
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james tait
 
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Post » Tue Mar 29, 2011 11:06 pm

4:Hand-to-hand


Has this been confirmed or even hinted at?
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Marion Geneste
 
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Post » Wed Mar 30, 2011 2:17 am

Has this been confirmed or even hinted at?

No unfortunately,but in my opinion is far better than mercantile. I'm hoping more than anything,because if it's done right the skill has lots of potential.
They have focused more on tactical and intense combat,hand-to-hand would fit that style in my view. They also added kick animation in the shivering isles,so i'm hoping that has tempted them to keep hand-to-hand,and give it the moves and animations it deserves. But we'll see. But no confirmation,i'm waiting for that myself.

I can't really see them picking mercantile over hand-to-hand,it doesn't make sense to me,but i'm probably biased towards the hand-to-hand skill. :)
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Charlie Ramsden
 
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Post » Wed Mar 30, 2011 8:57 am

No unfortunately,but in my opinion is far better than mercantile. I'm hoping more than anything,because if it's done right the skill has lots of potential.
They have focused more on tactical and intense combat,hand-to-hand would fit that style in my view. They also added kick animation in the shivering isles,so i'm hoping that has tempted them to keep hand-to-hand,and give it the moves and animations it deserves. But we'll see. But no confirmation,i'm waiting for that myself.

I can't really see them picking mercantile over hand-to-hand,it doesn't make sense to me,but i'm probably biased to the hand-to-hand skill. :)


Although i do hope hand-to-hand is in, if someone decides to specialize in it, i really cant see the player taking down a dragon with just his fists and feet.
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OJY
 
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Post » Tue Mar 29, 2011 11:49 pm

Although i do hope hand-to-hand is in, if someone decides to specialize in it, i really cant see the player taking down a dragon with just his fists and feet.

People say that alot,but if hand-to-hand is done properly....As in: Counters,throws,trips,kicks,flying kicks,grabs,sweeps,breaks,neck snaps,disarming...the list can go on,you name it. Also if there are hand to hand weapons we could add poison to them. Then there is the combination of hand-to-hand with other things....Like stealth,shout's,magic...you could take a dragon down. Playing a monk with proper moves and animation would be exciting,we should also be able to use staffs/staves as melee weapons too.

It wouldn't be too different than fighting a dragon with daggers. You can be more dexterous with hand-to-hand combat,you could use your hands and fingers in a way that you couldn't if holding a weapon.You'd be faster also. In fact,you'd be a walking nightmare,with relentless attacks. :)
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louise fortin
 
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Post » Tue Mar 29, 2011 9:18 pm

I wouldn't mind armour being one skill. I wouldn't mind it the other way either. But from what some have said it seems heavy armour is there,which means we'll have light armour too,possibly even medium. That's if the heavy armour thing is correct of course.

COMBAT:
1:One-handed
2:Two handed
3:Smithing
4:Hand-to-hand
5:Heavy armour
6:Blocking

MAGIC:
1:Illusion
2:Destruction
3:Conjuration
4:Alteration
5:Restoration
6:Enchanting.

STEALTH:
1:Archery
2:Alchemy
3:Speechcraft
4:Sneak
5:Security
6:Light armour

That's my guess at the minute,but i wouldn't be surprised if it was wrong.

I recall sneak and security being merged...
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Agnieszka Bak
 
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Post » Tue Mar 29, 2011 10:48 pm

I recall sneak and security being merged...

No,people were guessing they where merged,and i was one of them.But now athletics and acrobatics aren't there security could indeed be it's own skill.I ain't to bothered either way,as long as lockpicking etc isn't as easy as in oblivion. Zen1966 made a good point,in that we now have traps and puzzles etc,so it could warrent being it's own skill. But as i've said before ,if it was merged with sneak,i could see why that would be.
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Sarah Edmunds
 
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Post » Wed Mar 30, 2011 10:01 am

Read this bit i got from an article,hand-to-hand could be in after all.
But if perchance a bandit foolishly brings your strolling daydream to an end, you have every reason and ability to inflict some consequences. With both your left and right hands, you can equip the standard sword and shield for balanced offense and defense, or any two-hand configuration of bow, dagger, mace, or fist. Those magically inclined can hold spells, one in each hand, and can cast them rapidly, charge them for more power, or even charge and combine them together, like in Fable III, for some spell-woven destruction.


That's right,it says fist!....oh boy :)

Actually judging from that,i wonder if hand-to-hand is a two-handed skill,rather than it's own?
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Julie Serebrekoff
 
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Post » Wed Mar 30, 2011 11:42 am

Ok these are the skills we have managed to get confirmed...

All 6 magic skills are confirmed and alchemy is in stealth and is confirmed in stealth. The only magic skill that went poof was mysticism.

In combat we have managed to get confirmed one handed weapons two handsed weapons smithing block and heavy armor( that last one just recently)

In stealth we have confirmed archery alchemy speechcraft and as there is heavy armor there must be light so light armor as well tho thats not entiurely confirmed yet its 99.999%

That leaves either combining sneak and security or mercantile and speechcraft.

As for hand to hand.. I very much doubt it made it as anything other then a simple aspect of one handed weapons.
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Veronica Martinez
 
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Post » Wed Mar 30, 2011 9:34 am

I think that they may have taken out hand to hand and just fit it under 2 handed
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barbara belmonte
 
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Post » Wed Mar 30, 2011 1:02 am

In combat we have managed to get confirmed one handed weapons two handsed weapons smithing block and heavy armor( that last one just recently)


Where was Block confirmed?
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Imy Davies
 
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Post » Wed Mar 30, 2011 8:29 am

I wouldn't mind armour being one skill. I wouldn't mind it the other way either. But from what some have said it seems heavy armour is there,which means we'll have light armour too,possibly even medium. That's if the heavy armour thing is correct of course.

COMBAT:
1:One-handed
2:Two handed
3:Smithing
4:Hand-to-hand
5:Heavy armour
6:Blocking

MAGIC:
1:Illusion
2:Destruction
3:Conjuration
4:Alteration
5:Restoration
6:Enchanting.

STEALTH:
1:Archery
2:Alchemy
3:Speechcraft
4:Sneak
5:Security
6:Light armour

That's my guess at the minute,but i wouldn't be surprised if it was wrong.

wait so this means one handed weapons is a skill then in side that skill is the one handed sword perks, mace perks and axe perks? srry im a little confused here
i think armorer is going to be in it's now just called smithing correct me if im wrong
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alyssa ALYSSA
 
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Post » Wed Mar 30, 2011 12:38 pm

wait so this means one handed weapons is a skill then in side that skill is the one handed sword perks, mace perks and axe perks? srry im a little confused here
i think armorer is going to be in it's now just called smithing correct me if im wrong

Yes one-handed is a skill,then from there you can focus on axe,sword,mace etc.
Yes smithing is a skill,not just to repair weapons,but to make them aswell i think.
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sarah
 
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Post » Wed Mar 30, 2011 2:34 am

Where was Block confirmed?

Long time back todd talked about a block perk.. if you take the perk and perform a block with a shield you gain elemental resists during the block.
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Chloe Botham
 
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